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V-Tech Lifebars released (Read 108108 times)

Started by i_oVo_i, November 14, 2010, 11:32:15 am
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V-Tech Lifebars released
#1  November 14, 2010, 11:32:15 am
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Well, I was working on these since a few weeks ago, I just recently got in the mood of finishing these. The design is different from the ones I'm using at the moment, its more.. Umm.. A bit KoF-like & a bit of my style.

Some screenshots
- Single Mode
Spoiler, click to toggle visibilty
- Simul
Spoiler, click to toggle visibilty
- Turns
Spoiler, click to toggle visibilty
- Round Anim
Spoiler, click to toggle visibilty
- KO Anim
Spoiler, click to toggle visibilty
- Win Anim
Spoiler, click to toggle visibilty
- Combo Counter
Spoiler, click to toggle visibilty

& Like most of my lifebars, it supports custom portraits, details about the custom portraits in the readme.


A small video of the lifebars in action
http://www.youtube.com/watch?v=lcZCmM7cNmQ

Download link


UPDATE PATCH for MUGEN 1.0 users
http://www.mediafire.com/?pakdefzr5gmzof6

UPDATE PATCH for MUGEN 1.0 640x480 users
http://www.mediafire.com/?tzx12tgxz8p9gf9

Thanks for reading, enjoy the lifebars
Last Edit: December 29, 2010, 12:19:20 am by 土御門元春
Re: V-Tech Lifebars released
#2  November 14, 2010, 11:52:41 am
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really interesting lifebars, the design is just jizz-tastic

DMK

Re: V-Tech Lifebars released
#3  November 14, 2010, 12:24:19 pm
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Excellent looking lifebars AND for older Winmugen. Any plans for a 1.0 version or do you think it'll work in it as it is?
Re: V-Tech Lifebars released
#4  November 14, 2010, 01:01:32 pm
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Excellent looking lifebars AND for older Winmugen. Any plans for a 1.0 version or do you think it'll work in it as it is?
They work in 1.0, but the localcoord of the system.def must be 320,240
There is an issue though when playing it in 1.0, the name fonts become enormous
Re: V-Tech Lifebars released
#5  November 14, 2010, 02:55:34 pm
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Id suggest adding boxes around the normal small portraits.
Welcome to the House of Fighting.
Re: V-Tech Lifebars released
#6  November 14, 2010, 03:33:06 pm
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Normal + Custom portaits support plus Win Mugen compatibility = fucking awesome release  :sugoi:
Re: V-Tech Lifebars released
#7  November 14, 2010, 05:29:12 pm
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Great lifebars, and for winmugen yeah nice work dude!!
Re: V-Tech Lifebars released
#8  November 14, 2010, 05:48:08 pm
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Still winmugen has another great contribution for it. No disrespect for 1.0 but, this is one of the reasons why, I still enjoy playing winplus. Awesome bars brotha! :sugoi:
Re: V-Tech Lifebars released
#9  November 14, 2010, 06:27:59 pm
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Admittedly, these are better than what you've used for most of your shots beforehand. They're not loaded with stuff everywhere.
Re: V-Tech Lifebars released
#10  November 14, 2010, 06:34:05 pm
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Excellent looking lifebars AND for older Winmugen. Any plans for a 1.0 version or do you think it'll work in it as it is?
They work in 1.0, but the localcoord of the system.def must be 320,240
There is an issue though when playing it in 1.0, the name fonts become enormous
Don't you know you can scale fonts in 1.0?
... .font.scale = .5,.5
There, problem solved.
Re: V-Tech Lifebars released
#11  November 14, 2010, 07:03:57 pm
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those are badass lifebars.
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200 pixels.
Re: V-Tech Lifebars released
#12  November 14, 2010, 07:41:11 pm
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lol Honda Motors.

They look great, but they're a bit too complex for my preferences. Downloaded anyway!
Re: V-Tech Lifebars released
#13  November 14, 2010, 07:51:22 pm
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You overused the orange gradient a bit, don't you think?
Re: V-Tech Lifebars released
#14  November 14, 2010, 08:02:25 pm
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You overused the orange gradient a bit, don't you think?
Overused? Really?

Don't you know you can scale fonts in 1.0?
... .font.scale = .5,.5
There, problem solved.

Ah now I know what I did wrong,
I used
[Name]
p1.pos = 4,36
p1.name.font = 3,0, 1
p1.name.font.scale = .5,.5
p2.pos = 316,36
p2.name.font = 3,0, -1
p2.name.font.scale = .5,.5
Just like what you suggested, it didn't work. I changed it to

[Name]
p1.pos = 4,36
p1.name.font = 3,0, 1
p1.name.scale = .5,.5
p2.pos = 316,36
p2.name.font = 3,0, -1
p2.name.scale = .5,.5
& now the scaling works fine
First post updated with new DEF file
Re: V-Tech Lifebars released
#15  November 14, 2010, 08:11:24 pm
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Yeah that's what I meant.
Sorry for the mixup. I just woke up at the time of the post.
Re: V-Tech Lifebars released
#16  November 14, 2010, 08:18:12 pm
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DMK

Re: V-Tech Lifebars released
#17  November 14, 2010, 09:23:27 pm
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Awesome! Thanks for the patch for use in 1.0! I'll be using this for my main Winmugen roster and my second 1.0. Fantastic stuff man.  :2thumbsup:
Re: V-Tech Lifebars released
#18  November 14, 2010, 11:32:17 pm
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Normal version could use some small portrait borders.
Re: V-Tech Lifebars released
#19  November 15, 2010, 12:24:04 am
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Can you release the 640x480 localcoord def for 1.0?
Re: V-Tech Lifebars released
#20  November 15, 2010, 12:26:02 am
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Can you release the 640x480 localcoord def for 1.0?

I would like to request that too, even though I know it's asking for too much. My screenpack works with 640x480 localcoord, and I don't really want to get rid of it. Although the lifebars are horrible.