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CVS2 Morrigan, Guy updated (Read 17521 times)

Started by Rolento, July 22, 2010, 05:17:10 am
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CVS2 Morrigan, Guy updated
#1  July 22, 2010, 05:17:10 am
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Well, I had to do some sort of update to these two eventually. Both got various fixes, both got wide screen format support, Morrigan got a brand new sprite set courtesy of Li_Kun which you can now look at in motion. The exact details can be seen in each character's respective read me files. Figured this would be a good time to post it, as the next updates for both will likely be their final ones. Feedback is appreciated as usual.

Visit http://irwt.smeenet.org/ for both.
Re: CVS2 Morrigan, Guy updated
#2  July 22, 2010, 05:32:23 am
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Technically wrong section, as Morrigan works in Winmugen (haven't checked for Guy)

Anyway, QCFx2+P only does 144? Seems a little weak IMO.
Also, in N-Groove and EX-Groove, I can't seem to do X,X,F,A,Z without Max Mode being active. I can do it in C-Groove and P-Groove, but apparently K-Groove, S-Groove, A-Groove seem to give me difficulty with it.
Last Edit: July 22, 2010, 05:59:18 am by Orochi Gill

GT

Re: CVS2 Morrigan, Guy updated
#3  July 22, 2010, 05:41:06 am
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That's a LVL3 move. In CvS2 MAX mode allows you to do LVL3s. S-Groove needs you to be at low life with the meter full and you can't do LVL3s in A-Groove.
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Re: CVS2 Morrigan, Guy updated
#4  July 22, 2010, 05:45:47 am
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I thought you didn't need Max Mode to do level 3s.
Re: CVS2 Morrigan, Guy updated
#5  July 22, 2010, 05:49:14 am
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PLAY THE SOURCE GAMES OR DO RESEARCH BEFORE DAMMIT BIMMY FFFFFFFHNNNNNNNNGH
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Re: CVS2 Morrigan, Guy updated
#6  July 22, 2010, 05:51:01 am
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you have always needed MAX to do lvl 3s
i cant count the reasons i should stay

one by one they all just fade away...


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Re: CVS2 Morrigan, Guy updated
#7  July 22, 2010, 06:57:49 am
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For morrigan, I actually preferred her old sprites from capcom vs snk but anyway it is good to see her new sprite, much like when she is in tatsunoko vs capcom and marvel vs capcom 3, it gives a fresh look in the new generation of fighting games and in mugen, but I actually still hope that there is an alternate sprite to let me choose the old sprites back again :P anyway, I found out that when perform the air soul fist by first attacking the opponent, the first attack message doesn't appear.

when will this personal crises ends? it just won't stop!
Last Edit: July 22, 2010, 11:28:38 am by devilgenemugen
Re: CVS2 Morrigan, Guy updated
#8  July 22, 2010, 05:43:18 pm
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Nice to see Li-Kun's sprites being used for great creations. :D
Re: CVS2 Morrigan, Guy updated
#9  July 22, 2010, 05:54:10 pm
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WOW :o. I was waiting for this moment.Finally I'll see her in action. I thought that morrigan would be abandonded. Anyway, downloading and testing. When did you release morrigan Rolento??  ???.
Re: CVS2 Morrigan, Guy updated
#10  July 22, 2010, 06:56:24 pm
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Orochi Gill: I'll double check it, but yes Soul Phoenix lvl 1 is actually pretty weak.
devilgenemugen: Just checked and I know what causes that; That set of projectile helper states needs some additional updating.  As for alternate sff versions, I'll have to think about it.
revilumi: Proper release was just yesterday.

On another note, Psycho Krusher posted up some custom palettes in a topic over in the older mugen section's edits and addons.
http://mugenguild.com/forumx/index.php?topic=118420.0 to go see them.
Re: CVS2 Morrigan, Guy updated
#11  July 22, 2010, 11:25:46 pm
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Vector drian looks a bit wrong (pos).
Re: CVS2 Morrigan, Guy updated
#12  July 23, 2010, 10:01:49 pm
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Is it intentional that when I disable Morrigan groove system in her config.txt then I'm not able to do any super move?
Re: CVS2 Morrigan, Guy updated
#13  July 23, 2010, 10:17:45 pm
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Cyan: I'll look into it.
Psycho: No, it is not intentional. The most likely cause is that there are some incorrect triggers in the cmd file regarding those moves, but I suspect it is this groove system code's latest way to anger me. I suspect the code is in fact cursed in some way.
Re: CVS2 Morrigan, Guy updated
#14  July 23, 2010, 10:34:58 pm
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does she have Ex moves or no? I guess not...couldn't pull any off.

Anyways, was playing her on RC8 widescreen.def if it matters, and QCF+2 punches pulled out her fireball anim, and I could see the fireball sprite for a second, but no fireball would come out.
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Re: CVS2 Morrigan, Guy updated
#15  July 23, 2010, 11:21:10 pm
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Thwre were never EX moves in CvS2.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CVS2 Morrigan, Guy updated
#16  July 23, 2010, 11:40:02 pm
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Feedback for Morrigan:

-Her throws cause debug on certain characters "Has no target with id...."
-Her punch throw looks like it needs screenbound and needs a ground hit sound and a bit of envshake.
-Kick throw is missing wall slam spark. The...thing she shoots should fly back to her hand.
-Most of her hard kicks have the wrong hit sounds (close, far down+c in air)
-If I do qcf x+y the projectile disappears almost right away
-With C-Groove, if I cancel lv 2 Soul Phoenix into Shadow Blade, the shadow blade will miss
-P groove, parry voice is incorrect. Timing for parry feels kind of strict (might just be me)
-No voice on whiffed normal throws
-No width controllers to prevent crossing up cornered p2

That's what I can find for now. I'll try and see if I can get anything else to you before you update.
Re: CVS2 Morrigan, Guy updated
#17  July 24, 2010, 03:28:10 am
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Covering several things in this one post:
- Is that debug flood on the kick throw only, or both? I recall kick throw having some issues on WM, which aren't apparent in 1.0 which I use to test with these days. Punch throw will get ground hit sound and envshake. Not sure if claw actually returns in CvS2, but will check.
- I'll fix all the sound issues, just haven't gotten around to confirming what's what yet.
- Confirmed QCF x+y issue, will fix it.
- Something likely needs adjusting in Shadow Blade's hitdef, will look into it.
- Parry timing might just be you in this case.
- Width issue will be checked up on.

Planning a minor update for sometime next week to include fixes found here along with adding in effects ripped by Drex earlier, and maybe some of the new stuff that Li Kun had worked up to add to EX mode to make it more unique.
Re: CVS2 Morrigan, Guy updated
#18  July 24, 2010, 03:38:35 am
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Also, whenever I do something special like a counter or a just defend the word groove slides out replacing the sprites for the messages.

Never mind, I realize what I did wrong when I was trying to edit the sff for mayars low res cvs 2.8 screenpack.

Ok, I just realize what I've found. Whenever I cut off the groove points, the messages are all messed up. That's how it happened.
Last Edit: July 24, 2010, 06:00:41 am by Komm Süsser Tod
Re: CVS2 Morrigan, Guy updated
#19  July 24, 2010, 05:17:43 am
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DAmn Lilith is beefed up. Nice release man :sugoi:
Re: CVS2 Morrigan, Guy updated
#20  July 24, 2010, 05:20:11 am
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That's not Lilith.