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Donor project - MMX Zero (among other things) (Read 8412 times)

Started by Rolento, October 27, 2009, 11:37:29 pm
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Re: Donor project - MMX Zero
#41  November 02, 2009, 12:44:30 pm
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I've slowly been updating Morrigan to improve accuracy
Seeing you are such an exceptional sprite artist, you might as well go the extra mile and actually fix her horrid turning sprites, screwed up since day one thanks to Capcom's lazyness. :P
Re: Donor project - MMX Zero
#42  November 02, 2009, 06:01:45 pm
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But what if I like the comically lazy turn sprites, or do not wish to redo that part, as the only just thing to be done is to redo her entire sprite set because it is as old as sin?
Re: Donor project - MMX Zero
#43  November 02, 2009, 06:21:44 pm
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Then start working with Li_Kun, who is remaking her whole spritesheet. ;D
Re: Donor project - MMX Zero
#44  November 02, 2009, 09:21:48 pm
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Character gets completed regardless . Its not as if he is demanding money for character x and y.

This should probably be more explicit.

Rolento, I kinda want to see the traditional work and portfolio, even though that is not related to whether or not I donate anything.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Donor project - MMX Zero
#45  November 02, 2009, 09:41:02 pm
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MirageAtoli: I cleared it up in the first post for the most part. As for a traditional portfolio, I'm actually in the process of re-documenting some of my work for that purpose. That online portfolio will be occupying a separate web space, of course.
Re: Donor project - MMX Zero
#46  November 03, 2009, 01:24:01 am
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I would really like to give this zero a shot once its finished  :). The sprites quality are very well done.
Re: Donor project - MMX Zero
#47  November 03, 2009, 01:35:27 am
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Character Looks Awesome  :sugoi:

cant wait till its finished
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero
#48  November 03, 2009, 08:02:59 am
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Great spritework dude, I believe that to be the very best Zero Ive seen yet.  By the way, I'll support ur classes . I know how money problems can be, Especially nowadays. Do I think u came at us with ur request in a crooked way? Well.. Its never easy to ask for money.. Especially from ur forum, Lol. :)

Aang Out :sugoi:
Re: Donor project - MMX Zero
#49  November 10, 2009, 01:44:45 am
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=0 I didn't see this, it's looking awesome.
Re: Donor project - MMX Zero
#50  November 10, 2009, 11:09:11 pm
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Just for a quick update from last time, I'm working on fleshing out the basic stuff plus some of the specials taken from MMX games as well as juggling updating some older work and outside commitments. Speaking of updates though, that does remind me to upload the current Morrigan build, which now makes use of Mugen 1.0's Victory Screen features. (Fairly certain it still works fine in WM+ though.)
Re: Donor project - MMX Zero
#51  November 11, 2009, 01:53:27 pm
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As said to KOD, may be better to make two DEF files, using different CNS. The winquotes don't cause any problem in WM+, but in 1.0, chances areyour groove bars will appear off-screen in widescreen resolution. You can fix that by using the new controllers available in 1.0, but which will render the char unusable in WM+.
Re: Donor project - MMX Zero
#52  November 12, 2009, 02:36:45 am
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Cybaster: Need to use 1.0 controllers? Not really, although such a setup is useless outside of the current engine.


Next update will include alternate def file and config files arranged to have something a bit more widescreen friendly.
Re: Donor project - MMX Zero
#53  November 12, 2009, 09:49:50 am
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Yeah, you can adjust the position of all the bars and other effects manually without using any 1.0 controller, that's obvious. :P (I guess that's what you did on this screenshot). I was talking about using 1.0 controllers to make a generic code taking in account the resolution, so that whatever the resolution used by a player (640x480, 1280*720, 320*1400 :ninja:), the groovebars would be placed at the correct position on the screen.

Anyway, multiple defs and config are enough. :)
Re: Donor project - MMX Zero (among other things)
#54  November 13, 2009, 05:58:51 pm
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Just for a quick update; Zero's still being worked on, although I haven't said too much about him directly in the past bit. I'm juggling his spritework, Morrigan's update, and seeing how to tackle also updating this fellow a bit:



He's running on his widescreen configuration on that shot. Turns out the files were separated enough to allow easy updating on that part. Although JZ's characters use a similar setup, he has different air entries, so you can't just toss them into his works directly, although the position changes would work just as well.
Re: Donor project - MMX Zero (among other things)
#55  November 16, 2009, 09:12:17 pm
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one question,

is this character going to be for the new mugen?  :-\
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero (among other things)
#56  November 16, 2009, 11:11:20 pm
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No, these characters are being set up to work in both legacy versions of Mugen as well as 1.0. The widescreen formats are really only useful for 1.0, but each character still maintains their 4:3 equivalent.
Re: Donor project - MMX Zero (among other things)
#57  November 17, 2009, 01:06:11 am
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No, these characters are being set up to work in both legacy versions of Mugen as well as 1.0. The widescreen formats are really only useful for 1.0, but each character still maintains their 4:3 equivalent.

YES, Thanks Bro

Good Luck on the Character :)
... Pulse Lifebars Re-Make :twisted:  60%
Re: Donor project - MMX Zero (among other things)
#58  November 30, 2009, 12:30:11 am
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Those Zero sprites are awesome!
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Donor project - MMX Zero (among other things)
#59  January 31, 2010, 09:44:45 pm
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Yes forum prompt, I'm sure I want to reply to my own topic; there are things of significance afoot.


Anywho, the first immediate bit of new involves that altered Kung Fu Man from just a day or so ago that was retrofitted to include SF4 stuff. While the additions there were nice and fancy, he was still pretty barebones in terms of effects and such, not to mention that SF4 characters, not to mention Capcom characters in general, are 6 button affairs. Which I'm fixing.

(Slightly revised since I made the gif.)
That's being used as a standing medium punch at the moment, and I'm currently working out some new frames to fill in the other gaps were reused frames aren't appropriate. Also adjusting preexisting things to suit the changes in total power stocks and 6 button format.  Currently Kung Fu Palm has 3 regular versions plus the EX version, spaces have been made for the 3rd versions of other specials, and the Super and Ultra versions of his super moves have been customized further so they stand apart, although some more edits are necessary in both cases for my liking.

On the sprite front, Li Kun's been doing some rather nice work on Morrigan's sprites. He's realistically only a few animations away from covering all of Morrigan's original frames, but there are a few extra things that he and I are looking forward to adding in before the next full release pops up in the future. As for Zero, I've been playing with Tatsunoko vs Capcom Ultimate All-Stars to get reference material for some of his animations there. I've already sorted through his basic movements and attacks up to this point, and will shortly get the frames of reference for his special moves from there. I also got a hold of Brawl to get references for a currently unnamed Nintendo based project...
Re: Donor project - MMX Zero (among other things)
#60  February 01, 2010, 07:54:58 am
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The animation is wonderfully smooth, but it looks like his sleeves and pants are growing (wide wise, not length) a little bit.