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Leonardo (TMNT) by Acey (Read 4146 times)

Started by Magma MK-II, January 02, 2017, 02:05:16 pm
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Leonardo (TMNT) by Acey
#1  January 02, 2017, 02:05:16 pm
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Acey said:

Happy New Years all. It has been a long road so far. Infinity has made it past the 10 year mark, which very few expected to happen 10 years ago. Back in the summer of 2006 Infinity was founded and we have continued to grow and change over the years. Since that time I've had 3 kids, worked for 3 companies, completed 2 college degrees and obtained one Master Sword. Most of you had been on this same journey with me and I want to say thank you for being a friend.

I'm often faced with choices on how to spend my time. Being married with 3 kids, I spend a lot of time with my kids reading, defeating video game, engineering with Legos, Pokémon hunting, creating music, discovering new adventures and learning together. I love that my children share my interest in Marvel, Harry Potter, Nintendo games and so much more. I'm so grateful and proud to work hand in hand with my spouse, raising our beloved little ones.

We have a book we read called "Love You More" where a father and daughter compete about who loves the other more. One says "I love you more than there are flowers in the garden" and it escalates more and more, "I love you more than there are grains of sand on the beach." It ends with "I love you more than Infinity." The first time I read that years ago I realized it was true, and it meant more than the incomprehensible principle of Infinity. I meant my group of friends here who I have spent so much time with. Dozens of characters and stages later, I feel very content on where I am with my life.

I would like to share with you Leonardo. I've been wanting to work on custom sprite Ninja Turtles ever since I first started with Mugen. I had hoped to complete all four of the turtles by December (and much more), but I didn't, and I know exactly why I didn't and I don't feel bad about those choices. In time I'll finish the next one.



Please enjoy Leonardo. I really do. Go for that 40 hit combo!

Download Leonardo

Download Sewer Stage with NES Remix music by Living illusion
Re: Leonardo (TMNT) by Acey
#2  January 02, 2017, 08:33:54 pm
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this sprites are amazing... i need try
thx 4 link
Re: Leonardo (TMNT) by Acey
#3  January 02, 2017, 11:20:57 pm
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Leonardos hitboxes are some of the worst ive seen
Acey been in mugen too long to be half assing stuff
Like that, the animations need some work too.
This char feels like it was started 2 days ago, the velocities
For the specials feel wrong and a bunch of other stuff.

The sprites are cool thou, someone should finish them they
Seem too basic need some filler in between some frames
Re: Leonardo (TMNT) by Acey
#4  January 08, 2017, 10:54:35 pm
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Thanks for the announcement, Magma! I'll check it out, and I'll try to convey your concerns over at IMT, Memo (in case you don't have an account over there).
Re: Leonardo (TMNT) by Acey
#5  January 09, 2017, 12:39:29 am
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Really happy about this! Hopefully big boobed 80's April gets made lol
Re: Leonardo (TMNT) by Acey
#6  January 09, 2017, 09:30:44 am
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Reading Memo's feedback seemed pretty bad. I hadn't tried the character yet.
After playing I agree with him 100%.
I think the character has a lot of potential. But these are just BAD hit boxes

Re: Leonardo (TMNT) by Acey
#7  January 09, 2017, 01:47:54 pm
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Thanks for the feedback guys. If you can elaborate on all that can be improved I'll send the feedback.
Re: Leonardo (TMNT) by Acey
#8  January 09, 2017, 02:56:37 pm
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The blue hitboxes should cover Leo's body. Like if P2 was trying to jump in and attack him, they wouldn't be able to hit him in his head or body at all because there's NO collision box.
In the Leo on the right, there's no way to attack him from behind. Some characters have warps to put them behind the other character.
Not only that, but the Width collision will cause all types of problems. As soon as P2 bumps into Leo, they're going to SNAP away from each other because of the width bar. You may be able to see it in my image but the width is waaaaay off center on the left Leo also.

There's too many fundamental problems to get into honestly.
Re: Leonardo (TMNT) by Acey
#9  January 09, 2017, 03:13:01 pm
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This is a nice find
Re: Leonardo (TMNT) by Acey
#10  January 12, 2017, 01:31:31 am
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Sprites are lovely. With some fixing up this could be great.
Re: Leonardo (TMNT) by Acey
#11  January 17, 2017, 01:48:24 pm
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Leonardo was updated today.

GT

Re: Leonardo (TMNT) by Acey
#12  January 18, 2017, 12:11:08 am
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There are two of the same snd state controllers in state 3000.

Code:
[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8

[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8

When activated, the playsnd plays every tick.
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