Maybe shame on me,but the standing and airborne guard look a bit goofy to me.Though i understand youwant to emphasize on his "claws"Maybe make his arms form an X shape?...
I couldn't find a sheet, so this may be kinda useless, but check the Yamcha sprites for Attack of the Saiyans for the DS. A LOT of material could be based on that, since it's a really cool game.Video as example:( Also, canon af )
Yamcha doesn't look like he's bracing for impact. However, what you have is very similar to Adon's (Street Fighter) block.Spoiler, click to toggle visibiltyAdon's block is on the end 5th row of the sheet.
An Adon's lookalike could work i guess.Plus,it is close to what i imagined when i last posted.And refferences (partialy) Street Fighter
I think the poses are solid. I think most people arent used to seeing a character that blocks with their leg.One suggestion I'd make is these poses are good for the first frame, but I think the left shin/ankle/foot should be turned inward. When the block impact happens I think the elbow and knee should come closer.
Odb718 said, January 15, 2017, 09:15:23 pmI think the poses are solid. I think most people arent used to seeing a character that blocks with their leg.One suggestion I'd make is these poses are good for the first frame, but I think the left shin/ankle/foot should be turned inward. When the block impact happens I think the elbow and knee should come closer.It's not that, it just looks like he's doing some weird pose. I agree with the previous poster than something should at least be done with the arms. Adon, actually looks like he's protecting himself. Yamcha looks like......well Yamcha.
it looks fine to me, it's a guard and it does its intended job well, I personally don't see much wrong with it
I guess you could probably just pull the leg in closer to his body. And I guess maybe put the arm on the right (my right) a little closer to the body and leg to make it block mkre.
It just looks like that Yamcha would take a direct hit to the face.It just doesn't look like he's protecting himself,on the upper body atleast.I'll think of something to suggest later maybe.
Considering 2d view angle, I say the pose itself is ok. He lifted his leg for defense and his arm is trying to cover up his face, but it seems way too far off.I say edit the arm closer. No need to make it MUCH different considering perspective.
balmsold said, January 14, 2017, 07:00:34 pmthat guard was based on attack of the saiyans, I already got alot of material from that.Ah I just looked the pose up from that game. If you still want to use the 'Attack of the Saiyans' pose, just lower the rear arm. Yamcha's hand should be just as high has his nose/ear. His head would need to tilt forward down very slightly. The supporting foot would need to bend more (standing block) to show that weight is being put on it. Sorry for getting back to you so late. Also, I was playing MVC2 earlier and noticed that Yamcha could work very similar to Jill Valentine. Here is a move concept based on Jill's Summon Zombie/Animal Special Move. Spoiler, click to toggle visibiltyBACK-UP BUDDYYamcha points at the opponent, similar to Nakaruru's bird call (SNK). Puar will then attack the opponent.Light - Puar turn a into a pair of scissors (near the ground) attacking the opponent multiple times. Expansion. Yamcha can then follow up. Med - Puar turns into a bat and flies (overhead) across the screen. Anti-Air.Hard - Puar flies overhead holding a bomb. Drops bomb when near opponent. OTG.EX - Saibaman surprise attacks, causing Yamcha to duck/dodge. Saibaman grabs opponent and Self destructs. Launches Opponent. Yamcha can then follow-up. *You could even make the EX unsafe by making the Saibaman randomly grab and explode on Yamcha instead. OR if the player tries to use Back-Up Buddy more than once in a combo. The explosion would still hit the opponent if they are near. In which case, both players will be launched. Wolf Fang Fist could be utilized just like Jill Valentine's Hyper Shoulder Dash. Jill's Rocket Launcher, could be used for Yamcha as a 'Ranged' Super.
huh thats very interesting, but I was rather interested on making puar work somewhat like koichi's echoes on eyes of heaven, but I'll keep those ideas in mind.minus the saibaman thing, that has been done alot already.also, sorry for the lack of updates I was on vacations.
That looks a lot more conducive to actually defending a punch. I would've suggested the defensive pose from Super DBZ, or what you had before, but with what you did here, what with Yamcha turning his body to show that he's bracing for impact. This one does the job well though.