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Yamcha (Read 548138 times)

Started by xxxx, November 20, 2016, 11:35:33 pm
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Re: Yamcha
#181  January 14, 2017, 02:32:11 am
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Maybe shame on me,but the standing and airborne guard look a bit goofy to me.
Though i understand youwant to emphasize on his "claws"
Maybe make his arms form an X shape?...
~ A swift blade makes monsters tame. ~
Last Edit: January 14, 2017, 03:01:41 am by AgentofDestiny
Re: Yamcha
#182  January 14, 2017, 08:05:33 am
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maybe I could edit it a bit for the aerial version, we'll see
Re: Yamcha
#183  January 14, 2017, 12:24:06 pm
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I couldn't find a sheet, so this may be kinda useless, but check the Yamcha sprites for Attack of the Saiyans for the DS. A LOT of material could be based on that, since it's a really cool game.

Video as example:

( Also, canon af )
Re: Yamcha
#184  January 14, 2017, 01:09:02 pm
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Yamcha doesn't look like he's bracing for impact. However, what you have is very similar to Adon's (Street Fighter) block.
Spoiler, click to toggle visibilty
Re: Yamcha
#185  January 14, 2017, 01:33:27 pm
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An Adon's lookalike could work i guess.
Plus,it is close to what i imagined when i last posted.
And refferences (partialy) Street Fighter ;)
~ A swift blade makes monsters tame. ~
Re: Yamcha
#186  January 14, 2017, 07:00:34 pm
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that guard was based on attack of the saiyans, I already got alot of material from that.
Re: Yamcha
#187  January 15, 2017, 09:15:23 pm
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I think the poses are solid. I think most people arent used to seeing a character that blocks with their leg.
One suggestion I'd make is these poses are good for the first frame, but I think the left shin/ankle/foot should be turned inward.
When the block impact happens I think the elbow and knee should come closer.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#188  January 16, 2017, 03:02:38 am
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I think the poses are solid. I think most people arent used to seeing a character that blocks with their leg.
One suggestion I'd make is these poses are good for the first frame, but I think the left shin/ankle/foot should be turned inward.
When the block impact happens I think the elbow and knee should come closer.

It's not that, it just looks like he's doing some weird pose. I agree with the previous poster than something should at least be done with the arms. Adon, actually looks like he's protecting himself. Yamcha looks like......well Yamcha.
It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Re: Yamcha
#189  January 16, 2017, 03:15:45 am
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Nice sprites. They're fucking gorgeous.
Re: Yamcha
#190  January 16, 2017, 07:27:31 am
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how should I improve it then? I could make it look closer to Adon but any other suggestions?

lui

Re: Yamcha
#191  January 16, 2017, 07:28:49 am
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it looks fine to me, it's a guard and it does its intended job well, I personally don't see much wrong with it
Re: Yamcha
#192  January 16, 2017, 08:01:27 am
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Me too ! It's fine to me. Keep up the good work !
Re: Yamcha
#193  January 16, 2017, 06:42:54 pm
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I guess you could probably just pull the leg in closer to his body. And I guess maybe put the arm on the right (my right) a little closer to the body and leg to make it block mkre.
Last Edit: January 16, 2017, 06:46:20 pm by Jango
Re: Yamcha
#194  January 16, 2017, 09:58:36 pm
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It just looks like that Yamcha would take a direct hit to the face.
It just doesn't look like he's protecting himself,on the upper body atleast.

I'll think of something to suggest later maybe.
~ A swift blade makes monsters tame. ~
Re: Yamcha
#195  January 20, 2017, 06:20:51 pm
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Considering 2d view angle, I say the pose itself is ok. He lifted his leg for defense and his arm is trying to cover up his face, but it seems way too far off.
I say edit the arm closer. No need to make it MUCH different considering perspective.
Re: Yamcha
#196  January 20, 2017, 09:08:53 pm
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that guard was based on attack of the saiyans, I already got alot of material from that.

Ah I just looked the pose up from that game. If you still want to use the 'Attack of the Saiyans' pose, just lower the rear arm. Yamcha's hand should be just as high has his nose/ear. His head would need to tilt forward down very slightly.  The supporting foot would need to bend more (standing block) to show that weight is being put on it. Sorry for getting back to you so late. 

Also, I was playing MVC2 earlier and noticed that Yamcha could work very similar to Jill Valentine. Here is a move concept based on Jill's Summon Zombie/Animal Special Move.

Spoiler, click to toggle visibilty

Wolf Fang Fist could be utilized just like Jill Valentine's Hyper Shoulder Dash.     

Jill's Rocket Launcher, could be used for Yamcha as a 'Ranged' Super. 
Last Edit: January 21, 2017, 05:15:00 pm by Smurfyeah
Re: Yamcha
#197  January 22, 2017, 03:04:23 am
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huh thats very interesting, but I was rather interested on making puar work somewhat like koichi's echoes on eyes of heaven, but I'll keep those ideas in mind.
minus the saibaman thing, that has been done alot already.
also, sorry for the lack of updates I was on vacations.
Re: Yamcha
#198  January 22, 2017, 10:31:53 am
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That looks a lot more conducive to actually defending a punch. I would've suggested the defensive pose from Super DBZ, or what you had before, but with what you did here, what with Yamcha turning his body to show that he's bracing for impact. This one does the job well though.
Re: Yamcha
#199  January 22, 2017, 10:35:26 am
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Man, Standing guard is nice.
As I see more sprites I like the palette more and more too.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#200  January 24, 2017, 05:57:48 am
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Looks excellent, dude.