@DivineWolf - Appreciate the comments on the sprites, have used a lot of bases as didn't want her to be another Psylocke/Rogue/Storm comic character. The costumes are an intro - she has 5 intros, and that one intro has 12 different costumes.
About the stance, I do agree, but it was one of the first things I created for her so every animation has transitions to that stance, get hits, attacks etc. If I was to change the stance I'd have to redo all transition sprites. Bit more work than I'd like.
Feedback wise - thanks for this, I've added them to the list. Splitting feedback into bugs and gameplay. Once you've tried her let me know as getting feedback on her gameplay would be handy (and you may find more bugs!)
Thanks everyone else
Looking over her sprites more and more, I can see that you did use a variety of bases to give her her own unique and very beautiful look. The beauty isn't just from being Ivy, the spritework in general is very well done. She looks really nice in motion and the detail/design is subtle, yet great at the same time. I do very much appreciate you not resorting to just using those Marvel female chars as they are highly overused when people attempt to make an unmade comic female.
As far as the stance, I totally understand. With transition frames and all, it isn't as simple as just making a new stance and slapping it in. Especially with a stance like she currently has. Was just tossing the idea out there, should you ever consider it in the future.
I do have a question about her sprites though. I see here that the various different versions and possibly some other sprites with her in them, don't share with her main pal scheme. Why not? There's plenty of room in her palette table for extra colors if you need. Not even the different costumes share with each other. The plant man has a different pal for basically each of his animations as well. Along with her various plant summons. This makes something like a CS kinda unpractical for her and is kinda just inefficient in general.
-Crouching LP seems to be an infinite in the corner otg:
Spoiler, click to toggle visibilty
I did have the recovery option turned on for Training to be certain. She can kinda do it with crouch MP as well.
-Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness.