[State -2, Hit Sparks]
type = Helper
triggerAll = MoveContact = 1 && var(30) = HitPauseTime //<=== FROM HERE
trigger1 = MoveHit = 1 && NumEnemy
trigger1 = var(33) = 8010 || var(33) = 8011 || var(33) = 8012 || var(33) = 8013 || var(33) = 8014
trigger2 = MoveGuarded = 1 && NumEnemy
trigger2 = var(34) = 8000 || var(34) = 8001
trigger3 = MoveHit = 1 && NumEnemy && !(StateNo=3400) //<=== MOVED IT HERE
trigger3 = var(33) = 8015 || var(33) = 8016 || var(33) = 8017;slash fx
helperType = Normal
stateNo = ifElse(MoveGuarded, var(34), var(33))
ID = 8000
name = "Spark"
postype = P1
pos = ifElse(P2Dist x < 0, 0, ifElse(P2Dist x < var(35), ceil(P2Dist x), var(35))), var(36)
facing = -1
ownPal = 1
pauseMoveTime = 65535
superMoveTime = 65535
ignoreHitPause = 1