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Sample method for AI Detecting helper type fireballs. (Read 4320 times)

Started by beterhans, August 29, 2010, 03:16:32 pm
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Sample method for AI Detecting helper type fireballs.
#1  August 29, 2010, 03:16:32 pm
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Well. This is not perfect but OK for normal Characters who is not a a fireball machine.

the concept is create 2 helpers in front of the character and use ReversalDef on them.

when the far one got hit, record the time
near one  got hit record the time
them calculate the speed. to decide if you want to dodge.

You can download my chun-li JJ for example
http://mugenguild.com/forumx/index.php?topic=118214

1st open the file /states/system.st
search for "State -2, Create Detectwall_N"

2nd open the file /states/helper.st
search for "Statedef 9743"

3rd open the command.cmd
search for "value=710" the 2nd one with AIlevel
Last Edit: August 29, 2010, 03:25:48 pm by beterhans
Re: Sample method for AI Detecting helper type fireballs.
#2  August 30, 2010, 08:43:27 am
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Some helpers check if a move is reversed using movereversed. Although this is a novel solution it doesn't work for expanding attacks (dhalsim??) or projectiles that explod when they hit the ground rather than travelling damage.

Novel thought though, i would prefer to wait till elecbyte give us some good projectile handling stuff.


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