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Legend Ivanhoe's Dragon Ball Z HD / HR Stages (Read 82838 times)

Started by Legend Ivanhoe, August 15, 2014, 12:41:11 am
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Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#1  August 15, 2014, 12:41:11 am
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Hi guys! Long time no see. From today on I'll be posting my current work. As of right now I'm working  with my current team (Midnight Fighters Team from Mugen Generations) on a Dragon Ball  project, really high quality stuff  :P. I'm in charge of stage coding. I'm trying to achieve a look as faithful as possible from the DBZ series (not 100% tho). Both MUGEN 1.0 and MUGEN 1.1. Here it goes:

Stages specifications:
- 1280 x 720 (Except the "City" stage which is 1920 x 720)
- Depth
- Superjump
- Animated
- HD/ HR

- Cell Games:
Based on a Wallpaper, decent amount of depth / deltas, nice quality. (Finished 100%). Ingame pic:


- City
Based on the 'Dragon Ball Tap Battle' game mixed with some other sprites (Thanks to G.oD./Alex). Great amount of depth / deltas, nice quality, animated vehicles, helicopter, street lights. Might do as well a night version. (WIP 50%)


- Desert (W.I.P 50%)
Goku vs Bills.


- Goku's Arrival (Namek)
This my HD version of "Daeron's Namek". Animated HD namekian frog. (Finished 100%)



- Mountain Road (W.I.P 50%)
This one is from the fight between Vegeta and Android 18. Decent amount of depth / deltas, HD quality


- Raditz Arrival:
This one is from the encounter of Raditz with the farmer. Decent amount of depth / deltas, nice quality, animated ostriches. (Finished 100%).



- Saiyan from Earth
Based on the movie "Dragon Ball Z: Battle of Gods". This stage take us to the the fight of Goku vs Bills (in outer space). Highly animated, realistic planet earth animation (rotation / illumination/ atmosphere), realistic outer space. (W.I.P 50 %).


- Janemba's Inferno
Based on the movie DBZ: Fusion Reborn. Decent amount of depth / deltas, really nice quality, animated souls cone. (Finished 100%)



- Vegeta's Arrival
Based on the 'Dragon Ball Tap Battle' game. Decent amount of depth / deltas, nice quality, highly animated. (Finished 100%)



- Wasteland
Based on the Nappa/Saibaman fight against the Z warriors.



More to come...

All of my work is hosted at "Alexei Roschak" web page, I'll also be releasing these stages there...
Spoiler, click to toggle visibilty

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Last Edit: January 14, 2015, 01:37:13 am by Legend Ivanhoe
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#2  August 15, 2014, 12:48:05 am
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yes, the stage from battle of gods makes me want to shout, "The battle to save the earth!!"
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#3  August 15, 2014, 12:48:35 am
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awesome works dude
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#4  August 15, 2014, 02:08:09 am
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These all look really awesome man, good luck!
Can't wait to get my hands on these!

Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#5  August 15, 2014, 02:09:51 am
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I need that earth stage BAD
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#6  August 15, 2014, 02:39:49 am
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You need to work on that mirrowing on that City and Janemba's Hell.
Now that Vegeta's Arrival stage looks dope plan to add a fancy sun glare to it?
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#7  August 15, 2014, 04:53:38 am
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You need to work on that mirrowing on that City and Janemba's Hell.
Now that Vegeta's Arrival stage looks dope plan to add a fancy sun glare to it?

There's nothing to work on my mexican friend, i like it that way. :D. About the sun glare i already did it. :P

drewski90, haruharu01, QuickFist, mrryu1985, Thank you guys i appreciate it :D
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Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#8  August 15, 2014, 04:57:54 am
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also any chance this will fit into the 640x480 1.0 and 1.1 as well?
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#9  August 15, 2014, 04:59:20 am
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Last Edit: August 15, 2014, 05:12:15 am by Legend Ivanhoe
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#10  August 15, 2014, 05:01:25 am
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Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#11  August 15, 2014, 05:04:17 am
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Last Edit: August 15, 2014, 05:12:28 am by Legend Ivanhoe
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#12  August 15, 2014, 05:06:07 am
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KK get the point.

Did you used the Rips from that TAP battle game?
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#13  August 15, 2014, 05:10:55 am
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KK get the point.

Did you used the Rips from that TAP battle game?


Indeed, but i edited them, it was a pain in the... they looked to blurry, but i managed to add some decent amount of quality to them. :D
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Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#14  August 15, 2014, 05:20:40 am
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Indeed, but i edited them, it was a pain in the... they looked to blurry, but i managed to add some decent amount of quality to them. :D

Noticed the quality diference that why i asked lol
Reminds me i should pay a visit to "the forum" again to fill the DBZ area of my moojin.

Good luck
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#15  August 15, 2014, 11:48:51 am
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Can't wait to see how they play ingame, as some of these stages look gorgeous.

How does "Saiyan from Earth" work ? Will the chars float/walk in the air ?
For Vegeta's Arrival (and other TAP Battle stages), will the 1.1 version feature a SFF compatible with Mugen 1.1 only, allowing for sprites with alpha channel ? On Blackscale's Wasteland stage, I really like the blurry foreground element, which added a really nice sensation of depth to the stage.
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#16  August 15, 2014, 07:38:48 pm
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Can't wait to see how they play ingame, as some of these stages look gorgeous.

How does "Saiyan from Earth" work ? Will the chars float/walk in the air ?
For Vegeta's Arrival (and other TAP Battle stages), will the 1.1 version feature a SFF compatible with Mugen 1.1 only, allowing for sprites with alpha channel ? On Blackscale's Wasteland stage, I really like the blurry foreground element, which added a really nice sensation of depth to the stage.

 "Saiyan from Earth" Indeed the chars will be floating, i think i might use something like this to achieve that...
Code:
[StageInfo]
zoffsetlink     = 1
[BG Dummy]
type            = dummy
id              = 1
[BGCtrlDef ]
ctrlID          = 1
[BGCtrl]
type            = SinY
time            = 0
value           = 4, 2.5

As for the Tap battle stages, they have the same .SFF file for both Mugen 1.0 and Mugen 1.1 since I'm using the RGB / Sub layer method for smoother edges, kinda like my buddy "Exshadow's" stages :p (as you know there might be some serious color clashing due to certain moves from the chars) if that's the case I don't mind doing a separate .SFF for the 1.1 version allowing for sprites with alpha channel. As for the blurriness, those sprites still have some, don't worry about the depth sensation, it's definitely there :D.
 
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Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#17  August 16, 2014, 01:55:04 am
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KK get the point.

Did you used the Rips from that TAP battle game?


Damn you, i couldn't sleep over it, you were kinda right about the mirror effect, i fixed it. Janenmba's stage stays as it is tho.
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Last Edit: August 18, 2014, 04:28:23 am by Legend Ivanhoe
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#18  August 16, 2014, 01:58:30 am
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Awesome to hear about all this stuff.

And City looks much better like that. :yes:
Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#19  August 16, 2014, 03:22:10 am
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Re: Legend Ivanhoe's Dragon Ball Z HD / HR Stages
#20  August 19, 2014, 08:43:47 pm
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Final version? Might be, what do you guys think? The last one was a place holder.
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Last Edit: August 20, 2014, 08:44:39 pm by Legend Ivanhoe