[State 220, 5]
type = ChangeState
triggerall = command = "hold_z"
triggerall = statetype = S && command = "x"
trigger1 = stateno = 220 && time >= 0
trigger2 = ctrl
value = 221
[State 220, 5]
type = ChangeState
triggerall = command = "hold_z"
triggerall = statetype = S && command = "a"
trigger1 = stateno = 220 && time >= 0
trigger2 = ctrl
value = 222
[State 220, 5]
type = ChangeState
triggerall = command = "hold_z"
triggerall = statetype = S && command = "b"
trigger1 = stateno = 220 && time >= 0
trigger2 = ctrl
value = 223
[State 220, 5]
type = ChangeState
triggerall = command = "hold_z"
triggerall = statetype = S && command = "y"
trigger1 = stateno = 220 && time >= 0
trigger2 = ctrl
value = 224
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "release_z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl