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Fighter Factory Animations - Applying X/Y Scale to All Frames? (Read 7964 times)

Started by Azul Crescent, May 30, 2017, 07:10:22 am
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Fighter Factory Animations - Applying X/Y Scale to All Frames?
#1  May 30, 2017, 07:10:22 am
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  • ★ Graphical Enthusiast ★
    • Japan
So im trying to resize a Hyper BG, as it just barely fits widescreen. Unfortunately, the BG Anim doesn't seem to have any lines in the CNS so i cannot apply a AngleDraw (camerazoom) to it and make my life easier.

So to save myself from manually resizing 231 sprites for the BG, i'm trying to use FF's anim scale feature. But it's time consuming to have to change the x/y scale for EVERY Frame. Is there a way to apply the scale to every frame at once?

Re: Fighter Factory Animations - Applying X/Y Scale to All Frames?
#2  May 30, 2017, 08:39:43 am
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  • 6A6A6A6A6A6A6A6A6A
    • USA
1. Open notepad
2. Copy animation's data and paste it into the notepad. It should be something like this:
[Begin Action 2003]
620,3, 60,0, 3
620,4, 60,0, 3
620,5, 60,0, 3
620,6, 60,0, 3
1053,0, 60,0, 3
1053,1, 60,0, 3
1053,2, 60,0, 3
1053,3, 60,0, 3
1053,4, 60,0, 3
1053,5, 60,0, 3
3. Copy last 3 values (60,0, 3 in this case, wth 60 being X pos, 0 being Y pos and 3 being time value) along with commas between them.
4. Go to edit>replace and paste it into "find what" box
5. Paste same text into "replace with" box and add ", , , 2,2" to it so it would become "60,0, 3, , , 2,2" (2,2 = X and Y scale) and click replace all
It should be done after that. Commas are important here.