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IKEMEN Disscussion Thread (Read 69372 times)

Started by ReixSeiryu, July 01, 2015, 09:10:17 pm
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Re: IKEMEN Disscussion Thread
#161  February 23, 2017, 04:26:28 am
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^^^^
Stuff like this makes me want to learn so I can get my hands dirty. At least the creator is updating this compared to Mugen.
Re: IKEMEN Disscussion Thread
#162  March 20, 2017, 05:38:49 pm
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IKEMEN GOT UPDATED! Newest version: ikemen_2017-03.7z

http://mugenguild.com/forum/topics/ikemen-table-contents-please-read-first-175520.0.html

or

https://osdn.jp/users/supersuehiro/pf/ikemen/wiki/FrontPage

What got fixed? (in Japanese)

Spoiler, click to toggle visibilty


What got fixed? (Bad Google Translate being bad)

Spoiler, click to toggle visibilty


Last Edit: March 20, 2017, 06:00:19 pm by TheFclass97
Re: IKEMEN Disscussion Thread
#163  March 20, 2017, 06:20:18 pm
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Good to see him updating the engine frequently.
Re: IKEMEN Disscussion Thread
#164  March 24, 2017, 08:00:39 pm
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Fix not hit by priority of reversaldef
Fixed the rotation reversed when angledraw is negative display scale
Fixed that ctrl is forced to 0 when KO is done
Fixed that command entry of keyctrl helper command is not independent
Fix unhittable of superpause
Corner push does not work unless it is perfect for the screen edge
Fixed that bindtoroot etc. becomes invalid during hit pause

Not sure how I feel about the rest, but finally happy that they fixed superpause's unhittable parameter being ignored. Also the command entry for helpers was fixed, which means Jesuszilla & Vans's buffer codes finally work properly.
Head Admin of The Mugen Lab