;---------------------------------------------------------------------------
; Win pose Boss (Simul)
[Statedef 186]
type = S
ctrl = 0
velset = 0,0
[State 0, PlaySnd]
type = PlaySnd
triggerall = numpartner = 1
triggerall = ID < partner,ID
trigger1 = time = 0
value = S181,1
abspan = 1
[State 0, PlaySnd]
type = PlaySnd
triggerall = !var(10)
trigger1 = time = 400
value = S180,2
[State 0, PlaySnd]
type = PlaySnd
triggerall = !var(10)
trigger1 = time = 450
value = S180,3
[State 0, PlaySnd]
type = PlaySnd
trigger1 = anim = 181
trigger1 = animelem = 6
value = S190,0
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = time = 400
value = 181
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = time = [0, 600]
flag = roundnotover
[State 183, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1