Woah, this topic ballooned quickly! After Garchompmatt/PlasmoidThunder posted, I didn't think anyone was interested, despite me still working on it. Thanks for the replies, I'll address them now:
Also, what are the plans for the next Pokemon to be added?
In the case that you meant everyone and not just TrinitroRoy, here are my plans:
*High Priority*
Goodra (Needs a ton of sprites)
Toxapex (Needs a ton of sprites)
Golurk (Needs a ton of sprites)
Torterra (20%, but needs a ton of sprites)
*Low Priority, may scrap altogether*
Aurorus
Buzzwole
Volcarona
Golisopod
Pyukumuku
Machamp
Chandelure
As you can see, I try to have a library of unique types of pokemon across the board. I even deviate a little from JoshR's spritework in the case of Ribombee/Toxapex because most of it is based on the portrait pictures.
EDIT: Also plz nerf Mist weather, you miss far too much and it makes Snorlax unbearable to fight
As it stands, it reduces your accuracy by 40%, to reflect being hit twice by an accuracy-reducing move. I like the idea of misty weather in general, but what would be a better setting for mist? Would it be okay if it was 25%, or what do you have in mind?
Also..... will versus mode comeback?
Versus mode was redundant at the time, and it was only removed simply to shorten the amount of "options" you can choose from, and thus reduce clutter of the title screen. In the same way as "Team arcade", I can make Versus mode be the same in that you can select between Single, Simul, and Turns mode, though the screen will suffer as I would have to squeeze it in somehow.
However, progress is currently halted since last time I heard, Project Catch 'Em All is still on hiatus.
In other words, I'm literally just waiting for work on this project to be picked up again.
Project Catch 'Em All is now slowly picking up, thanks to all of you! You can still create for this, TrinitroRoy. I haven't stopped working on this, though my ideas for this is starting to run out...
Sure DimG, heres the download link to Squirtle and my other characters
(These are still WIP as none of them have alternate palletes and one of them still has a few bugs)
Some feedback for your characters:
*Sharpedo*
Spoiler, click to toggle visibilty
1. Its standing animation doesn't animate through frames. It's only moving up and down. You should add the other two frames that Joshr had in his animation.
2. All of its hit collisions need work. Though the standing collisions are a bit too big for the pokemon, you should use it for all other animations since all the others is shorter than the standing animation.
3. Icy Wind deals 11 hits of 8 damage. You need to reduce the hits or the damage to match the power of the attack itself. A suggestion would be 5 hits of 11 damage.
a. There is no sound for when the attack hits the opponent.
4. Aqua jet has a sound playing for being hit before you jet forwards.
5. Agility has hit sounds playing throughout the entire move.
*Dunsparce*
Spoiler, click to toggle visibilty
1. Strength is weird. It has Dunsparce shake the screen like an earthquake, and then it stops as soon as it reaches the foe. Is any of this intentional?
2. Flamethrower and Ice Beam have a sound playing for being hit from the attack as soon as you start attacking with it.
*Pichu*
Spoiler, click to toggle visibilty
1. It must be a reference to Smash Bros, because the Electric moves all hurt Pichu for 5/10/15 HP respectively for each move going down the movelist.
2. Its collisions need to be bigger simply because certain attacks won't be able to hit it. The template of Kung Fu Man in the game itself has a collision that's the lowest you can go in its standing animation that you can reference for this.
*Plusle and Minun*
I like the idea of it, but as it stands, they're broken because Minun attacks independently of the player, regardless of intros and when the battle starts. I honestly thought you would have the sprites be joined up, so it seems that they're attacking in tandem to show their similar fighting style.
f you'll make a beta 4 with bigger roster and pvp and will release new pokemons weekly I'll donate 9 dollars every month, just make sure to link me the patreon I know it's not a lot but it's ment to motivate u
Though I can't do Patreon as that is physically demanding to both me and my internet, I'll happily let you donate to my Paypal if you want, as a sign that I'm actually doing something good for the community. It may seem a bit iffy, but at least it's something.
Player VS Player can only be done on a M.U.G.E.N clone with online capabilities. I won't go into that yet. I want to be sure that everything is okay here before committing to online gameplay.