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ShinSmoke's PotS Ryu Edit Updated (4/5/2017) (Read 68511 times)

Started by ShinSmoke, February 03, 2017, 06:41:50 am
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ShinSmoke's PotS Ryu Edit Updated (4/5/2017)
#1  February 03, 2017, 06:41:50 am
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Hello folks it's me again here with a update to the original version of P.O.T.S Ryu that I wanted to share with you all.

So what's been new since the 2014 version (although some of it is old but I wanted to mention it again to those that's new):

1. Can now quickly cancel a normal hadouken or a ex hadouken by inputting any super command just like in SF3 & SF4. (Note: The opponent doesn't need to be hit by or guarding the hadouken in order to super cancel it.)
2. Ex Tatsumaki Senpuu Kyaku & Shinkuu Tatsumaki Senpuu Kyaku now gives a free juggle with a Shinkuu/Denjin Hadouken or a Normal/Ex Shoryuken.
3. Defense levels in Evil & Master modes don't apply to the AI.
4. Added counter message fx on screen just like today's P.O.T.S inspired characters.
5. Added backwards roll.
6. Added new sound patch with Ryu's current japanese voice from today's street fighter games. You can always use the old CvS2 sound patch if you like.
7. Added super k.o. fx for the double shinkuu hadouken team super with when teamed up with Jmorphman's Ken. (The super k.o. fx wasn't added for this double team super when the patch was released.)
8. Special intro against Mwryly's P.O.T.S Gouki & BeterHans P.O.T.S Akuma(Good Ghost) character edits now works in evil & master modes.
9. No longer does special intro against Sagat while in evil mode.
10. No longer does special intro against Reu's Evil Ken in 2 on 2 battles.
11. Special intro against Kyo Kusanagi now also works in 2 on 2 battles.
12. Master mode is now selectable from palette 10 to 12. Evil mode is only now selectable from palette 7 to 9.
13. Changed his continue screen pose & added his draw game pose for his normal & master modes but only the last frame. Still uses the draw game pose when getting a draw game within the end of the round though.
14. Any hadouken can be followed by another fireball after hitting the opponent.
15. Special intro now works against CrazyKoopa & Jmorphman's Ryo Sakazaki.
16. Added a turns intro just like today's P.O.T.S inspired characters.
17. Added a special intro vs Victorys Cyborg.
18. Added a red parry...now you can red parry while guarding attacks. (Works best against fast multi hit attacks.)
19. Added Victory's intro patch to work with his Evil Ryu & Sean Matsuda.
20. New AI.
21. You can now use his two hit aerial medium punch in Evil mode while jumping forward or backward.
22. Added a unused super portrait from Mwryly's P.O.T.S Ryu edit for his normal & master modes.
23. Added his Ryusokyaku move from SSFIV:AE for his Evil & Master modes. Adapted from BeterHans P.O.T.S Ryu edit. Doesn't have his EX version I wasn't planning to add it.
24. Normal mode Ryu can now change into his Evil mode during the match. However you can't change back into his Normal mode until the round is over. Note: This feature is only available to color palettes 4, 5, or 6.
25. Shinkuu Tatsumaki Senpuu Kyaku can now also be done in the air. (Evil & Master modes only.)
26. Successful taunts now increase his attack power for one hit. (Evil & Master modes only, use his evil taunt.)

2/8/17 Update:
1. Can super cancel Ryusokyaku while using Master mode.
2. Source command for Ryusokyaku now works fine for both Evil & Master modes. Command is HCF + K.
3. Tweaked the AI a little.

2/18/17 Update:
1. Added his Hanagashi move from USFIV for his Normal & Master modes. Adapted from Mr. Ansatsuken's P.O.T.S Ryu. Command is QCB + P.
2. Added his Shin Messatsu Gou Shoryu from SSFIV:AE. Adapted from Ahuron's IronFist Ryu & Victorys Evil Ryu. Command is QCF2x + 2K. (Evil & Master modes only.)
3. Fixed the missing after images for his Aerial Shinkuu Tatsumaki Senpuu Kyaku & evil transformation.
4. AI uses the new moves.

2/28/17 Update:
1. Hanagashi no longer builds meter unless a successful parry is done.
2. You can now roll forward/backward during a successful parry while using Hanagashi.
3. Tweaked his Shin Messatsu Gou Shoryu.

3/16/17 Update:
1. Hanagashi now uses source command. Command is F + c + z.
2. Tweaked the Hanagashi move. Still doesn't parry projectiles though & I have no intentions of adding that either. Coding that is very frustrating!
3. Tweaked the AI.

4/5/17 Update:
1. Can no longer use Hanagashi during Custom Combo. (This is to prevent a bug with Tesshin/Isshin during CC.)
2. Ryu has a faster walking animation when using his evil or master modes.
3. Fixed a bug that caused certain characters to have invalid animations from the Shin Messatsu Gou Shoryu.
4. Shinkuu Hadouken & Denjin Hadouken no longer misses enemy up close in the corner no matter what the width of the enemy is.
5. Input command for the Satsu No Hadou transformation is now HCB + start.
6. Fixed a bug that causes the super pause spark to be misaligned if you happen to cancel a normal into a Shinkuu Hadouken in the corner.
7. Shin Messatsu Gou Shoryu will now only KO enemy on the last hit.
8. Tweaked the AI.

You can download it here:
https://onedrive.live.com/?id=C64ED8D6FA2ED5A9%21118&cid=C64ED8D6FA2ED5A9

Credit:
P.O.T.S - Making the Original Ryu
BeterHans - Codes for the Ryusokyaku move
Mr. Ansatsuken - Codes for the Hanagashi move
Ahuron & Victorys - Codes for the Shin Messatsu Gou Shoryu

And of course myself for the heavy modifications & AI patch. Enjoy this edit folks! Comments & feedback are always welcome. :)

Last Edit: April 05, 2017, 09:47:05 pm by ShinSmoke
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#2  February 03, 2017, 07:34:32 am
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Great release. Do you mind to add a ai option or, scale the ai? Your ai is really harder.
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#3  February 03, 2017, 07:45:10 am
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9mb

Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#4  February 03, 2017, 07:49:05 am
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#5  February 03, 2017, 08:10:49 am
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#6  February 03, 2017, 02:07:23 pm
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Great edit, but why change how the hadouken behaves, the way you have it set it up you can spam them, AI is great, what else hmm a small nitpick why not update the hitsparks with the new ones ? thats the only thing. Good job.

Edit: He can cancel a level 1 hyper into a level 1 hyper.
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#7  February 03, 2017, 02:18:37 pm
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Good edit man. I agree with Pexxer on the hitsparks that they could be swapped for newer ones. Any plans to give the same treatment to Gouki/Shin Gouki as well?
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#8  February 03, 2017, 02:26:28 pm
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I was actually also working on a edit of POTS Ryu,would it be ok If I merged it with yours?
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#9  February 03, 2017, 03:05:03 pm
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#10  February 03, 2017, 03:22:53 pm
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Nice edit. Like it.

Some short feedback...

 - why no short "taunt" at the start of the Shakunetsu Hadou Ken?
 - Ryusokyaku with punch button is very weird... IMO use the source command of HCF + Kick
 - Joudan Sokutou Geri is listed with (N) in the readme, but Evil Ryu can do it too
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#11  February 03, 2017, 03:46:22 pm
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Great edit, but why change how the hadouken behaves, the way you have it set it up you can spam them, AI is great, what else hmm a small nitpick why not update the hitsparks with the new ones ? thats the only thing. Good job.

Edit: He can cancel a level 1 hyper into a level 1 hyper.

The hadouken behaves the way it does because it has a projectile flag similar to Jmorphman's POTS characters. Today's POTS styled characters have a projectile flag variable. The reason why POTS Ryu doesn't have that was because it wasn't thought of at the time. Same with his backwards roll. After a while POTS finally decided what he wants in his battle mechanics so that's why todays POTS characters have the backwards roll, projectile flag variable, new hitsparks, new hitsounds, super cancel level 1 hypers into level 2 hypers only, etc. This POTS Ryu edit of mine is based on POTS original version which is why he has the old hitsparks & is able to super cancel level 1 hypers into other level 1 hypers. As for the hitsparks I wasn't planning to change it since I still want to keep the retro style to him. But if I decide to change it to the new hitsparks then it'll just be that. :)
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#12  February 03, 2017, 03:47:50 pm
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#13  February 03, 2017, 05:29:03 pm
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Nice edit. Like it.

Some short feedback...

 - why no short "taunt" at the start of the Shakunetsu Hadou Ken?
 - Ryusokyaku with punch button is very weird... IMO use the source command of HCF + Kick
 - Joudan Sokutou Geri is listed with (N) in the readme, but Evil Ryu can do it too

Ever play Capcom vs Snk or Street Fighter Alpha 3? Shakunetsu Hadouken is based off from those games......mostly CvS in terms of animation. Umm when I first used the source command HCF + k for his Ryusokyaku while Joudan Sokutou Geri is enabled the input command doesn't register for some weird reason. But that only happens when both moves are enabled & I wanted to have both for his evil mode as well as his master mode. Mwryly's version of POTS only has both enabled for his master mode only. However when using his evil mode the input command for his Ryusokyaku is QCF + k & that's because Mwryly disabled Joudan Sokutou Geri. For his master mode Mwryly added the actual source command for Ryusokyaku separately in the cmd.  BeterHans POTS Ryu edit has both moves enabled for both evil & master modes however he used the easy input which is B, D, F, + k (Mortal Kombat style command input) instead of the full half circle forward which is B, DB, D, DF, F, + k. I assume BeterHans too had the same problem getting the Ryusokyaku to work with the actual source command. Unless Mwryly's method is used however Joudan Sokutou Geri would have to be disabled in evil mode & I don't want to make that sacrifice.
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#14  February 03, 2017, 06:11:01 pm
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Still, it should be possible...

Is just the same as p.e. Evil Ryus normal Hadou Ken (D, DF, F, p) & his Shakunetsu version (B, DB, D, DF, F, p)
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#15  February 07, 2017, 10:49:55 pm
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Nice although I have a question: Is this an update to your previous edit of Mwryly's edit of Pots Ryu? That was definitely a tongue twister but I was just wondering if I can replace that edited char with this one?
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Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#16  February 07, 2017, 11:32:48 pm
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Nice although I have a question: Is this an update to your previous edit of Mwryly's edit of Pots Ryu? That was definitely a tongue twister but I was just wondering if I can replace that edited char with this one?

No it's not an update to my previous edit of Mwryly's PotS Ryu. This is an update to my previous edit of the original PotS Ryu.
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#17  February 07, 2017, 11:43:07 pm
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Will release an update tonight or tomorrow folks.

What I updated so far:

I got the source command to work properly for the Ryusokyaku move. So it will no longer be that weird command QCB + p.
When using master mode you'll be able to super cancel Ryusokyaku.
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#18  February 07, 2017, 11:54:22 pm
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Nice. Can't wait. Will give feedback.
Re: ShinSmoke's PotS Ryu Edit Updated (2/3/2017)
#19  February 08, 2017, 08:03:30 am
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Hey folks my PotS Ryu edit has been updated.

2/8/17 Update:
1. Can super cancel Ryusokyaku while using Master mode.
2. Source command for Ryusokyaku now works fine for both Evil & Master modes. Command is HCF + K.
3. Tweaked the AI a little.

Redownload please. :)
Re: ShinSmoke's PotS Ryu Edit Updated (2/8/2017)
#20  February 09, 2017, 12:55:24 am
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Marvelous update ShinSmoke, thanks a lot!! :D :D