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HELP WITH CINEMATIC SUPER MOVES! (Read 272 times)

Started by kiLabee, January 11, 2020, 10:48:54 pm
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HELP WITH CINEMATIC SUPER MOVES!
#1  January 11, 2020, 10:48:54 pm
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basically i need help with 2 things

i want a maximum spider style super where the character can track his opponent across the screen BUT can be blocked and is severely risky on block.
how do i make mugen know how to track a player??


like p1 will jump into the wall for a couple of ticks then he jumps off and tracks p2?

and when p2 gets hit i want p2 to go into a custom state in the center of the screen and as p1 flying around p2 hitting him p2 is in a custom state spinning around while getting webbed up.

https://www.youtube.com/watch?v=y3-StC_EuPc

Re: HELP WITH CINEMATIC SUPER MOVES!
#2  January 12, 2020, 02:25:04 am
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1) enemy, pos x and y
2) posset
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Re: HELP WITH CINEMATIC SUPER MOVES!
#3  January 14, 2020, 07:52:16 am
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XG to my rescue once again thanks always for your help my guy!

so i put the pos set in p1 or p2 state?

Re: HELP WITH CINEMATIC SUPER MOVES!
#4  January 14, 2020, 09:19:34 pm
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Both possibly, but you want to set the position of P2 to the center of the screen, right? Kinda obvious you'd use PosSet in P2's state. Look in Mugen Class for PosSet to get a good feel on how it works.

I'm not sure how your move will work, but you may want to "record" where P2 was hit, Do the Ultra, then set P2 back to that position and switch to your final velocities and animations. That way it looks like P2 didn't move and "spiderman" was focused on P2 on the 1 spot he got hit. But it'll look cool because P2 was dead center of the screen.


You may also want to read up on TargetBind in mugen class. It may end up being more of what you want? There's 2 different ways, but PosSet is probably the way you want.
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