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NEED EXPERT HELP!! (Read 7606 times)

Started by shamzhz, October 04, 2017, 07:39:33 pm
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NEED EXPERT HELP!!
#1  October 04, 2017, 07:39:33 pm
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Alright there's some characters that I have which when you win a round with a super in big text the name of the super appears on the screen do any of y'all know how to remove that im guessing its somewhere in the supers.st any help would be highly appreciated

AJZ

Re: NEED EXPERT HELP!!
#2  October 04, 2017, 08:01:23 pm
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okay so in your characters animations you can find the name of that super and just replace the animation with a blank picture, DONT DELETE IT just replace or you can open the super.cns file and search for the name of that super and around there, there should say something like:
[State 3101, Explod]
type = Explod
trigger1 = AnimElem = 8
anim = 3010
ID = 3010
pos = -45,-55
scale = 0.5,0.5
postype = p1
bindtime = -1
removetime = -1
supermovetime = 90
pausemovetime  = 90
scale =  0.5,0.5
ignorehitpause=1
ownpal = 1
sprpriority = -1

make sure it says explod because that would definitely be what you looking for and double check where it says anim = whatever you have and make sure thats the one you need to remove and then you can just remove that whole section. if its not there its in the helper.cns
This is all assuming you have Fighter Factory of course., hoped this helped
Re: NEED EXPERT HELP!!
#3  October 04, 2017, 08:19:38 pm
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Thanks for the detailed response bro but can I remove the text from the super by just editing what I need to in notepad or do I need fighter factory?
Re: NEED EXPERT HELP!!
#4  October 04, 2017, 08:42:57 pm
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Notepads fine.
Re: NEED EXPERT HELP!!
#5  October 04, 2017, 09:03:18 pm
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So do I just remove the anim=**** from notepad?

     Posted: October 04, 2017, 09:48:11 pm
Bro there's like 4 which say explod N have the same anim number?
Re: NEED EXPERT HELP!!
#6  October 05, 2017, 11:44:22 pm
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I would just set scale to scale = 0,0 for any explod with the same anim.
Re: NEED EXPERT HELP!!
#7  October 05, 2017, 11:56:18 pm
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very bottom of -3 section youll find the appropriate code, delete it or null it out.