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Stage Creation Competition 2013 - Results Revealed (Read 79570 times)

Started by ExShadow, June 06, 2013, 04:29:30 pm
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Re: Stage Creation Competition 2013
#321  July 06, 2013, 11:22:21 pm
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Just trying to keep the thread alive, i was being serious, tho. And like this Aldo dude said, it was just my opinion :-/
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Re: Stage Creation Competition 2013
#322  July 07, 2013, 06:36:37 pm
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Almost that time fellas
Re: Stage Creation Competition 2013
#323  July 07, 2013, 06:37:47 pm
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I can't wait...
Re: Stage Creation Competition 2013
#324  July 07, 2013, 11:41:46 pm
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i'm having a hard time correcting a loop timing issue: it is draining me the fuck out  :ssj:
Re: Stage Creation Competition 2013
#325  July 08, 2013, 04:07:08 am
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Made an official release post for my entry, but I'll quote the entire thing here, too! :)

Welp, here's my entry for the MUGEN Guild Stage Creation Competition of 2013!



Long story time:
Spoiler, click to toggle visibilty

Long story short: this is a labor of love created from scratch. No rips, just stuff created from hours of research and studying NES/Famicom bootlegs! :)

Features:
-A stage originally designed for 256x240 screens brought into a 320x240 world! (Meaning: it would have been wider on an NES screen, but it's not as wide on a MUGEN screen. See, totally conceptual. ;p )
-Completely original graphics completely drawn by me! Completely.
-Minor super-jump support!
-Animations - blinking stars! The moonlight's reflection in the water!
-No music! Because I can't think of a good song to include (that isn't Moonlight Drive by the Doors. Which would be completely inappropriate, anyways.).

Anyhoo, here's the link for the stage: http://mugenorama.smeenet.org/stages/moondrive.zip

Enjoy, and best of luck to the other participants in this year's competition! :)
Re: Stage Creation Competition 2013
#326  July 08, 2013, 04:11:20 am
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Added
Re: Stage Creation Competition 2013
#327  July 08, 2013, 06:00:04 am
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Re: Stage Creation Competition 2013
#328  July 08, 2013, 03:58:53 pm
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Someone can take my spot also.

I am focused on something else.
Ex, I am sure you understand also I need to see you in the chat. I came up with something that should intrest you!

Spoiler, click to toggle visibilty
Re: Stage Creation Competition 2013
#329  July 08, 2013, 08:13:07 pm
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I'm not participating. If anyone wants my slot then fill it.

Can I?
Sorry, but no 

Someone can take my spot also.

I am focused on something else.
Ex, I am sure you understand also I need to see you in the chat. I came up with something that should intrest you!

Spoiler, click to toggle visibilty
I shall give you a 0 like the couple others who quit
Re: Stage Creation Competition 2013
#330  July 09, 2013, 01:29:10 am
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If I see another source conversion win this competition then this whole thing was pointless IMO....
What's that supposed to mean? I put a lot a work into those source conversions. >:(
Re: Stage Creation Competition 2013
#331  July 09, 2013, 01:31:53 am
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How is it pointless?  Is a good stage no longer a good stage because it comes from a game?  If anything I see more people doing flashy original hi res stages these days.
Re: Stage Creation Competition 2013
#332  July 09, 2013, 02:45:32 am
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a stage being hires or not, source or not isn't relevant: there is absolutely no way to say that one creation is easier or has taken less effort to do than that one...when it comes to something mugen related, all depends on the creator knowledge in coding and whatnot...
someone making his first stage will obviously have way more difficulty achieving it than say a guy like Syn or Caddie, people who possess complete & in-depth understanding mugen wise, as well as a long ass track record of complex creations.

bottom line, it's for fun & practice: we do not win anything (and we have already lost anyway lol)

GDM

Re: Stage Creation Competition 2013
#333  July 09, 2013, 05:22:00 am
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I wonder who's going to drop out next hmmmm

GLB

Re: Stage Creation Competition 2013
#334  July 09, 2013, 05:46:58 am
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It's disappointing to see more than one person drop out of the competition knowing the spots couldn't be filled after they drop, even though it's a bit late now, it would've been better planning ahead, there's a couple people that would've liked to enter earlier but couldn't due to full spots. :/


Also, I don't think he was insulting the fact that source creations aren't as hard to make, but that they're less creative for the competition circumstance.
Last Edit: July 09, 2013, 05:51:13 am by GLB
Re: Stage Creation Competition 2013
#335  July 09, 2013, 10:08:07 am
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"Sh...t happens.... and then you die...."

Well, I'm still here, but I haven't finished it yet... I just need to add some more stuff and it will be ready...

But DAMN! this is one though competition.... O.O
Re: Stage Creation Competition 2013
#336  July 09, 2013, 10:19:59 pm
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If I see another source conversion win this competition then this whole thing was pointless IMO....

There are a whole bunch of variables to consider not just the aestheics. Caddies stage was source accurate and the coding was solid too. As opposed to other stages who may have been visually pleasing on the eye but littered with errors in the coding. When you add up the pros and cons of both caddie deserved to win.

GDM

Re: Stage Creation Competition 2013
#337  July 09, 2013, 10:32:24 pm
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Re: Stage Creation Competition 2013
#338  July 09, 2013, 10:43:26 pm
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Hey @EXShadow, just to be clear, i'm not quiting, and the people who disliked my opinion will have to deal with it.  :)
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Re: Stage Creation Competition 2013
#339  July 09, 2013, 10:59:12 pm
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Re: Stage Creation Competition 2013
#340  July 10, 2013, 07:27:06 am
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