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Sean (original by Buckus, with CVS sprites, updated 07/12/13)  (Read 67703 times)

Started by Víctorys, February 04, 2013, 04:17:38 pm
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Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#61  February 17, 2013, 07:24:16 pm
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Rest in peace, Tamez. Thank you for everything.
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#62  February 17, 2013, 07:25:45 pm
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^Buckus is already going to do that.
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#63  February 17, 2013, 07:28:24 pm
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Rest in peace, Tamez. Thank you for everything.
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#64  February 17, 2013, 07:35:31 pm
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I would pay money to see that happen.

Shame I don't have a paypal anymore :<
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#65  February 17, 2013, 08:23:35 pm
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Nice to see you update this a lot Victor! Good job.
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#66  February 17, 2013, 09:48:28 pm
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Chilling
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#67  February 17, 2013, 09:49:51 pm
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Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#68  February 18, 2013, 12:16:49 am
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Hi there, I need some opinions about the Dragon Smash scaling. I scaled it a little bit to make it bigger and here is how it looks now (the first one is the old one):

Spoiler, click to toggle visibilty

Is the size okay now?

Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#69  February 18, 2013, 12:18:23 am
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It looks a bit better, yeah.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#70  February 18, 2013, 03:34:42 am
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DW

Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#71  February 18, 2013, 03:39:01 am
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Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#72  February 18, 2013, 03:41:43 am
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different hitsparks, no LV3 hyper portraits ,easier links a la MvC (but after seeing Yun´s update that may change :( ), SUPER CANCELS on screen, ya-dah, ya-dah. Similar yet not the same thing.
Chilling
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#73  February 18, 2013, 04:58:25 am
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I'd label my chars as "universal mugen." I built off of pots template, but designed more around xcb/cybaster gameplay. All of my chars don't play the same either, so it's hard to say pots style. Even KFM can super cancel (which I'll be removing).

For the edit itself, you already mentioned the squished sprites. I don't understand EX Ryuubi Kyaku, or the name change of some moves.
Last Edit: February 18, 2013, 05:02:38 am by Uncle Buckus
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#74  February 18, 2013, 08:26:28 am
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  • Landing, step, and jump sounds don't use the ones the latest PotS characters do
  • His landing dust is also different
  • no attacks from stationary dodge (why is , and no voice on his rolls
  • standing far heavy punch and crouching medium kick look misaligned
  • for his standing kick basics, I think you can make them closer to SFIII pretty easily; the current standing far medium kick can be used for his SFIII far HK, and Buckus' Sean has sprites for his SFIII standing MK too
  • close standing MP can be canceled into F+HP, but none of his target combos from SFIII are in, which seems odd. And I think it would be easy to headswap Ken's QCF+MK kick for the second kick in his close MP->HK target combo. Or just use the ones in the sff.
  • Hurricane Storm has Ken voice samples on some of the hits

It's the same damn thing lol.
Everybody's saying all these people are doing PotS style, but the truth is there are only two practitioners (AFAIK) of the one true, holy, catholic, and apostolic PotS style: me and CrazyKoopa. DivineWolf is like a... PotSestant, with his MAX mode heresies and such. And the rest are kind similar but they are not the same!
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#75  February 18, 2013, 11:06:01 am
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Yeah, Buckus is built off POTS style but clearly not the same comboability : MVC styled combos and less damage overall. It's like saying Rajaa's chars are POTS style just because of shiny FX and Lv3 super portraits.

Vyn was pretty close to making POTS style chars too (Terry, Rock, Rugal).
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#76  February 18, 2013, 11:11:36 am
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You guys don't appreciate the subtle nuances >:[

     Posted: February 18, 2013, 11:15:23 am
blasphemers, all of ya'
Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#77  February 18, 2013, 03:17:38 pm
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  • Landing, step, and jump sounds don't use the ones the latest PotS characters do
  • His landing dust is also different
  • no attacks from stationary dodge (why is , and no voice on his rolls
  • standing far heavy punch and crouching medium kick look misaligned
  • for his standing kick basics, I think you can make them closer to SFIII pretty easily; the current standing far medium kick can be used for his SFIII far HK, and Buckus' Sean has sprites for his SFIII standing MK too
  • close standing MP can be canceled into F+HP, but none of his target combos from SFIII are in, which seems odd. And I think it would be easy to headswap Ken's QCF+MK kick for the second kick in his close MP->HK target combo. Or just use the ones in the sff.
  • Hurricane Storm has Ken voice samples on some of the hits
- Oh, I actually forgot about these details. I'll fix them.
- Same than above.
- Will fix.
- Will fix.
- I just played SFIII a few times, but I guess I'll have to play it more with Sean so I can change that.
- Same than above.
- I guess you mean that SFA3 Ken voice sample. I decided to leave it there since it sounds similar to some Sean samples (well, at least to me :P).

Thanks for the feedback.





Re: Sean by Buckus edit (with CVS sprites, updated 02/17/13)
#78  February 19, 2013, 06:40:38 pm
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Here are a couple of Sean ports.

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Re: Sean by Buckus edit (with CVS sprites, updated 02/19/13)
#79  February 20, 2013, 01:49:04 am
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Thanks there Infinite :)

Updated:
 - Fixed crouching while running.
 - Fixed Jumping Light Punch being multihit.
 - Made jumps range slightly shorter.
 - EX Ryuubi Kyaku (Flip Kick) now knocks down.
 - Adjusted Forward Air Heavy Kick animation, now it should look better.
 - Changed both Air Medium Kick animations.
 - Scaled Dragon Smash animation; now Sean doesn't get smaller while doing that attack.
 - Changed jump, land and step sounds.
 - Changed landing dust.
 - Adjusted the position of Standing Heavy Punch and Crouching Medium Kick.
 - Added both of his Target Combos from SFIII.
 - Added Dodge attacks.
 - Added roll sounds.
 - Changed Standing Medium Kick and Heavy Far Kick to resemble his SFIII basics.
 - Added 2 alternative Hyper Portraits by Infinite.

Tried to fix everything pointed before, tell me if I missed something :P
Link in first post.

Last Edit: February 20, 2013, 03:16:06 am by Víctorys
Re: Sean by Buckus edit (with CVS sprites, updated 02/19/13)
#80  February 20, 2013, 03:04:51 am
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This treatment would be awesome for violent ken by hero... js