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3V3 or 4V4 Simultaneous patch for mugen 1.0 (Read 145807 times)

Started by Amidweiz, December 11, 2012, 04:27:18 am
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#21  December 13, 2012, 11:17:54 am
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Sounds like a great concept, the only thing is to find someone to tweak it, so that it could be controlled by more players, so that we could have 4-Player Mugen.. that be sick :)
Jupp. That's cool alright.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#22  December 14, 2012, 12:14:13 am
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this is really good i can't wait for the update im playing with three admirals one piece
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#23  December 14, 2012, 01:33:58 am
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My question is how did someone edit mugen 1.0 I thought your suppose to have the source code to do that.
And if the guy who made this patch has the source code... where the heck is this guys website!
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#24  December 14, 2012, 02:14:12 am
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This is fucking awesome
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#25  December 16, 2012, 09:19:43 pm
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this files are exe. only i suggest some instructions about how to make function this patch
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#26  December 16, 2012, 09:26:15 pm
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#27  December 16, 2012, 09:29:19 pm
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My question is how did someone edit mugen 1.0 I thought your suppose to have the source code to do that.
And if the guy who made this patch has the source code... where the heck is this guys website!

It's literally a single bytes change in the EXE file that determines how many team members can be in simul mode. It crashes if you try to put a value higher than 4, probably because Mugen doesn't know how to handle a side with over 4 characters (the select screen starts getting weird even before it crashes)
Last Edit: December 16, 2012, 09:32:57 pm by The 100 Mega Shock!
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#28  December 18, 2012, 04:54:29 am
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awsome work. too bad our tag code doesnt work with it. i hope that at some point mugen will allow you to select how many characters you want instead of separate exe files. but nice work gents.
nMo new generation of mugen exposure
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#29  December 18, 2012, 11:17:04 am
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I Tried it out and I made some screens to demonstrate the fun you could have with it lol

Marvel and DC Style ;)



Screen 1 ''Fantastic 4 once again defeats Ultron''
Screen 2 ''Sandman is coming to town.. SANDMAN is coming to toooown''
Screen 3 ''You came to the wrong naighbourhood mothaf***a''
Screen 4 ''And there was a day like no others when Captain America was scared''
Screen 5 ''Can you feel the power of the Ring?''
Screen 6 ''Batman Collapses (2013)''
Screen 7 ''Justice Leauge Rouge Gallary Fun In The Sun, Day''
Screen 8 ''Rumble In The DC Universe of Clasics''
Jupp. That's cool alright.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#30  December 18, 2012, 03:13:34 pm
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This is cool and all but 2v2 is chaotic enough lol maybe this can be another step to a 3v3 tag style as fercho stated before
Good job on whoever did this though ^_^
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#31  December 19, 2012, 03:38:35 pm
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this tool is great and all but there's still some problems with it.

Full-Screen Hypers will cause a crash i.e. Archers infinite BladeWorks Hyper or just about anything else that would run a full-screen video just before the actual hyper.

Hypers can be easily disrupted if 3V3 or 4V4 which may or will cause frozen characters or invisible/unhittable characters.
Example: Rugal does a God Press but somehow he was just hit out of it, the character who was caught by his Hyper collision is STUCK in it and cannot move but his/her/it's collision box is still visible.

AI fights
Some characters have specified codings for players 1, 2, 3, and 4 so if they detect more than 4 players on-screen they will not move but instead will only try blocking and not fight back and there are some who will fight and defeat players 1-4 but will completely ignore or block players 5-8 good examples of first AI error would be DC Stan by 1/8192 and an example for error 2 would be Sol by Muteki, however there's a 2011 AI patch on him i've not updated at all because it seems to beat the newer AI of Muteki's updated Sol's. I guess i'll confirm it by DL'ing his most recent Sol and see if i get any similar results.

an obvious error is character positioning but that's easily fixed....if someone's willing to edit oh...i think over 20k or more stages for players 5-8 then they'll appear on their sides instead of behind there opponents or....even in the middle (lol).

this is about all the errors i've found so far...now i need a screenpack that can FULLY display 1280x720 instead of getting Half of the bottom screen cut-off. (dam Ares screen-pack...WHY U NO SCREEN STRETCH???)
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#32  December 19, 2012, 10:49:42 pm
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This is cool and all but 2v2 is chaotic enough lol maybe this can be another step to a 3v3 tag style as fercho stated before
Good job on whoever did this though ^_^
That's pretty much it, otherwise is a mess... even simul mode with two is sometimes a whole dammed mess XD (but still funny XD), this 3v3 if we get the correct handlers to work it properly, can be the perfect MVC2 tag system emulation ever...
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#33  December 20, 2012, 12:13:31 am
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im with you man we need an mvc2 tag system in mugen

Uno

Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#34  December 27, 2012, 12:51:53 pm
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#35  December 27, 2012, 02:36:44 pm
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I already tested the 3vs3 simul battle with my characters patched with MVC Tag Project 1.6.

It works, but shows various bugs.

For example, when the first fighter call the partner for the assist, he calls the second and the third partner at the same time.
Last Edit: December 27, 2012, 02:40:52 pm by Gladiacloud
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#36  December 27, 2012, 11:11:54 pm
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I already tested the 3vs3 simul battle with my characters patched with MVC Tag Project 1.6.

It works, but shows various bugs.

For example, when the first fighter call the partner for the assist, he calls the second and the third partner at the same time.
Because...
im with you man we need an mvc2 tag system in mugen

near to imposible.. there is no such code to identify your third partner! XD



.. i'll try to think of it! but don't expect  :devilish:
That's why this needs more work, we need to identify Partner(0) and Partner(1), but currently, in this hack we are still reying on normal partner redirections... well... it's a hack... unless thy mannage to alter the code so deeply in this state, this is just half the way to go...
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#37  January 01, 2013, 08:46:39 am
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Finally someone share my patch here...just MFFA forum where I posted.
Last Edit: January 01, 2013, 08:50:22 am by cyleong2013
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#38  January 01, 2013, 08:49:47 am
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3v3 and 4v4 simul is a crap for me seriously
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#39  January 04, 2013, 05:10:03 pm
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My question is how did someone edit mugen 1.0 I thought your suppose to have the source code to do that.
And if the guy who made this patch has the source code... where the heck is this guys website!

well...I don't have a website, and I can tell you guys the patch won't update anymore,just wait for elecbyte make the official one if you want, I believe someday they will. This patch is a test&not perfect, believe or not, I can remove the dl link,see ya!
Last Edit: January 04, 2013, 05:15:57 pm by cyleong2013
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#40  January 04, 2013, 05:59:08 pm
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Please, don't remove it.