Something I "discovered" while trying to do something :huh: :[State -2, ???]type = nulltrigger1 = fvar((gametime % 3)):= pos x[State -2, DTC]type = DisplayToClipboardtrigger1 = 1text = "%f %f %f"params = fvar(0), fvar(1), fvar(2)What does this do? You can setup efficient stacks and queues! You can also nest the variables: var(( var (( var(1) )) ))On a completely(?) unrelated note, V-ism r0x!