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Street Fighter V Capcom Beta Preview (Update 10-18-2015) (Read 31860 times)

Started by H•Loader, June 16, 2015, 03:21:03 am
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Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#1  June 16, 2015, 03:21:03 am
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Hello friends, after some gameplays, here I leave the lifebar (only the contents that I saw) to download.
New SFF images.
Spoiler: update 1 (click to see content)
Size: 10,20 mb
More details about it in the file "LEIA (READ).txt"
Links (update 1):
http://www.4shared.com/rar/8bioSetZba/5SFlifeup1.html?
http://www.mediafire.com/download/5q7j8uwkt8h6atx/5SFlifeup1.rar
https://mega.nz/#!K9QDkR7Z!eDNJYQ8lIJ9tsEr8VaYxqY3Ak77ppoiDCtIb6PQ-IY0
http://uppit.com/b2b76efs1sod/5SFlifeup1.rar

The new portraits will be launched gradually, meanwhile, left the PSD to try to do.

9000,10 and 9000,11
http://uppit.com/cqwozojdorca/Ryu.rar
http://uppit.com/nvnhmt28pwhj/EHonda.rar
http://uppit.com/jiuexruvrb7r/Blanka.rar
http://uppit.com/vqerju9o2ok3/Guile.rar

others chars, soon...

Spoiler: old (click to see content)

Credits:
YOUTUBE: The beautiful gameplays in HD so I can draw over.
 :devilish:
Last Edit: October 21, 2015, 01:03:48 am by hloader

lui

Re: Street Fighter V Gamespot Preview
#2  June 16, 2015, 03:28:28 am
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HOLY SHIT that was fast. I'm totally coppin this now!
Re: Street Fighter V Gamespot Preview
#3  June 16, 2015, 03:52:09 am
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Man, you rocks!
Thank's for share your work!
Long live to the master of HUEHUEBR! ;)

"Ihavesentyouapm"
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: Street Fighter V Gamespot Preview
#4  June 16, 2015, 04:05:31 am
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Re: Street Fighter V Gamespot Preview
#5  June 16, 2015, 04:36:33 am
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holy hell man thats quick :V
Nicely made too. Nice work XD
Re: Street Fighter V Gamespot Preview
#6  June 16, 2015, 05:03:46 am
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Great work Hloader,will you be doing a 1280x720 version aswell.
Last Edit: June 16, 2015, 05:16:34 am by Ianb3000
Re: Street Fighter V Gamespot Preview
#7  June 16, 2015, 05:14:06 am
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>Hloader...
>SFV Lifebar


FUCK YES!!
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Street Fighter V Gamespot Preview
#8  June 16, 2015, 05:15:18 am
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HOLY COW dem lifebars are awesome,i abandoned 640x480 a long time ago,but for this,i'll get back to it!

PS:why shotgun noob(forum signature)? that hurts mah feelings somehow
Re: Street Fighter V Gamespot Preview
#9  June 16, 2015, 05:30:44 am
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HOLY COW dem lifebars are awesome,i abandoned 640x480 a long time ago,but for this,i'll get back to it!
I wanted to do things in 1.1 but that Mugen is of slapstick, have time to handle, there are times that will not start, I can not even update things I've ever done (MKX, Nemesis), then he let it go.
PS:why shotgun noob(forum signature)? that hurts mah feelings somehow
Sorry, sometimes I am called so in a way server tense (shotgun noob, p90 noob, C4 noob, M98 noob).
So the signature appears a few sentences in FPS games
BR thing
Last Edit: June 16, 2015, 05:35:53 am by hloader
Re: Street Fighter V Gamespot Preview
#10  June 16, 2015, 05:41:47 am
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HOLY COW dem lifebars are awesome,i abandoned 640x480 a long time ago,but for this,i'll get back to it!
I wanted to do things in 1.1 but that Mugen is of slapstick, have time to handle, there are times that will not start, I can not even update things I've ever done (MKX, Nemesis), then he let it go.
PS:why shotgun noob(forum signature)? that hurts mah feelings somehow
Sorry, sometimes I am called so in a way server tense (shotgun noob, p90 noob, C4 noob, M98 noob).
So the signature appears a few sentences in FPS games
BR thing

well i get ya,and i said that because i'm 100% shotgun user,still that pic is funny and it reminded me of the many times that i've been called that XD.
also do you really have that much of a pain with 1.1? i'm no coder,but that mugen seems the most reliable so far,at least for me that is,but alas,good job!
Re: Street Fighter V Gamespot Preview
#11  June 16, 2015, 05:48:52 am
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Excess PNG makes it heavy, those annoying error SFF not opening, I need to put together a better machine to get back to mess with it.
Re: Street Fighter V Gamespot Preview
#12  June 16, 2015, 07:12:45 am
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Great Job Hloader :D
Re: Street Fighter V Gamespot Preview
#13  June 16, 2015, 07:26:58 am
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Re: Street Fighter V Gamespot Preview
#14  June 16, 2015, 06:35:20 pm
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WOW. That's a thing. :D
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Street Fighter V Gamespot Preview
#15  June 17, 2015, 12:00:12 am
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Wow thanks for sharing
Re: Street Fighter V Gamespot Preview
#16  June 17, 2015, 12:06:09 am
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capcom hopefully the more I improve a little more

pd: aver that such downloading

thanks hloader
Re: Street Fighter V Gamespot Preview
#17  June 18, 2015, 11:06:02 am
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This is really amazing and I love how it is laid out. Good Job.

Though I wish there was a version without custom portraits. :P

But its still nicely done!
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Street Fighter V Gamespot Preview
#18  June 18, 2015, 05:26:14 pm
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The first time I saw the interface I couldn't help but think "Well, isn't this easy to replicate?" ... Good job man! :2thumbsup:
Re: Street Fighter V Gamespot Preview
#19  June 18, 2015, 05:50:05 pm
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Had to stop in, out of my mini break and say to my good friend. "JOB WELL DONE MATE"
Re: Street Fighter V Gamespot Preview
#20  June 18, 2015, 06:55:57 pm
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The first time I saw the interface I couldn't help but think "Well, isn't this easy to replicate?" ... Good job man! :2thumbsup:
The guys want to post gameplay videos on full HD,  :devilish::twisted: will give shit.
Too bad it is incomplete
Re: Street Fighter V Beta 1 Preview (Update 10-18-2015)
#21  October 18, 2015, 06:47:03 am
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Lifebar updated with new design based on the new gameplays.
First post.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#22  October 20, 2015, 12:54:17 am
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Great lifebars!!!
which is the index of the mini portraits used in simul mode?
All the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#23  October 20, 2015, 03:12:16 am
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I have not thought of a way to add photos in the simul, then just let the same names.
Perhaps in the future, insert in the version with standard portrait.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#24  October 20, 2015, 03:58:34 am
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Will we get ports this time around. Loving the designed man, always digging your works. Keep it rocking my man.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#25  October 20, 2015, 08:42:37 pm
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Lifebars and gauge appear too small when I try to use them in Mugen 1.0, do I need a different version of mugen?
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#26  October 21, 2015, 12:59:12 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#27  October 21, 2015, 02:54:10 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#28  October 21, 2015, 07:17:20 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#29  October 21, 2015, 08:35:01 am
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How to configure this to 854x480?
What to config and where? :(
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#30  October 22, 2015, 01:29:38 am
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How to configure this to 854x480?
What to config and where? :(

You need to change the values which is bold.
in mugen.cfg:
[Config]
GameSpeed = 60
GameWidth = 640
GameHeight = 480

Language = "pt"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 256
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

in system.def:
[Info]
name = "MUGEN1"           ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 01,01,2011  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 1.0)
localcoord = 640,480     ;Local coordinate space width and height (new in MUGEN 1.0)

But 854x480 is not the resolution of my life bar.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#31  October 22, 2015, 01:35:33 am
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I have a perfomance pc :D but Im still using Mugen 1.0 thanks for that resolution. I love the simple design of this lifebar.
Last Edit: October 22, 2015, 01:38:37 am by yaret
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#32  October 22, 2015, 04:05:39 am
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How to configure this to 854x480?
What to config and where? :(

You need to change the values which is bold.
in mugen.cfg:
[Config]
GameSpeed = 60
GameWidth = 640
GameHeight = 480

Language = "pt"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 256
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

in system.def:
[Info]
name = "MUGEN1"           ;Name of motif
author = "Elecbyte"       ;Motif author name
versiondate = 01,01,2011  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 1.0)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 1.0)
localcoord = 640,480     ;Local coordinate space width and height (new in MUGEN 1.0)

But 854x480 is not the resolution of my life bar.

Tried that and got this: http://postimg.org/image/bbt8qrrvv/
Really want to see this lifebar in action! Does anyone know how to fix the screen? Do I need to change my computer's resolution?
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#33  October 22, 2015, 07:03:37 am
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Nvm, it screws with the character select, but changing it like he said works! Looks great!

Some notes:
Lifebars just say Player 1 and Player 2 instead of character names
Characters heads don't show up next to the lifebars, except for Spec Ops characters but then the picture of the characters head is too huge
I don't get a "(Character) Wins" message upon winning
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#34  October 22, 2015, 07:30:14 am
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Bubbs1012 said:
Tried that and got this: http://postimg.org/image/bbt8qrrvv/
Really want to see this lifebar in action! Does anyone know how to fix the screen? Do I need to change my computer's resolution?
The Mugen by default, uses a Screenpack of 1280x720, already lifebar was made to 640x480, that their capture, lifebar will work, you just need to get a Screenpack the same resolution to complete.
I have not made a Screenpack the SF5, but can use other with this lifebar.
Bubbs1012 said:
Nvm, it screws with the character select, but changing it like he said works! Looks great!

Some notes:
Lifebars just say Player 1 and Player 2 instead of character names
Characters heads don't show up next to the lifebars, except for Spec Ops characters but then the picture of the characters head is too huge
I don't get a "(Character) Wins" message upon winning
1 - Make sure the sources are in the "font" because the players are in different places of the names.
2 - The portraits are:
"9000,10" for player 1
"9000,11" for player 2
"9000,12" for teammate players
If any char to have portrait that amount, it must be replaced.
3 - In the file "CUSTOM CODES.txt" has the code necessary to insert the character.

Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#35  November 05, 2015, 11:32:56 am
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I have everything set to 640x480 and this is what I get
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#36  November 06, 2015, 06:18:32 am
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in "mugen.cfg" and "system.def"?
Both need to be in 640x480 to work.
Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#37  November 06, 2015, 09:16:34 am
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Re: Street Fighter V Capcom Beta Preview (Update 10-18-2015)
#38  November 06, 2015, 02:05:34 pm
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