i was looking for that blazblue electric hitspark when clashing
Wow, have you ripped the effects from various Youtube videos of Blazblue Central Friction?I don't know, the appearance of the effects in the screenshots gives me this impression.
I hope I did not forget anything.https://www.mediafire.com/?pa6o6qhts7sh1ix-Replaced most of the graphical effects-Nerfed all specials, EX attacks (except for Hunter's Fang), Arc Drives and Last Arc's damage-Fixed Splintering Thrust catching projectiles (he still grabs it, but animation cuts straight to punching the wall)-Fixed Hunter's Fang A (it was meant to have OTG properties, but since he skipped frame 1, he never hit)-Fixed EX specials and Arc Drives gaining power on hit-Fixed strict command input time-Attempted to fix Splintering Thrust not releasing the enemy-EX Hunter's Fang no longer has an extended hitbox behind Susanoo-Added Susanoo's j.5D as j.2C-Increased 6A's hitstun and hitpause and changed 6A's framedata to be closer to the source-Changed Liberating Dagger's framedata to be closer to the source-Changed Strike of the Possessed God finisher's framedata to be closer to the source-Changed 3B's framedata to be closer to the source-Changed 3C's framedata to be closer to the source-2C no longer knocks the enemy down on the first hit-Slightly modified AI (now it uses Arc Drive after successful Splintering Thrust if possible)Aside from that, I have decided to make Izanami next. She is not available in MUGEN in any shape or form (not even from other series if I am not mistaken, which is surprising) and now that I have access to most of her effects, she will not be much of a problem. Perhaps I will use Unlimited Izanami and Highlander Assault Izanami's movesets as well. But that will happen only once Susanoo is done.
How disable the walking animation, before the start of round ?
it seems his combo can lead almost 100% combo (if you watch the ai combo patterns after air throw follow up the rugal god presses thing lol the moment it connects the combo resets and giving you alot of punishment almost take 3/4 life left or almost an insta kill of that combo)his combo dmg is quite high in MB standards and also his gain meter is quite fast even its a combo he needs some nerfs on his basic attacks and dmg control he can combo almost 60% follow ups his special twice like the first i mention of dat ai combo patterns does his gameplay base in MBAC or MBAA or the MBAACC version im aware of MBAC has high dmg value during combos in AA they tone it done a bit
no wonder the combo dmg is soviet tier but honestly i suggust you should nerf those dmg value and add power value on their attacks yet honestly he can have AA/AACC gameplay just pick your personal moon type that fits for him (since AC represents Cresent moon Style) also make that bars visible since not all users know how to do that
I alwais liked this amacing kami, i know someone can say im wrong, but maybe the ai for takehaya can be stronger?too i dont think the attacks need nerf. Come on, they are suposed to be max level from the vegining right?. A, All my suport to you.