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BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17) (Read 85696 times)

Started by Takehaya Susanoo, May 14, 2017, 07:45:17 am
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Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#81  July 23, 2017, 02:47:02 am
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Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#82  July 23, 2017, 02:49:45 am
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#83  July 23, 2017, 02:51:39 am
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Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#84  July 23, 2017, 02:55:29 am
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#85  July 23, 2017, 03:02:45 am
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Can you please make the Arc Drive more responsive? Because QCF and QCB in Mugen aren't responsive unless their coded in a certain way.  I also feel like the combo system is a bit broken since he can combo in to moves he (seemly) shouldn't combo into.
Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Last Edit: July 23, 2017, 03:25:57 am by Weiss Circal
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#86  August 19, 2017, 05:04:34 pm
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I can do this, a bit ridiculous ain't it?
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#87  January 10, 2018, 12:57:08 am
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It has been a while. Without further ado, here is the new patch: https://www.dropbox.com/s/fycw0apgdqcmc98/Susanoo%20Patch%2010.01.18.rar?dl=0
Now he is fully compatible with MUGEN 1.0 and most of his frame data has been changed to be accurate to how it is in BlazBlue. Of course hitboxes and knockback remain the same, but pretty much everything else has been changed. This should also fix the 6A infinite, among other things. There are no major graphical updates aside from Dancing Dual Kick and Roar of the Mad King. His damage might be off again as it was changed to match the source.
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
#88  January 10, 2018, 01:18:31 am
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His HCBF+C still acts weird when hitting midair characters as seen here. https://streamable.com/jdbie
Also I don't think the move should still be unblockable.
Also I don't know how but I somehow triggered him going into AI mode.
And his meter acts kinda funny in training mode. Something just makes it so he can't do supers or use the meter for anything anymore somehow.
Last Edit: January 10, 2018, 01:22:29 am by Memes never die/Manby
Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)
New #89  January 10, 2018, 01:45:49 am
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His HCBF+C still acts weird when hitting midair characters as seen here. https://streamable.com/jdbie
Also I don't think the move should still be unblockable.
Also I don't know how but I somehow triggered him going into AI mode.
And his meter acts kinda funny in training mode. Something just makes it so he can't do supers or use the meter for anything anymore somehow.
I know how to fix this. Will be done.
Ah, forgot about that.
I do not know how that happens. I had it happen with Terumi and Izanami as well.
I cannot find what causes it, but I know when it happens in the game (if his meter runs out in MAX mode, it becomes locked at 2000 with all supers unusable).
EDIT: link updated. These should be fixed now. I failed to locate the cause of the problem with his meter, but I managed to fix it anyway.
Last Edit: January 10, 2018, 02:10:07 am by Susanoo-no-Mikoto