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(1/24/2016 DEMO UPDATE) WIP - Senri Project (Mugen 1.0 Original Game) (Read 54413 times)

Started by CRASHEM8000, December 18, 2014, 09:11:41 am
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Re: (7/7/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#21  July 07, 2015, 07:33:47 pm
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Holy jeez how did I miss this? The drawing you made for that character looks great, can't wait to see what you have in store! :D
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Re: (7/7/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#22  July 09, 2015, 03:53:43 pm
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Holy jeez how did I miss this? The drawing you made for that character looks great, can't wait to see what you have in store! :D

Unobservant! Heheh, thank you, though! At least you're aware of it now; hopefully you're in for the long haul!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (7/7/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#23  July 10, 2015, 02:57:46 pm
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Oh, wow! I love to see original projects like this! I admire your drive. The art style was a smart choice, as it's much easier to pump out animations for these pocket characters. I will be following this for sure. Keep it up!!
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Re: (7/7/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#24  July 10, 2015, 05:00:09 pm
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Oh, wow! I love to see original projects like this! I admire your drive. The art style was a smart choice, as it's much easier to pump out animations for these pocket characters. I will be following this for sure. Keep it up!!

Ah, thank you! I appreciate the compliments (and the observation skills on the style choice)! I'll definitely keep it up!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (8/19/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#25  August 19, 2015, 08:46:50 pm
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Wow! 9000-something views!

To thank all of you for looking this over so many times, and for being so patient, here's the next palette spread! This time, it's Kitty and her 12 palettes. Thank you guys again, and look for it in the spoiler!


Spoiler, click to toggle visibilty
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (8/19/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#26  August 19, 2015, 09:50:22 pm
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Numbers 8 and 11 are my favorite so far, because they  do a good job at giving a nod to Sakura Kasaguno and Athena Asamiya (Pink hair, blak outfit, eh, eh? :P)

Good job, can't wait to see more
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Re: (8/19/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#27  August 19, 2015, 10:51:40 pm
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Numbers 8 and 11 are my favorite so far, because they  do a good job at giving a nod to Sakura Kasaguno and Athena Asamiya (Pink hair, blak outfit, eh, eh? :P)

Good job, can't wait to see more

Ooh, #11 actually isn't Athena (cause I didn't even think to do that one)! Good guess on Sakura, though. The answers are actually all in the character post, though, hahaha.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
(9/24/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#28  September 24, 2015, 08:15:54 am
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FINALLY, I have match videos for you guys to watch! Thank you all for your patience and support!
This is very much an alpha build, and a lot of things have changed since these were recorded (although the Street Fighter/Smash Bros. voices/SFX remain for now)! However, this is only one version behind current, so you guys aren't losing out on several revisions or anything.
When I get more footage, I'll share it!

In the meantime, check the videos out inside the spoiler! (NOTE: They're all compiled into a playlist on my YouTube that you can find HERE!)

Spoiler, click to toggle visibilty
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (9/24/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#29  September 24, 2015, 07:44:04 pm
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Never posted here, but let me tell you I'm following this project since it started.
Usually I post in this forum with some feedback, so here we go.

Keep in mind that most of these are my opinions.

CRITIQUE

GAMEPLAY

The gameplay feels basic, but by no means bad.
However I expect some sort of new ability outside the power bar in the future, like a special property given exclusively to each character: it could be a burst for someone, speeding up the attacks for another, etc.; that could be activated only once per round.
Some interactivity for the characters while fighting would be nice (it's something I would add for my full-game): they could say some lines during the fight, such as: "You're not bad!" when you get hit by a supermove and get up from it, or stuff like that.

But hey, just some thoughts.

That 109 rush is weird though...

GRAPHICS
I enjoy the sprites quite a lot and they're also well animated. I don't know if it's just me, but I would like to see more frames in the animations.

One thing I noticed in the second video of the playlist is that the building and tree's shading is wrong because the sun is "behind" the school, so it should be all dark while the leaves should be coloured differently, but everything wouldn't look as lively...
Anyway, I think that's still a placeholder, so I don't mind (for the moment :gouki:).

SOUND
I know the hitsounds, announcer and the voices are all placeholders so I won't mind them.
I would take the KO echo effect out.

The musics are quite catchy, they fit for the stages and for the battles. :)


Re: (9/24/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#30  September 24, 2015, 11:17:15 pm
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Never posted here, but let me tell you I'm following this project since it started.
Usually I post in this forum with some feedback, so here we go.

Keep in mind that most of these are my opinions.

CRITIQUE

GAMEPLAY

The gameplay feels basic, but by no means bad.
However I expect some sort of new ability outside the power bar in the future, like a special property given exclusively to each character: it could be a burst for someone, speeding up the attacks for another, etc.; that could be activated only once per round.
Some interactivity for the characters while fighting would be nice (it's something I would add for my full-game): they could say some lines during the fight, such as: "You're not bad!" when you get hit by a supermove and get up from it, or stuff like that.

But hey, just some thoughts.

That 109 rush is weird though...

GRAPHICS
I enjoy the sprites quite a lot and they're also well animated. I don't know if it's just me, but I would like to see more frames in the animations.

One thing I noticed in the second video of the playlist is that the building and tree's shading is wrong because the sun is "behind" the school, so it should be all dark while the leaves should be coloured differently, but everything wouldn't look as lively...
Anyway, I think that's still a placeholder, so I don't mind (for the moment :gouki:).

SOUND
I know the hitsounds, announcer and the voices are all placeholders so I won't mind them.
I would take the KO echo effect out.

The musics are quite catchy, they fit for the stages and for the battles. :)



Thank you very, very much! I always appreciate a good, honest critique, and I also appreciate that you really paid attention to what you were watching! Let's get down to business:

The gameplay is fairly basic, and it's on purpose. Fighting games, in my opinion, have just gotten TOO complicated these days. I wanted to take it back to the early 90s, in terms of gameplay options/depth. That being said, however, the possibility of more character-specific actions isn't off the table! I just need to get the rest of the characters out before I can decide what to give them (although, I have things noted down on who gets what, in case it's all implemented). For now, though, the character-specific actions are as follows:
  • Kitty can double-jump, which I'm sure is shown-off in the videos
  • Lala has her down attack, which functions as a sort-of reset
  • Midori has a combo reset/counter move, which isn't in the video, but will be unique to her

As for character interaction, I would like it, but it's not necessary. It entirely depends on what the voice acting ends up like. But it's definitely a good idea, and calls back to Street Fighter 4.

Kitty's 100-hit Level 3 is actually an in-joke. This entire project started because I asked, "Why does Sagat's Tiger Blow do so many hits?!" So, I hopped on Fighter Factory and made a Sagat with a Tiger Blow that did as many hits as I could possibly get it to. Then I thought, "Ranbu moves are ridiculous. There's no reason they should do all that combo stuff!" The rest is history, as you can see!

Thanks for the compliment on the sprites! I do need to tweak some animations and add some frames, but overall, I'm glad with the way the look of the characters is going, and I'm glad you are, too. As for the background in question, I've actually changed it a lot since that revision! The sun keeps moving around in the sky, and will probably move away from the building a bit before the stage is considered "complete." I actually need to get in touch with the background artist soon about getting some more stages together... But I've done a lot of little 'tricks' to make the backgrounds alive without being distracting or overpopulated. I'll keep working at them, though!

Sound... I may actually try to keep the SFA hit sounds (albeit with some editing, as they just make too much sound on the right speaker, and are too loud). I'm unsure as of now. As for the voices, yes, they're definitely placeholders until I get some voice actors on board! I haven't looked yet, since the game is still very early. But I want them.
Thank you for the compliment about the music! That part means the most to me. I've worked very hard on it all, and already have maybe 90% of the soundtrack finished and ready to go. I actually don't have very much formal musical training, so I've been going off of sheer intuition alone, haha. As each character is a creation of mine, I can lovingly give them songs fitting to their stages and personalities. I hope you continue to enjoy the soundtrack!

In closing, let me just say once again, thank you for the critique, very much. I'm very happy that you've been following this, and I hope to hear from you more, moving forward. And, as for everyone else, same to all of you! I hope to hear from you guys and get your opinions on this project of mine (as, needless to say, it's pretty hard, but satisfying, work)! Here's to progress!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (12/13/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#31  December 13, 2015, 07:02:50 am
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Whoa, I really need to keep up on this forum more often! But, I've actually started work again (on just ONE computer this time, instead of several), and things are going well, so far!

So, to bring everyone up to speed, there's a new stage (Senri Private School at night), and soon to be a new character!

Why, yes, I DID say 'new character!' But who is this (as of now) mysterious addition?



As you all can see, this new character has a little friend, and isn't afraid to utilize it in battle.
The new character is male, and so is his friend there. He's also a charge character, and has the first projectile move!

As more details surface on this addition to the cast, I'll keep you all up to date. In the meantime, here's a screenshot of the new stage!

Spoiler, click to toggle visibilty

Dunno if you all noticed, but I also spruced-up the HUD a bit (color changes and the like)! Anyway, keep up with me as I keep plodding along. Thanks for the continuing support!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (12/13/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#32  December 17, 2015, 05:30:05 am
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Just dropped in to say I love the concept, the sprites, the dedication. Most of all I love the simplicity. I agree that games today have gotten too complicated and this is pretty refreshing. I'm eager for a beta! So great work thus far.

Sorry if this has been answered anywhere. I don't have the time to read everything :P
Question: Will there be boss characters? Or even bigger characters to act as a boss? Probably with some sort of super armor?
Question 2: Are these sprites custom? And if so can we expect to see cameo appearances of bigger name characters?
Question 3: Is there anything you'd need from us, the community to help out? Ideas? Coding help? I not saying I'd be the guy for you necessarily, but someone might be able to. Just thought I'd ask!

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Re: (12/13/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#33  December 17, 2015, 09:47:41 pm
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Just dropped in to say I love the concept, the sprites, the dedication. Most of all I love the simplicity. I agree that games today have gotten too complicated and this is pretty refreshing. I'm eager for a beta! So great work thus far.

Sorry if this has been answered anywhere. I don't have the time to read everything :P
Question: Will there be boss characters? Or even bigger characters to act as a boss? Probably with some sort of super armor?
Question 2: Are these sprites custom? And if so can we expect to see cameo appearances of bigger name characters?
Question 3: Is there anything you'd need from us, the community to help out? Ideas? Coding help? I not saying I'd be the guy for you necessarily, but someone might be able to. Just thought I'd ask!

Hey, thanks! I appreciate the kind words, and I'm glad you agree with the simplicity concept. I mean, just look at Street Fighter 2, hahaha.

So, as for your questions:
  • I'm planning on having at least one boss, but I'm not gonna be upset if I can't handle it for now. There won't be any concrete details on any of that for a good while, though.
  • The sprites are all original! They're all my own original characters and done by hand myself. That being said, there's gonna be plenty of homages and references to bigger-name characters, but more likely than not, none will actually show up in-game (although, I have to say, Ryu makes a great system tester :gouki:).
  • Hmm.... Community help, eh? It's true; I'd definitely love some help, but it'd probably be for auxiliary things (like that sweet training mode from Hyper DBZ ;D), but one thing I'd DEFINITELY appreciate some help with is the ability to have a post-match screen with explods and stuff instead of the built-in one; as long as it's built for 640x480 and is customizable, it would work! Thanks for bringing it up, though; that in and of itself is community help! I appreciate all of it.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (1/5/2016 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#34  January 06, 2016, 12:54:30 am
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Happy 2016, everybody!

Since the turn of the new year, I've been hard at work (surprise, surprise) balancing my game and getting it ready for its first public alpha release!
That being said, I'm ready to introduce a new character in-progress (and it's another girl, what a shock)! I'll include her profile and everything in this post, so get ready!

Meet Serina (inside the spoiler)!
Spoiler, click to toggle visibilty
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Last Edit: January 24, 2016, 04:42:23 am by CRASHEM8000
Re: (1/23/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#35  January 24, 2016, 04:45:26 am
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I'm snowed in! So, I decided to put my head down and get some work done. On here, I moved Rini's profile page just to make it easier to read (for me ;D). It has some updates, so be sure to look into it!

Serina "Rini" Kiryu

Vital Info

Spoiler, click to toggle visibilty

Backstory

Spoiler, click to toggle visibilty

Palettes
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty

Win Quotes

Spoiler, click to toggle visibilty

Voice Acting Lines

Spoiler, click to toggle visibilty

Gameplay Synopsis

Since she's not finished, it wouldn't be right to put a synopsis of gameplay. Check back later!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: (1/24/2015 DEMO UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#36  January 25, 2016, 12:41:06 am
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Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421