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Ryo and Robert Art of Fighting 2 UPDATE 4-26-2015!!! (Read 19384 times)

Started by ironjw, January 30, 2013, 01:36:02 am
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Re: Ryo and Robert Art of Fighting 2 Release!!!
#21  January 30, 2013, 08:52:13 pm
  • ***
  • "Let Us Cling Together."
Thanks ZombieBrock, I found a solution to them not fighting, it has to do with the intro statedef. Make it look like this:

[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 190, PlaySnd]
type = PlaySnd
trigger1 = time = 80
value = S300,20

[State 190, 1] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 190, 2] ;Change to stand state when done
type = ChangeState
trigger1 = Time = 100
value = 0
ctrl = 0

And there you go, they can now fight in arcade and watch modes.
Re: Ryo and Robert Art of Fighting 2 Release!!!
#22  January 31, 2013, 07:21:10 am
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
    • zombiebrocksmugenwarehouse.webs.com/
hey , thanks, but i got a little issue , i cant seem to locate the state 190, this is all i see

; Introduction
; CNS difficulty: basic
; CNS ƒŒƒxƒ‹: Šî–{
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 1
value = s410, 3

[State 191, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 190

[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro



[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = AnimTime = 0
value = 0
Re: Ryo and Robert Art of Fighting 2 Release!!!
#23  January 31, 2013, 11:08:33 am
  • ***
  • "Let Us Cling Together."
Paste my code over 191.
Re: Ryo and Robert Art of Fighting 2 Release!!!
#24  January 31, 2013, 12:26:26 pm
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
    • zombiebrocksmugenwarehouse.webs.com/
Ah,Gotcha work's perfect, Thanks a Ton
Re: Ryo and Robert Art of Fighting 2 Release!!!
#25  April 27, 2013, 01:44:39 pm
  • **
UPDATE 4/22/2013
-RYO add AI, minor change in animation, adjust collision box and more
UPDATE 4/24/2013
-RYO FIX AI
-ROBERT add AI & minor changes in speed of animation