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Asymmetry, Transformations and costume changes are possible in MUGEN. (Read 9578 times)

Started by ink, November 28, 2017, 04:30:58 pm
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Re: Asymmetry, Transformations and custome changes are possible in MUGEN.
#21  December 10, 2017, 07:26:11 pm
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In order, rank the styles (CPS2, CPS3, SNK, DBZ, other sprite styles) that would 1) take advantage of this pretty well and 2) be the most involved and difficult.

Secondly, how would it look like in-game? I'd like to see an animation example (MUGEN or GIF) on how the screen would pick up on the transparent colors. I still feel that an additional exception script is necessary to "hide" the layer.
Re: Asymmetry, Transformations and custome changes are possible in MUGEN.
#22  December 10, 2017, 07:27:13 pm
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In order, rank the styles (CPS2, CPS3, SNK, DBZ, other sprite styles) that would 1) take advantage of this pretty well and 2) be the most involved and difficult.

Secondly, how would it look like in-game? I'd like to see an animation example (MUGEN or GIF) on how the screen would pick up on the transparent colors. I still feel that an additional exception script is necessary to "hide" the layer.

Did you see the pics of trunks on the 1st page???
Re: Asymmetry, Transformations and custome changes are possible in MUGEN.
#23  December 10, 2017, 09:52:41 pm
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Re: Asymmetry, Transformations and custome changes are possible in MUGEN.
#24  December 10, 2017, 10:17:46 pm
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jsut searched for the tool, did nto find it so I guess I only tought about doing so and probably solved the algo in a notebook
Re: Asymmetry, Transformations and custome changes are possible in MUGEN.
#25  May 30, 2018, 10:14:29 am
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Eh? I remember being able to detect facing in custom states.

While facing can be detected, the problem is that you cannot detect if a sprite was "physically" flipped using .AIR code, I guess.