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Current work in progress (Read 131334 times)

Started by CCIronmugen, October 10, 2011, 08:41:52 am
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Re: Current work in progress
#101  November 20, 2015, 11:19:53 am
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Laurent Demianoff will be added as a signature character.
Currently editing his old spriteset to make it more KOFish and "less Yamazaki-ish". :P

Re: Current work in progress
#102  November 20, 2015, 01:30:00 pm
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Very nice :D
Re: Current work in progress
#103  November 20, 2015, 02:16:59 pm
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Now it does look like a KOF sprite, good work Iron.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#104  November 20, 2015, 02:27:12 pm
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Awesome Work
Re: Current work in progress
#105  November 20, 2015, 05:02:00 pm
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I take it that you're improving his gameplay as well.
Re: Current work in progress
#106  November 29, 2015, 05:42:45 pm
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Well, he will have the default AOFF gameplay. But I'm also coding a UG version with KOF gameplay. =)
Re: Current work in progress
#107  November 30, 2015, 02:02:11 pm
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Does that mean youre redoing UG once again?
Esaka rules Beat that.... Or Just Get outta my way
Re: Current work in progress
#108  November 30, 2015, 05:07:47 pm
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Re: Current work in progress
#109  December 01, 2015, 09:29:20 pm
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Yeah UG will be my next priority right after AOFF... Though right now I'm being slowed down because of an accident on my right hand which is slowing me down on MUGEN... Thanks God I finished Laurent's sprites right before having that accident...

UG will have a little roster change : no more Matrimelee characters but more SNK ones. And the plot will be connected to AOFF. =)
Re: Current work in progress
#110  December 01, 2015, 09:57:46 pm
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Hope you get well soon.

About UG, those news sound awesome, hope I can contribute in any way to it.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#111  December 06, 2015, 10:50:36 pm
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Because I'm a big fan of Krauser, he and Geese are for me the best SNK bosses and I think KOF Krauser's graphics sucks, mainly Kof98um new sprites... So I'm AGAIN adding/editing moves for Krauser... Here is an exemple.



Okay it's not perfect. But in-game its okay. By the way I'm not fixing his hands because it's not visible with the effect of the charging Kaiser Wave.
Re: Current work in progress
#112  December 07, 2015, 12:44:15 am
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Beautiful work, I'm glad to see one of the Mugen living legends back in Mugen scene once again.
It's inspiring really.
Re: Current work in progress
#113  December 07, 2015, 03:02:56 am
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Great job on the edit CCI. Glad to see you're almost at the finish line yourself with this project. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Current work in progress
#114  December 07, 2015, 03:33:44 am
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One of these days I gotta commission a decent set of CVS sprites for him. Love what you're doing with Krauser. I became a huge fan of him because of the Fatal Fury 2 animated movie and I don't think any of the sprites from the games do him justice.
Re: Current work in progress
#115  December 07, 2015, 03:44:23 am
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Well the real bout one always did the job for me
Personnaly I always felt that he was less intimadating in the kof game
Re: Current work in progress
#116  December 07, 2015, 03:54:22 am
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I do like the KOF design, sadly the sprite set was overall poorly animated.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#117  December 07, 2015, 10:58:30 pm
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Thank you all. Yeah I really think KOF Krauser lacks something... But remember he was based on his Fatal Fury 2/special appearance. RBS came some month after Kof96.

One of these days I gotta commission a decent set of CVS sprites for him.

If you do, tell me. I'd be glad to code it. =)
Re: Current work in progress
#118  December 13, 2015, 06:18:23 pm
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https://youtu.be/Cy9FV1Kvbas

Here is a little test on stage detection. You can hear now the train coming with a little quake. Like in Fatal Fury 3!
Re: Current work in progress
#119  December 14, 2015, 12:38:10 am
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Love the attention to stage detail in here. Good work.

Dante for Smash
Re: Current work in progress
#120  December 14, 2015, 12:51:18 am
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Great work, the only thing I may change is the fact that the portraits are affected by the envshake, I thought there was a way to avoid this...
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand