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BLEED's work (Read 188836 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#81  November 16, 2011, 08:47:28 pm
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Awesome work! i even like this scorpion than MK9's one.  :sugoi:
Re: BLEED's work
#82  November 16, 2011, 09:05:57 pm
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Holy shet. At first I thought it wouldn't look like MK1 Scorpion, but now that you show it, it's AWESOME.

Re: BLEED's work
#83  November 16, 2011, 09:42:14 pm
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Re: BLEED's work
#84  November 18, 2011, 08:02:59 pm
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Another animation

Re: BLEED's work
#85  November 18, 2011, 08:07:49 pm
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Re: BLEED's work
#86  November 18, 2011, 10:34:54 pm
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Scorpion's torso seems a bit stiff in that animation.
Re: BLEED's work
#87  November 18, 2011, 11:27:01 pm
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Re: BLEED's work
#88  November 18, 2011, 11:51:23 pm
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I'm going to add a little more motion to it, but yeah. If I make it exactly, there should be no movement at all, I don't get why they did that.
Re: BLEED's work
#89  November 19, 2011, 12:41:10 am
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Applying the palette to the original images in true color must have been a bitch for Midway, so they simplified some animations in order to take less time to pump out sprites. That's my assumption.
Re: BLEED's work
#90  November 19, 2011, 12:42:46 am
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I forgot.

Bleed, you are the man, for real. This looks better than whatever MK stuff is already out there. They look spot on like the originals, that's what and HD remake should be like.

MDD

Re: BLEED's work
#91  November 19, 2011, 04:53:40 am
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Midway needs to hire you some HD remixes, cause these models and animations are smooth as fuck.
Re: BLEED's work
#92  November 19, 2011, 11:16:00 am
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I never felt the classic MK walk type this smooth!
Truely great!
Re: BLEED's work
#93  November 19, 2011, 08:08:16 pm
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how many frames are you using for your animations?
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200 pixels.
Re: BLEED's work
#94  November 20, 2011, 01:35:59 am
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That render is 30fps, what's going to be in the MK1 game is 60fps. 

It may change to 30 if it causes too much trouble with lag, but the goal is 60.
Re: BLEED's work
#95  November 20, 2011, 01:40:40 am
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Re: BLEED's work
#96  November 20, 2011, 07:32:52 am
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Last Edit: November 20, 2011, 07:55:57 am by [ƒıЯ£-ŁØřĐ]
Re: BLEED's work
#97  November 21, 2011, 02:05:15 am
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 You must work for the gaming industry or something man, these renders are top notch. Fantastic work!!
All of your Mugen Portrait needs may be found HERE.

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There should be a Saikoro plugin for Photoshop.
Re: BLEED's work
#98  November 21, 2011, 03:10:09 am
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I wanted to work at Midway games, that's why I learned all this stuff but I never got in.  You have to push really hard to get in a game company, and your work has to be top notch.  I went to Midway twice for job interviews, but no luck...

Oh well, I still do it for the pure enjoyment.

Here's another animation I'm making.

Re: BLEED's work
#99  November 21, 2011, 04:17:19 am
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Now I see why your work is so amazing, you practiced a lot to reach Midway oh well sorry you couldn't reach the job

Looks pretty amazing :)
Chilling
Re: BLEED's work
#100  November 21, 2011, 05:53:36 am
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Crouch anim