=============================================== CHARACTERS===============================================*Cirno: *Dark Side of the Moon: 12 MP > 15 MP. *Swarm of Bright Bugs: 24 MP > 15 MP. *Shikigami: Protect duration reduced from 50 to 25 on both versions.*Reisen: *Ultraviolet Field: No longer cures Berserk, now cures Venom, Stop, Petrify, Heat, and Doom. Restores ~300 HP. Now costs 14 MP. *Eyesight Cleaning: No longer cures Blind. Now cures Blind, Berserk, Slow, Fear, and Cursed. Restores ~300 HP. Now costs 14 MP. *Weak Heart: No longer cures Paralyze, now cures Slow and Deshell. Restores ~300 HP. Now costs 14 MP. *Disorder Eye: No longer cures Venom, Petrify, Freeze, Slow, Stop, or Heat. Now cures Sleep, Paralyze, Freeze, and Stop. Restores ~300 HP. Now costs 14 MP. *Mind Bending: No longer cures Sleep. Now cures Blind, Silence, Lock, and Disable. Restores ~300 HP. Now costs 14 MP. *Corolla Glance: No longer cures Sap and MP Sap. Now cures Cursed, Zombie, and Disease. Restores ~300 HP. Now costs 14 MP. *Ripple Vision: No longer cures Silence, now cures Poison, Venom, Sap, and MP Sap. Restores ~300 HP. Now costs 14 MP. *Undersense Break: No longer cures Confuse, Lock, and Disable. Now cures Berserk and Confusion. Restores ~300 HP. Now costs 14 MP. *Sakuya: *Private Square: *Level 1: Slow: 10 (All enemies) > Slow: 10 (All enemies/Allies) [Ignores immunity] *Level 2: Slow: 20 (All enemies) > Slow: 15 (All enemies/Allies) [Ignores immunity] *Level 3: Slow: 30 (All enemies) > Slow: 20 (All enemies/Allies) [Ignores immunity] *Level 4: Slow: 40 (All enemies) > Slow: 25 (All enemies/Allies) [Ignores immunity] *Momiji: *Protectga: Now grants Protect: 25 instead of Protect: 50. *Suwako *Native God's Curse: No longer reduces speed to one target. *Level 1: Disable: 5. 5 MP > 12 MP. *Level 2: Disable: 10. 15 MP > 24 MP. *Level 3: Disable: 15. 25 MP > 36 MP. *Level 4: Disable: 20. 45 MP > 48 MP. *Blighted Earth: Inflicts unblockable non-elemental damage to all enemies equal to the party's missing HP. *Level 1: 100% damage *Level 2: 125% damage *Level 3: 150% damage *Level 4: 200% damage *Ancient Jade: MP costs have been readjusted. *Brave the Elements: *Level 1: NulElemental: 10, Cursed: oo. 20 MP. *Level 2: NulElemental: 15, Doom: 20, Cursed: oo. 32 MP. *Level 3: NulElemental: 20, Doom: 20, Cursed: oo. 44 MP. *Level 4: NulElemental: 25, Doom: 20, Cursed: oo. 56 MP. *Level 5: NulElemental: 30, Doom: 20, Cursed: oo. 68 MP. *Frog God: *Level 1: If target's HP is below 25% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20. *Level 2: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20. *Level 3: If target's HP is below 30% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20. *Level 4: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, Auto-NulPhysical, Auto-NulMagic, and Doom: 20. *Level 5: If target's HP is below 35% Max HP, grants Auto-Regen, Auto-MP Regen, and Auto-NulPhysical, Auto-NulMagic, Auto-Haste, and Doom: 20. =============================================== EQUIPMENT===============================================*Physical/Magic resistances adjusted: *Frostbite: -25% Magic damage (Cirno only) *Reaper Cloak: -80% Magic damage (Komachi only) *Heavy Robe: -12% Physical damage (Mages only) *Atlas: -8% Physical damage, +5% Magic damage (Non-mages only) *Tao Robe: -5% Physical damage (Mages only) *Raven Armor/Cloak: -10% Physical/Magic damage, +20% Physical/Magic damage. *Shield Bangle: -12% Physical damage, +24% Magic damage (Non-mages only) *Magic Armlet: -12% Magic damage, +24% Physical damage (Non-mages only) *Mystery Veil: -20% Physical/Magic damage. *Grand Ribbon: -20% Physical damage. *Wizard Hat: -20% Magic damage. *Divine Ying-Yang Orb: -33% Magic damage (Reimu only) *Dragon Star: -50% Magic damage (Meiling only) *Tengu's Camera: -80% Magic damage, +80% Physical damage (Aya only) *Control Rod: -80% Physical damage, +80% Magic damage (Utsuho only) *Damage Charm: Half Physical damage, doubled Magic damage. *Spell Charm: Halved Magic damage, doubled Physical damage. *Protect Ring: Auto-Protect. *Gleipnir/Brisingal/Key to Success/Draupnir/Kaustuba: -4%-20% Physical damage. *Coin of Fortune/Ray of Light/Princess's Crown/Brisingamen/Yata no Kagami: -4%-20% Magic damage. *Crimson Blood/Yasakani no Magatama/Iron Duke: -5%-15% Physical/Magic damage. *Quartz Charm: Auto-Protect, Auto-Shell. *Jewel of Hourai: -100% Magic damage, +100% Physical damage. *Magician's Barrier: -5% Magic damage, +5% Physical damage. *Maple Shield: +10% PBlock (Momiji Only) *Heavy Shield: +80% PBlock, x2 Magic damage (Momiji Only) *Bane Shield: +10% MBlock (Momiji Only) *Berserk Shield: +80% MBlock, x2 Physical damage (Momiji Only) *Diamond Shield: +25% PBlock (Momiji Only) *Dragon Shield: +33% MBlock (Momiji Only) *Crystal Shield: +33% PBlock (Momiji Only) *Hero's Shield: +50% PBlock/MBlock (Momiji Only) *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only) *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only) =============================================== SYSTEM===============================================*Regen reverted back to 1% Max HP.*Protect now gives -33% Physical resistance instead of doubling Defense. Deprotect and Fear now gives +33% Physical resistance instead of halving Defense. Shell now exists and gives -33% Magic resistance. Deshell now exists and gives +33% Magic resistance. Fear now affects Magic resistance by +33%.*The Pierce, Blunt, and Slash attributes have been removed from all skills. Weapons still retain these attributes.There's more to still come in terms of abilities and updates too (for example, more PBlock/MBlock stuff). For those who are wondering what PBlock and MBlock are, they stand for "Physical Block" and "Magic Block", granting a chance to completely nullify damage of that type. It's your basic shield evasion in FF games. I figured now would be a good time to implement this, and it works best on Momiji's shields. I'll probably also put it on armlets/bangles for PBlock (mostly), and for Robes they might get some MBlock stats perhaps. Suwako's Frog God is next to be coded after I get done with Physical/Magic resistances. For other abilities that are to come, here's that!For Marisa:*Orreries Sun: *Level 1: Shell: 35 *Level 2: Shell: 40 *Level 3: Shell: 45 *Level 4: Shell: 50*Orrery's Universe: *Level 1: Shell: 10 *Level 2: Shell: 15 *Level 3: Shell: 20 *Level 4: Shell: 25For Patchouli: *Photosynthesis: MP Regen to the party.*Philosopher's Stone: Make it give NulElemental: 20 to the party.For Aya:Demonic Kemono: *Level 1: PBlock +10% *Level 2: PBlock +20% *Level 3: PBlock +30% *Level 4: PBlock +40%For Momiji:*Clairvoyance: Doubles Momiji's PBlock/MBlock.*Decoy: AoE Provoke.*Barrier/Shield Wall: Grants Momiji's PBlock/MBlock to one ally/the party.For Nitori:*Optical Camouflage: Self-Blink/Shell, starting at 5 turns, up to 50 turns.For Youmu:*Phosphoric Slash: Inflicts weapon's status effect to all enemies with 100% chance.*Reflection Slash: Grant 20% chance to reflect all skills back at enemy party. Buff lasts 30 turns.For Yuuka:*Orreries Sun: *Level 1: Shell: 10 *Level 2: Shell: 20 *Level 3: Shell: 30 *Level 4: Shell: 40For Sanae:*Daytime Guest Stars: *Level 1: MBlock +8% *Level 2: MBlock +16% *Level 3: MBlock +24% *Level 4: MBlock +32% *Level 5: MBlock +40%For Utsuho:*Atomic Fire Visor: PBlock +50%/MBlock +25%. Return Damage: 100%. Buff lasts for 30 turns, only usable on Utsuho.And a quick poll of sorts!A) Continue updating characters, work on maps whenever time allows for it.B) Work on maps and finish them, then work on updating characters.C) Work on maps and finish main storyline before doing anymore database work.D) Quit working on the game entirely.So yeah! Just curious what you guys think I should be doing (since I can be bad about it, as you can tell by how long beta5 is taking to come out due to database overhauling, but it's been for the better!). I'd also like to hear what you guys have to say about the game, if you've played through it at all, since hearing how the game was before compared to what it's going to be will be interesting.
=============================================== CHARACTERS===============================================*Marisa: *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally. *Level 1: Shell: 35. 8 MP > 15 MP. *Level 2: Shell: 40. 16 MP > 30 MP. *Level 3: Shell: 45. 24 MP > 45 MP. *Level 4: Shell: 50. 32 MP > 60 MP. *Orrery's Universe: No longer raises one ally's Magic resist. Now granst Shell to the party. *Level 1: Shell: 10. 15 MP > 5 MP. *Level 2: Shell: 15. 30 MP > 10 MP. *Level 3: Shell: 20. 45 MP > 15 MP. *Level 4: Shell: 25. 60 MP > 20 MP.*Aya: *Demonic Kemono: NulPhysical levels reduced by 5, starting at 10 turns to a maximum of 25 turns. *Patchouli: *Photosynthesis: Now grants MP Regen to the party. *Philosopher's Stone: 150 MP > 80 MP. No longer reduces enemy's elemental resistances, now grants NulElemental: 20 to the party.*Reisen's elemental resists have been fixed. She now has the following resists: Weak vs Dark, Halves Holy, Halves Poison*Momiji: *Clairvoyance: 150 MP > 80 MP. No longer lowers all elemental/Physical/Magic resistances to all enemies, now doubles Momiji's PBlock and MBlock. *Barrier/Shield Wall: No longer grants resistance to Physical attacks. Now grants Momiji's default PBlock/MBlock values to one ally/the party. *Nitori: *Optical Camouflage: No longer grants attribute resists or Blink: 50 on all levels. Now grants Blink and Shell on each level, starting at 5 turns to a maximum of 50 turns. *Yuuka: *Orreries Sun: No longer raises elemental resistances. Now grants Shell to a single ally. *Level 1: Shell: 35. 8 MP > 15 MP. *Level 2: Shell: 40. 16 MP > 30 MP. *Level 3: Shell: 45. 24 MP > 45 MP. *Level 4: Shell: 50. 32 MP > 60 MP. *Byakuren: Replenish MP passive reduced from 5% Max HP to 1% Max HP for MP recovery.*Sanae: *Daytime Guest Stars: No longer increases the party's ATK. *Level 1: PBlock +10%. 8 MP > 12 MP. *Level 2: PBlock +20%. 16 MP > 24 MP. *Level 3: PBlock +30%. 24 MP > 36 MP. *Level 4: PBlock +40%. 32 MP > 48 MP. *Level 5: PBlock +50%. 40 MP > 60 MP. *Gray Thaumaturgy: No longer increases the party's DEF. *Level 1: MBlock +10%. 8 MP > 12 MP. *Level 2: MBlock +20%. 16 MP > 24 MP. *Level 3: MBlock +30%. 24 MP > 36 MP. *Level 4: MBlock +40%. 32 MP > 48 MP. *Level 5: MBlock +50%. 40 MP > 60 MP. *Utsuho: *Atomic Fire Visor: No longer grants Fire resist up to the party. Now grants PBlock +50%, MBlock +25%, and Return Damage: 100%. Buff lasts for 30 turns, and is only usable on Utsuho.*Koakuma: Now has 50% Magic resist instead of immunity. =============================================== EQUIPMENT=============================================== *Shrine Maiden Sleeve: All stats reduced from 5 ATK, 20 DEF, 5 MAG, and 5 SPD to -5 (Reimu only). *Arm Warmers: Resist: -60% Ice, -10% Physical. +10 Speed. Immunity: Freeze, Heat. +38 DEF, +10 MAG. (Reimu only) *PC-98 Garb: Blink: 30. +35 ATK, +58 DEF. (Reimu only) *Divine Red-White: Blink: 50, Return Damage: 20%, Absorb Damage: 20%. +100 ATK/DEF/MAG. (Reimu only) *Sneaking Suit: Resist: -6% Physical, PBlock +15% (Marisa only). *Purple Witch Clothes: Start with MP Replenish. Resist: Absorb Poison. +28 DEF, +55 MAG (Marisa only) *M Apron: -200 ATK, +40 DEF, +150 MAG, +10 SPD. Half MP Cost. Enables access to Mug, Bandit, and Master Thief. (Marisa only) *Frostbite: Resist: -12% Magic, +10% PBlock/MBlock. Immunity: Heat (Cirno only). *Critical Freeze: +99 DEF, +25 MAG, prevents Critical Hits. Immunity: Freeze/Slow/Sleep for the party (Cirno only). *0K: -99 ATK, +155 DEF, +112 MAG. Start with Return Damage: 20%. Resist: Null Fire, halves Ice damage to party (Cirno only). *Rainbow Dress: No longer gives +18 Speed (Meiling only). *Crouching Tiger: +200 ATK, +40 DEF, -50 MAG, +35 SPD, prevents Critical Hits. Immunity: Berserk, Slow. Status: SOS Protect (Meiling only). *Hidden Dragon: +140 ATK, +200 DEF, +55 MAG, -25 SPD. PBlock +20%. Status: Auto-Protect (Meiling only). *Five Elements: Resist: -33% Fire/Ice/Holy/Dark/Poison (Patchouli only). *Seven Elemental Robe: Resist: -33% Fire/Earth/Wind/Water/Holy/Dark/Poison (Patchouli only). *Medical Gown: Status resist lowered from 50% to 33% (Reisen only). *Lunar Jacket: +80 DEF, +99 MAG. Resist: -40% Dark/Gravity. Status: HP% Block (Reisen only). *Business Suit: +112 DEF, +40 MAG, +40 Speed. Status: Party starts with Auto-Esuna: 30. Bonuses: Millionaire (Reisen only). *Leather Shirt: PBlock +4%. *Magician Robe: MBlock +5%. *Scarlet Armlet: Resist: Absorb. Immunity: Sap, MP Sap. No longer can be used by Sakuya. *Netherworld Dress: MP Regen: 10. *Radiant Dress: Resist: -33% Thunder. MBlock +10% *Soul Armor: +10 Speed, PBlock +10%. *Soul Cloak: +10 Speed, MBlock +10%. *Mist Robe: No longer gives +10 speed. *Shield Bangle: Auto-Protect, Auto-Deshell, PBlock +10%. *Phantom Bracer: Immunity: Fear, Confuse. *Czar Robe: MBlock +10%. Immunity: Fear, Debrave, Deprotect, Defaith, Deshell. *Celestial Dress: Immunity: Death, Doom. PBlock +15%. Resist: -80% Earth. *Boundary Garb: Resist: -33% Poison/Gravity. +20 Speed. MBlock +15% *Robe of Lords: Auto-Protect. PBlock +10%, MBlock +15% *Sage's Armlet: Auto-MP Regen, Auto-Faith, MP Shield. MBlock +20%. *Magic Armlet: Auto-Shell, Auto-Deprotect. MBlock +10% *Magician's Barrier: Start with MP Shield: 50 turns. *Aegis: +30% MBlock, +10% PBlock (Momiji/Hope Only) *Svalinn: +25% PBlock/MBlock (Momiji/Hope Only) =============================================== SYSTEM===============================================*A Fairy Maid now appears at the Hakurei Shrine Ruins when you're meant to go to Eastern Forest to sell items.*Blind now fixed to 50% accuracy instead of 10% accuracy (70% on player version). Player version no longer locks physical skills.*Absorb Damage and Return Damage buffs now last 60 turns instead of 20 turns.*Replenish MP now recovers MP equal to 1% of damage taken instead of 5%. Buff lasts 50 turns instead of 20 turns.*Provoke now lasts 50 turns instead of 30 turns. Provoke can now wear off.*MP Shield now lasts 50 turns instead of 20 turns.All the updates! There's still more to come too in regards to equipment, but it's about to be wrapped up soon. Whether or not having specific equipment on will give abilities like Momiji's shields, I don't know yet. Probably? Characters still need updated too (for example, Sakuya needs a HEAVY revamp), but they're also getting pretty close to being done finally. I'm really REALLY hoping these updates make the game much more enjoyable!On that note, there are some cutscenes I do plan on updating/changing (such as the intro) to make them...well, better! The SDM scene on the roof and library afterwards has been updated for instance, and there's more to probably come, but those won't happen for a VERY long time, or unless LockeZ decides to help revamp them a bit more. Any suggestions or feedback to these updates or to the game is still more than welcomed! As is any help, such as with spriting (I am still in need of spriters for Hope's and Chaos's sprites. Youki doesn't need it anymore since he's dummied out) and mapping (this is the thing that's holding up the game the most from being done)!
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rarYes! That's right, new update finally after...wait, when last time I released an update patch for this game?? Anywho, all armors are done (and only armors!) and everything SHOULD be in working order. I may need some willing testers to test out the game from the start to see how busted things get. In addition to that, here's what's new again!=============================================== CHARACTERS===============================================*Sakuya: *Magic Star Sword/Eternal Meek: Deals extra damage vs. Magicians. *Bounce No-Bounce/Killing Doll: Power increased by 33%, deals extra damage vs. Undead. *Time Paradox: Only available while equipped with the Perfect Maid armor. Grants Doublecast: 20 to Sakuya, but prevents her from being able to recast it until KO'd and revived. 12 MP. *Perfect Maid: New starting skill. Grants 20% chance of Absorb Damage/Return Damage: 100% to Sakuya, then wears off immediately afterwards.*Komachi: *Ransom: Now set to 25% chance to activate instead of 100%. *Mokou: Now Ghost type instead of God type. =============================================== EQUIPMENT=============================================== *French Maid Outfit: Attack increased from 25 to 50. PBlock +12%. Resist: -10% Physical damage (Sakuya only) *Winter Maid Outfit: Resist: -40% Ice damage (Sakuya only) *Elegant Maid Outfit: Dummied out. *Perfect Maid: +55 Speed. Immunity: Stop/Slow. Status: Blink: 20. Enables Time Paradox (Sakuya only) *Tengu Armlet: Loses 10 speed (Aya/Momiji only). *Great Tengu Robe: Loses 50 speed (Aya/Momiji only). *High Rank: +50 Speed. Resist: -50% Thunder. PBlock +10%. Lv2 passives (Aya/Momiji only). *Yamabushi Garb: Resist: -100% Earth/Wind. Auto-Regen. PBlock/MBlock +12%. Lv3 passives. (Aya/Momiji only) *Engineer Coat: Now enables Chemist (Nitori only). *Aqua Jacket: Now enables Mirror Items instead of Chemist (Nitori only). *Sherlock Jacket: Resist: -150% Poison damage. Immunity: Poison, Blind, Confuse, Sleep. Enables Chemist and Mirror Items. (Nitori only) *Spirit's Vest: Resist: -150% Dark, -8% Magic. Immunity: Blind, Confuse. Start battle by regaining 10% Max MP (Youmu only). *Funeral Gown: +80 Attack. Start battle with Instant Death immunity on the party (Youmu only). *Shinigami Robe: +10 Speed. Immunity: Sap. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only) *Reaper Cloak: Resist: -12% Magic. 20% MBlock. Status: SOS Shell (Komachi only) *Robe of Avici: Resist: -10% Physical/Magic, Absorb Fire. +50 Speed. Enables Ransom. Bonuses: Start battle by reducing all enemies HP by 10% (Komachi only) *Sun Dress: Status: Absorb Damage: 50%. Bonus: Party starts battle with Absorb Damage: 20%. Lv2 abilities. (Yuuka only) *Beauty of Nature: +250 ATK, +125 DEF, +25 MAG, +30 SPD. Half MP Cost. Bonus: 25% chance to halve all damage received. Lv3 abilities. (Yuuka only) *Bronze Bangle: PBlock +4% (Advent Cirno only) *Minerva's Armlet: Resist: Null Fire/Holy/Gravity. MBlock +20%. Doubles power of Boost (Advent Cirno only) *Ziedrich: +20 ATK, +100 DEF, +20 MAG. Resist: Halves all damage. Doubles power of Boost (Advent Cirno only) *Noble's Dress: Resist: Null Absorb. Immunity: -100% Poison, Venom, Sap, MP Sap. Bonus: Restore 75 HP every turn. (Remilia only) *Devlish Fate: +180 ATK, +99 DEF, -50 MAG, +25 SPD. Resist: Null Physical/Magical, x2 Elemental. Bonus: While HP is above 50% Max HP, party gains Auto-Regen and Auto-MP Regen. Lv3 abilities (Remilia only) *Regal Shirt: Bonus: When KO'd restores 10% Max MP, Protect, Shell, and Auto-Life to all allies except anyone KO'd (Mokou only) *Phoenix's Plumes: Party starts with Auto-Life. Bonus: When KO'd, fully revives Mokou, reduces Mokou's MP to 0, and inflicts MP Sap: oo on Mokou. If Mokou doesn't have at least 300 MP, will not work. Lv3 Sacrifice (Mokou only) *Gospel Robes: Immunity: -100% Cursed, Doom, Zombie, Disease to the party. Bonus: Increases healing potency by 25% to the party. Lv2 Faith (Sanae only) *Cleric's Robes: Omikuji+ Lv2. Bonus: 5% chance every turn to restore 200 HP and a 5% chance to apply a random buff to the party. Lv2 Recover (Sanae only) *Diviner's Robes: Bonus: Enemies take 50% more damage from Holy-elemental attacks. Lv2 abilities. Party starts with PBlock/MBlock +30%. 3% chance each to turn to gain Reflect for one turn. (Sanae only) *Kagura: Bonus: While a character's HP is below 25% Max HP, 10% chance to completely block attacks. While Suwako is in the party and not KO'd, Sanae gains Haste/Faith/Shell/Protect/MP Regen. Omikuji+ Lv3. Lv3 abilities (Sanae only) *Mountain Protector: Bonus: Reduces party's elemental weaknesses by 50%. PBlock +33%. Status: SOS Protect. (Suwako only) *Faithful Aura: Party begins the battle with Shell/Bravery/Faith. Lv2 abilities (Suwako only) *Mishaguji's Scourge: +200 ATK/DEF/MAG, +50 SPD. Bonus: Enemies take 50% more damage from elemental attacks. Lv3 abilities (Suwako only) *Hellfire Mantle: Resist: Halves Ice, Absorb Fire to party. Bonus: Enemies take 50% more damage from Fire-elemental attacks. Lv2 Kamikaze (Utsuho only) *Galaxia Neutron: Bonus: Elemental damage ignores resists. Enemies take 50% more Gravity damage. PBlock +15%, MBlock +10%. Lv3 Kamikaze (Utsuho only) *Philosopher's Robes: +150 ATK/MAG, -150 DEF. Changes the formula for some skills to replace it with Keine's instead of enemy's. Lv2 passive (Keine only) *Master Tactician: +500 ATK/DEF/MAG, +20 SPD. Bonus: Doubles item drop. Increases power of all of Keine's skills by +50%. Lv3 passive (Keine only) *Criminal Chains: PBlock +50%, MBlock +33% (Yuugi only) I look forward to hearing from you guys, if you're still kicking around these parts and still interested in this ancient game! Now that I'm done with most database things, I can...work on...mapping....*cries*. 4 dungeons left, lots of eventing to still do...but hey! Almost done, right!? RIGHT!? T-T
I must question how this took me all day to do...in any case, this is the last BIG map I have to do. There's 2 more maps, one of which is going to be a small room that has the save point, and then the final room which contains the entrance to The Void as well as the boss fight with Yukari (whom I still need to properly test, yay). After that? Not much left here except putting in treasures and sprucing up maps (like this one. Though the big problem with this tileset is I don't think it's actually suited for wastelands at all, since it's a FOREST tileset. But I did what I could with it!).With this dungeon almost done, that leaves: Hakurei Shrine Forest, The Void, and Heart of Pandora. 3 dungeons in total for the main story. So close...yet still so far because I don't know what tileset to use for final dungeon, The Void is going to be a tough one to map since I want it to be fully explorable (i.e. have to get to specific areas via other areas of the Void), and the Forest is...well, it's a forest. That one shouldn't take long at all.Once all the mapping's done, I just have to set up treasures, events, and fix up monsters, and game is pretty much done right there! Outside of ending of course which is going to be a pain in the ass to do...In other news, I am updating characters still amongst other things.=============================================== CHARACTERS===============================================*Meiling: *Extreme Color Typhoon: 55 MP > 80 MP. *Nitori: *All Gear Change and Stock abilities work properly. Still in the process of making them unavailable outside of battle though. *Potion Berry now renamed to Large P EX. Large P and Potion Berry now halved in healing. *Sanae: *Sky Serpent: *Level 1 - 50 base damage > 250 base damage. 3 MP > 7 MP. *Level 2 - 100 base damage > 330 base damage. 5 MP > 10 MP. *Level 3 - 200 base damage > 425 base damage. 8 MP > 13 MP. *Level 4 - 400 base damage > 580 base damage. 12 MP > 16 MP. *Level 5 - 700 base damage > 800 base damage. 17 MP > 19 MP. =============================================== ITEMS===============================================*Lapis: 500 yen > 400 yen.*Potion Berry: 1000 HP recovery > 500 HP recovery.*Sanae's and Suwako's skill scrolls have been updated in the Tengu Village shop, providing more scrolls than before.Any other suggestions or feedback or whatever is still greatly appreciated! Getting closer to finishing the game once and for all (bar sidequests if I ever do them)! \ o /
http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rarCurrent update to the game. Nothing new in terms of story, mind you, that's waiting on me to actually finish up mapping. However, all of the previous updates from last update till now apply to this. In addition, the following is now new!=============================================== CHARACTERS===============================================*Reimu: *Hakurei Amulet: *Level 1: Untouched. *Level 2: Untouched. *Level 3: Untouched. *Level 4: 580 base power > 620 base power *Level 5: 840 > 940 base power *Level 6: 1000 > 1280 base power *Rain Dance: *Level 1: Untouched. *Level 2: Untouched. *Level 3: Untouched. *Level 4: 320 base power > 280 base power *Level 5: 640 base power > 400 base power *Level 6: 1280 base power > 600 base power*Cirno: *Mysterious Fairy: 1200 base power > 600 base power. *Healing Fairy: 2800 base power > 1400 base power. *Meiling: *Rainbow Wind Chime: *Level 1: 7 MP > 10 MP. *Level 2: 11 MP > 16 MP. *Level 3: 450 base power > 400 base power. 15 MP > 21 MP. *Level 4: 600 base power >500 base power. 19 MP > 26 MP. *Level 5: 750 base power > 600 base power. 23 MP > 31 MP. *Level 6: 900 base power > 720 base power. 27 MP > 37 MP. *Level 7: 1150 base power > 840 base power. 31 MP > 42 MP. *Level 8: 1300 base power > 960 base power. 35 MP > 47 MP. *Level 9: 1450 base power > 1080 base power. 39 MP > 54 MP. *Level 10: 1600 base power > 1200 base power. 43 MP > 60 MP. *Extreme Color Typhoon: 2500 base power > 1500 base power. *Momiji: *Magicide: No longer Physical attribute.*Nitori: *All Armor Bless buffs now last 15 turns instead of 30. All Armor Bless spells now cost 25% Max MP to use instead of 14 MP (18 for Holy/Dark/Gravity). *Youmu: *Floral Nirvana: 22 MP. *Rise From Delusion: 1000 base damage, 48 MP. *Dance of Angels: 22 MP. *Double Pain: 20 MP. *Insightful Sword: No longer grants Counter: 20 nor 20% chance of Counter activating. Now sets PBlock to 50% for Youmu for 25 turns. 32 MP. *Reflection Slash: No longer doubles Counter activation %. Now sets MBlock to 50% for Youmu for 25 turns. 32 MP. *Sanae: *Divine Lottery: *Level 1: Untouched *Level 2: 500 base power > 450 base power *Level 3: 1000 base power > 725 base power *Level 4: 1500 base power > 1050 base power *Level 5: 2000 base power > 1400 base power =============================================== ITEMS/EQUIPMENT===============================================*Oni Wine now costs 2500 yen instead of 2000.*Mortal Soul can only be bought after clearing Hakugyokurou instead of during its events.*Healing Gohei: +50% power to Reimu's Hakurei Amulet and Rain Dance.*Grimmerie: +25% Magic damage to enemies, -25% Physical damage to enemies.*Feu: +50% Fire damage to enemies, -50% Ice damage to enemies.*Black Pullet: +50% Dark damage to enemies, -50% Holy damage to enemies.*Eau: +50% Ice damage to enemies, -50% Fire damage to enemies.*Glace: +50% Water damage to enemies, -50% Thunder damage to enemies.*Foudre: +50% Thunder damage to enemies, -50% Water damage to enemies.*Tengu Feather: +20 Speed > +10 Speed.*Rabite's Foot: +50 Speed > +20 Speed.*Fury Ring: +15 Speed > +5 Speed. =============================================== SYSTEM===============================================*Save Point added to base in Tengu Village.*Gap while Reisen is in the party at Youkai Mountain to Tengu Village removed.*Many skill shops were updated in Tengu Village.Of note, Nitori's Stock needs testing in this version, since I don't know if the way I coded them will give her the proper Stock during battle or not with and without specific abilities/equipment. Any bugs related to Nitori's Stock command, please let me know! Same with Youmu's Stance abilities (which I still need to update her Manussya Stance abilities, I don't know what they should do...)In addition, End of Gensokyo's maps are 100% done, and I'm working on the Hakurei Shrine Forest dungeon (2/5 maps done. 2 of the maps are going to be super easy, so it should be done within the next couple days). After that is The Void (which is gonna be hell to do), and Heart of Pandora (which I still don't know what to do with the tileset), and that's it for the mapping! All that'll be left are the eventing and testing of bosses and enemies, and the game should be done!
And a sneak preview of what's in The Void!Spoiler, click to toggle visibiltyShrine Zone:Forest Zone: Castle Zone:Note that these aren't all of the zones. Shrine and Forest are 100% done, Castle has 3 more maps to do, and the Ruins/Village/Lake/Final Floors are not even begun yet. Trying my darndest to get through the rest of these maps so that the game can be put to rest once and for all...would be great, wouldn't it? Then the updates on this thread can finally end after so long...With that, have the current update on what's being changed!=============================================== CHARACTERS===============================================*Momiji: *Barrier/Shield Wall: Now gives half of Momiji's default PBlock/MBlock instead of all of it. *Nitori: *Armor Bless: Duration of all statuses now set to 10 turns instead of 15. *Youmu: *Disappearing Elegance: Inflicts 777 base physical damage and Disable: 10 to all enemies. 57 MP. *Dharma of Gumonji: Replaces Wicked Soul from Devaloka Stance. Doubles Counter activation rate at the cost of 25 MP. *Phosphoric Slash: Inflicts 800 base Ghost-attribute physical damage and Provoke to one enemy. 48 MP. *Insightful Sword: Reverted to original version (grants Counter to Youmu). No longer paralyzes Youmu during the duration of the Counter, and Counter's duration is now set to 60 turns instead of 20. *Reflection Slash: Grants 10% chance per turn to give Youmu Reflect status for 30 turns. Now costs 48 MP instead of 32 MP. *Komachi: *Spirits of the Firm, Earthbound Souls, Spirit Amulet, Bondage Soul, Lazy Wandering Spirit, and Hatred Sign now deals 165 damage at level 1, up to 705 damage at max level. Requiem Fog, The Endless Way, and Confines of Avici now deals 250 damage at level 1, up to 1375 damage at max level. All skills are reduced from 100% to 90%. *Welcomingt Trial: Now gains +200 damage per level up, up to 2300 power at max level. *Spirits of the Firm: Now deals Poison-elemental damage. *Earthbound Souls/Spirit Amulet/Bondage Soul/Lazy Wandering Spirit/Hatred Sign: Now deals Dark-elemental damage. *Requiem Fog: Now deals Water-elemental damage.*Yuuka: *Envenom: Now deals Poison-elemental magic damage on all levels. *Level 1: 400 base power. 6 MP > 14 MP. *Level 2: 800 base power. 12 MP > 32 MP. *Level 3: 1200 base power. 18 MP > 54 MP. *Level 4: 1600 base power. 24 MP > 70 MP. =============================================== ITEMS/EQUIPMENT===============================================*Hero's Shield: Now 25% PBlock/MBlock instead of 50%.*Komachi's Trial Scrolls costs changed, now increasing +5000 yen for each level, up to 45,000 yen at max level.=============================================== MAPS===============================================*Ancient City has been completely revamped, thanks to LockeZ! May need testing to make sure events and the like work properly.*Human Village is in the process of being revamped. Just need to fix up some tile issues on the destroyed version, then port over all of the events and make sure they work properly. This means that a lot of old stuff from the previous Human Village will be dumped (still in the game, but inaccessible) such as the South Human Village being merged with the North Human Village.
Quick update patch since the equipment that increased/decreased enemy resists were buggy.http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
would it be possible to mark scrolls in store or at least in inventory so you know if you need them or not?Also automatic combat AI-wise can you make it so that an obvious bad tactic can be disabled once it is obvious that it is the wrong tactic? it could be just for one battle since that seems simple to do or permanent though that seems like it would be more complicated.For example: Nitori douches a frog. frog is healed instead of damaged... Nitori goes "D'OH!" and should choose another tactic for that opponent or type of opponent.
*There's no nice way of doing that with scrolls sadly. I am thinking of adding a key item that automatically checks for all scrolls in the player's inventory (meaning that it'll do a lot of "Cannot use this messages" if you have a bunch of scrolls that fall into that), so that'll help with using them faster, but I have no way of really showing which ones you need.*Never use Auto combat. That's a default 2k3 thing that cannot be toggled whatsoever. The only reason I leave that menu around at all is so the player can go back to it and sit there to take a break or something.
i forgot where to find youmu. i just went through all the ice caves and got told to get bent till i have her in my party. Where is she?
I'm assuming you're at Winter Forest, right? You have to go through there to the other side to get to Hakugyokurou. If you already have her, she should be in your HRCS.
i just went through the winter forest. defeated the guardian and tried to enter Hakugyokurou. She is not in the HRCS. I have not encountered her in the story so far. (also what is with the frog/frozen frog? they are tougher to beat than the guardians, yuku, and almost as hard as lily white was. they are eating an awful lot of resurrection, healing and magic point items.)Also most save points do not allow the use of the HRCS thing. i have to go to Entai or the end of the winter forest. haven't checked misty lake and the mansion yet. The one in the human village does not eve allow it.
Wait...did you already finish Youkai Mountain?? I'd assume that you already fully finished that dungeon. Because...if you already finished that dungeon, then Winter Forest > Hakugyokurou is where you're supposed to go next in the story as she's right at the entrance of Hakugyokurou. And since you already beat Ice Behemoth, she's SUPPOSED to be there now...The Human Village one is just a tutorial one. You CAN use HRCS on the world map, mind you. Youkai Mountain is special during that event for a specific reason.
i completed the toad cave part. i did enough of the other part to get the party back together after it split up. i have not done the part with the kappa caves which i thought came later. i must have missed a trigger for the part i am missing. so back to youkai mountain then?
Well, you went to the village to regroup right? Because after that, you go to Winter Forest, then beat Ice Behemoth, then go to Hakugyokurou and then Youmu's the next one there. She appears exactly AFTER you've beaten Ice Behemoth too.
the tengu gave the party a building to regroup in. (One of the party characters; -Reimu i think it was) mentioned Youmu and going to Hakugyokurou next so i headed there. i have beaten the ice behemoth but could not get in the door at Hakugyokurou.
i am going to go back to the tengu village and then try to find if there is something i have not completed in youkai mountain. if this fails is there a console command i can use to add youmu to the party?
There is not. It clearly should be letting you fight Youmu next. You sure you didn't already fight her and forgot about it??
nope. so there is fighting involved. ...if i find her No luck. I am going to start a new game in a different save slot.
i have ran through the game again from the start. I am where youmu should have been as described in previous posts. Again she has not appeared and i cannot proceed with the game. I think someone else needs to run through the game and verify whether the Youmu encounter is broken.