B. Jenet is by Fervicante and Kim Kaphwan is by Warusaki.I was using B. Jenet's Harrier Bee when Kim did his Heavenly Phoenix Kick from behind.It connected but it also caused B. Jenet to return to her standing animation while in the air. She then acted as if she was on the ground as all of her ground moves were usable in the air.What character caused this bug? And how do I fix it?
Sound's like Jenet's problem and it's because she didn't properly get her statetype set to A when she was in that state. She should be set to A at the same time her velocity is set to enter the air.
I'm not seeing any statetypes in this part of her cns file.Quote;---------------------------------------------------------------------------; Harrier Bee[Statedef 1400]type = Amovetype= Iphysics = Njuggle = 8poweradd= 100ctrl = 0sprpriority = 2[State 1400, 1]type = varsettrigger1 = time = 0var(2) = ifelse(command = "a", 0, 1)[State 1400, 1]type = varsettrigger1 = time = 0var(3) = 0[State 1400, 2]type = ChangeAnimtrigger1 = time = 0value = 1400+var(2)*5[State 1400, 3]type = PlaySndtrigger1 = animelem = 1value = S1400,0channel = 0[State 1400, 4]type = PlaySndtrigger1 = animelem = 1value = S1400,1[State 1400, 5]type = VelSettriggerall = !var(2)trigger1 = time = 0x = 2y = -5[State 1400, 6]type = Veladdtriggerall = !var(2)trigger1 = time >= 0y = .45[State 1400, 7]type = VelSettriggerall = var(2)trigger1 = time = 0x = 4.5y = 3.5[State 1400, 8]type = Explodtriggerall = !var(2)trigger1 = time = 6anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1400, 9]type = Explodtriggerall = var(2)trigger1 = time = 0anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1400, 10]type = Changestatetrigger1 = Vel Y > 0trigger1 = Pos Y >= 0value = 1210ctrl = 0; Harrier Bee - Kick 1[Statedef 1410]type = Amovetype= Aphysics = Nanim = 1410juggle = 8poweradd= 0ctrl = 0sprpriority = 2[State 1410, 1]type = PlaySndtrigger1 = animelem = 2value = S1400,2channel = 1[State 1410, 2]type = VelSettrigger1 = time = 0x = 1.2y = .8[State 1410, 3]type = VelSettriggerall = !var(2)trigger1 = animelemtime(6) >= 0x = 2[State 1410, 4]type = VelSettriggerall = var(2)trigger1 = animelemtime(6) = 0x = 4[State 1410, 5]type = Veladdtrigger1 = animelemtime(6) >= 0y = .45[State 1410, 6]type = Explodtrigger1 = time = 0anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1410, 7]type = HitDeftrigger1 = time = 0attr = A, SAdamage = 40,10hitflag = MAFguardflag = MApriority = 4pausetime = 8,8sparkno = s8010guard.sparkno = s8040sparkxy = -10,-63hitsound = s201,7guardsound = s120,1animtype = Heavyground.type = Highground.slidetime = 15ground.hittime = 18ground.velocity = -4air.velocity = -3.5,-5.5air.fall = 1id = 1410[State 1410, 8]type = VarSettriggerall = time > 0trigger1 = command = "a" || command = "b"var(3) = 1ignorehitpause = 1[State 3000, 9]type = Assertspecialtriggerall = numtarget(1310) = 1trigger1 = time >= 0flag = nojugglecheck[State 1410, 10]type = Changestatetriggerall = var(3)trigger1 = animelemtime(4) = 0value = 1415ctrl = 0[State 1410, 11]type = Changestatetrigger1 = Vel Y > 0trigger1 = Pos Y >= 0value = 1210ctrl = 0; Harrier Bee - Kick 2[Statedef 1415]type = Amovetype= Aphysics = Nanim = 1415juggle = 8poweradd= 0ctrl = 0sprpriority = 2[State 1415, 1]type = PlaySndtrigger1 = animelem = 1value = S1400,2channel = 1[State 1415, 2]type = VelSettrigger1 = time = 0x = 1.2y = .8[State 1415, 3]type = VelSettriggerall = !var(2)trigger1 = animelemtime(5) >= 0x = 2[State 1415, 4]type = VelSettriggerall = var(2)trigger1 = animelemtime(5) = 0x = 4[State 1415, 5]type = Veladdtrigger1 = animelemtime(5) >= 0y = .45[State 1415, 6]type = Explodtrigger1 = time = 0anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1415, 7]type = HitDeftrigger1 = time = 0attr = A, SAdamage = 40,10hitflag = MAFguardflag = MApriority = 4pausetime = 8,8sparkno = s8010guard.sparkno = s8040sparkxy = -10,-60hitsound = s201,7guardsound = s120,1animtype = Heavyground.type = Highground.slidetime = 15ground.hittime = 18ground.velocity = -2,-5guard.velocity = -5air.velocity = -2,-5fall = 1air.fall = 1id = 1415[State 1415, 8]type = varsettrigger1 = time = 0var(3) = 0[State 1415, 9]type = Varsettriggerall = time > 0trigger1 = command = "a" || command = "b"var(3) = 1ignorehitpause = 1[State 1415, 10]type = Assertspecialtriggerall = numtarget(1310) = 1 || numtarget(1410) = 1trigger1 = time >= 0flag = nojugglecheck[State 1415, 11]type = Changestatetriggerall = var(3) = 1trigger1 = animelemtime(3) = 0value = 1420ctrl = 0[State 1415, 12]type = Changestatetrigger1 = Vel Y > 0trigger1 = Pos Y >= 0value = 1210ctrl = 0; Harrier Bee - Kick 3[Statedef 1420]type = Amovetype= Aphysics = Nanim = 1410juggle = 8poweradd= 0ctrl = 0sprpriority = 2[State 1420, 1]type = PlaySndtrigger1 = animelem = 2value = S1400,2channel = 1[State 1420, 2]type = VelSettrigger1 = time = 0x = 1.2y = .8[State 1420, 3]type = VelSettriggerall = !var(2)trigger1 = animelemtime(6) >= 0x = 2[State 1420, 4]type = VelSettriggerall = var(2)trigger1 = animelemtime(6) = 0x = 4[State 1420, 5]type = Veladdtrigger1 = animelemtime(6) >= 0y = .45[State 1420, 6]type = Explodtrigger1 = time = 0anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1420, 7]type = Assertspecialtriggerall = numtarget(1310) = 1 || numtarget(1410) = 1 || numtarget(1415) = 1trigger1 = time >= 0flag = nojugglecheck[State 1420, 8]type = HitDeftrigger1 = time = 0attr = A, SAdamage = 40,10hitflag = MAFguardflag = MApriority = 4pausetime = 8,8sparkno = s8010guard.sparkno = s8040sparkxy = -10,-63hitsound = s201,7guardsound = s120,1animtype = Heavyground.type = Highground.slidetime = 15ground.hittime = 18ground.velocity = -2,-5guard.velocity = -5air.velocity = -2,-5fall = 1air.fall = 1id = 1420[State 1420, 9]type = varsettrigger1 = time = 0var(3) = 0[State 1420, 10]type = Varsettriggerall = time > 0trigger1 = command = "a" || command = "b"var(3) = 1ignorehitpause = 1[State 1420, 11]type = Changestatetriggerall = var(3) = 1trigger1 = animelemtime(4) = 0value = 1425ctrl = 0[State 1420, 12]type = Changestatetrigger1 = Vel Y > 0trigger1 = Pos Y >= 0value = 1210ctrl = 0; Harrier Bee - Kick 4[Statedef 1425]type = Amovetype= Aphysics = Nanim = 1420juggle = 8poweradd= 0ctrl = 0sprpriority = 2[State 1425, 1]type = PlaySndtrigger1 = animelem = 2value = S1400,2channel = 1[State 1425, 2]type = VelSettrigger1 = time = 0x = 3y = -7.5[State 1425, 3]type = VelSettrigger1 = animelemtime(7) = 0x = .7[State 1425, 4]type = Veladdtrigger1 = time >= 0y = .35[State 1425, 5]type = Explodtrigger1 = time = 0anim = 1425ID = 1425pos = -6,-95postype = p1facing = 1bindtime = 1vel = -1,-1accel = 0,0removetime = 38scale = 1,1sprpriority = 3ownpal = 1removeongethit = 0[State 1425, 6]type = Assertspecialtriggerall = numtarget(1310) = 1 || numtarget(1410) = 1 || numtarget(1415) = 1 || numtarget(1420) = 1trigger1 = time >= 0flag = nojugglecheck[State 1425, 7]type = HitDeftrigger1 = time = 0attr = A, SAdamage = 40,10hitflag = MAFguardflag = MApriority = 4pausetime = 8,8sparkno = s8010guard.sparkno = s8040sparkxy = -10,-63hitsound = s201,9guardsound = s120,1animtype = Heavyground.type = Highground.slidetime = 15ground.hittime = 18ground.velocity = -4,-6.5guard.velocity = -5air.velocity = -4,-6.5fall = 1air.fall = 1[State 1425, 8]type = Changestatetrigger1 = Vel Y > 0trigger1 = Pos Y >= 0value = 1210ctrl = 0It's featured in her other moves. Do I have to add the same thing or something different?