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Character in Fighter Factory Classic is not transparent when I test him out. (Read 3947 times)

Started by RevampedSpider, March 23, 2018, 12:50:56 am
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Character in Fighter Factory Classic is not transparent when I test him out.
#1  March 23, 2018, 12:50:56 am
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    • USA
I am making a character in Fighter Factory Classic and I have his sprites in, but when I test him out his background is showing, how do I fix this?
Re: Character in Fighter Factory Classic is not transparent when I test him out.
#2  March 23, 2018, 01:40:47 am
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    • Brazil
learn about palettes
Re: Character in Fighter Factory Classic is not transparent when I test him out.
#3  March 23, 2018, 02:29:34 am
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    • USA
I know about palettes, wiseguy. I have them set up as they should be. I just want to know why my character isn't transparent when I'm testing him but he is when I view his animations.
Re: Character in Fighter Factory Classic is not transparent when I test him out.
#4  March 23, 2018, 05:50:47 pm
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    • USA
It could be a number of things honestly. One thing I'd tell you is to look for is Fighter Factory Studio when it comes out in a couple weeks.
Fighter Factory 3 is out, but using for 2 weeks doesn't seem like the best thing to worry about right now. Why are you using FFC instead of FF3?

I imagine you're making a winmugen char. FF3 can auto switch to which ever palette is defined for each image. So your default palette may not be "attached" to the palette for those animations.
Make sure your first sprite uses palette 1,1 and your first palette is 1,1. Most winmugen chars have sprite 9000,0 as the very first sprite.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Character in Fighter Factory Classic is not transparent when I test him out.
#5  March 23, 2018, 11:31:36 pm
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    • USA
I'm using Fighter Factory Classic because FF3 has an error that I forgot how to fix.

Here's the error:
Error message:
Error in Travis.cmd
Error loading chars/ff3_0/ff3_0.def
Error loading p1