Sorry for the sort of necro bump. Just got to it now
At first, I put an explod in the -2 state like this:
[statedef -2]
[State 0, explod]
type = Explod
triggerall = teamside = 1
trigger1 = 1
anim = 6700
ID=6701
pos=23,210
postype=left ;p2,front,back,left,right
facing=1
vfacing=1
bindtime=999
vel=0,0
accel=0,0
random=0,0
removetime=1
supermovetime = 9999
pausemovetime = 9999
scale = 1,1
sprpriority = 6
ontop = 1
shadow = 0,0,0
I tried the second method first. Like I said, it blinks whenever other explods are in use. So it looks buggy.
The first method was going well, until such a time came that my character calls out another explod... and a damn carbon copy of the meter stayed in one spot, while another continued to follow the screen.
Since both didnt work, I tried using a helper instead, with:
;-------------------------------------------------------------------
[statedef 6700]
movetype = I
physics = U
[State 0, explod]
type = Explod
triggerall = teamside = 1
trigger1 = 1
anim = 6700
ID=6701
pos=23,210
postype=left ;p2,front,back,left,right
facing=1
vfacing=1
bindtime=999
vel=0,0
accel=0,0
random=0,0
removetime=1
supermovetime = 9999
pausemovetime = 9999
scale = 1,1
sprpriority = 6
ontop = 1
shadow = 0,0,0
;-----------------------
[statedef -2]
[State 0, Helper]
type = Helper
trigger1 = 1
helpertype = normal ;player
name = "CardBar"
ID = 6701
stateno = 6700
pos =10,150
postype = left
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 999
pausemovetime = 999
size.xscale = 1
size.yscale = 1
Aside from the shadow above the bar, it also nulls other helpers. I'm guessing Im effed up here.
And yes, I tried destroyself, but it does the same blinking thing.