Hello folks it's me again here with a stand alone edit to Gui0007's MKII MUGEN game that I wanted to share with you all.If the AI is very hard for you.....you can lower the difficulty setting from the options menu.Version 1.0 - Based On Gui0007's Version 3.01. New AI.2. Changed position of Leandro's lifebars & character wins messages.3. Edited some hit collison boxes for all characters.4. New snd (voices) for Jax, Kitana, Jade, Johnny Cage, Raiden, Shang Tsung and Sub-Zero.5. Fixed the blood colors for Reptile & Noob Saibot.6. Defeated character portraits now show in battleplan.7. Dial-a-combos for Liu Kang, Kung Lao, Johnny Cage, Shang Tsung, Kitana, Jax, Mileena, & Jade now have the same hit sounds & velocities just like their MK3-MKT counterpart.8. Reptile's ending fixed.9. AI will use dial-a-combo if the difficulty is set on level 3 & above.10. Added watch mode for those that like to watch AI vs AI battles.11. Added MKSM boss theme for the final battle against Shao Kahn.12. While playing on Hard 8 the difficulty will be at 75% for the first two matches then it's 87% for the next two matches then it's 100% for the rest of arcade mode. This is the AI difficulty ramp I use for arcade mode in general.13. Fixed two of Shang Tsung's fatalities. No major problem with it though just the background not turning black like it suppose to.14. Shang Tsung's extra fatality now only makes the enemy inflate & explode just like the original MKII.15. Fixed finish him/her bug. You will no longer see the enemy still trying to attack you after Shao Kahn says finish him/her.16. Disabled most of the rapid white screen flashes in most finishers. Sorry I'm not trying to suffer a seizure while watching fatalites. No I don't suffer from seizures & I don't want to start now either. I also have a girlfriend that suffers from seizures & she likes this MUGEN too even though she don't play it. So I had to do what I have to do & plus those flashes makes my eyes hurt from time to time. Borg & everybody else should really consider adding less screen flashes in finishers in the near future. In my opinion it's unnecessary to have those rapid white screen flashes in fatalities anyway. I'm not a fan of that ok!17. During single mode AI vs AI battles the difficulty percentage will now show above the lifebar.18. Fixed sound for the first hit of Scorpion & Human Smoke's punch dial-a-combo.19. Fix the throw damage for Kung Lao, Johnny Cage & Shang Tsung. It kinda now resembles the original MKII version.20. Changed every character liedown.time to 20.21. Jax now recovers slower from his ground energy wave.22. Sub-Zero now recovers a bit faster from his ice dash.23. Fixed corner pushback bug for Kintaro's dial-a-combo when the first hit is guarded by the enemy.24. Fixed the hit collison box for Kung Lao's vaccum spinner fatality. He won't miss it anymore no matter how far the enemy is.25. Fixed the secret character question mark image.26. Replaced the dragon symbol image with a red question mark image in the battleplan.27. Game Over screen changed.Annoying bugs that needs to be addressed:1. Any fatality involving the enemy being in a frozen dizzy animation be misaligned on almost all characters except for Baraka, Raiden, Sub-Zero, & Johnny Cage. Sorry I can't explain this too well. To get a better understanding of the bug that I'm trying to describe play as Sub-Zero & do his ice grenade fatality & you'll see the bug on the enemy before he or she explodes.2. If the enemy touches Sub-Zero's ice puddle very late he or she will end up slipping on a invisible ice puddle. Note: This bug has not been fixed since season one.3. If Reptile gets hit shortly after he succeeds with the first half of his running serpent the enemy will be stuck in their fighting stance animation until he or she gets hit out of it. Example: Reptile gets knocked to the ground Sub-Zero runs up close to him & does his ground freeze while Reptile's getting up. Reptile jumps & lands behind Sub-Zero. He then does his running serpent & catches Sub-Zero from behind while Sub-Zero's back is still turned. Reptile goes through Sub-Zero & gets caught by his ice puddle. Sub-Zero's now stuck in his fighting stance animation unable to move or attack. Note: This is yet another bug that hasn't been fixed since season one either.4. Kintaro's stomp fatality not always landing on enemy, he'll instead go through the floor. Note: Sorry I don't know how to fix this bug whatsoever.Note: No MKII HornBuckle in my edited version. I'm not planning to do an AI patch for him either. He's a good character overall but broken as hell. He sometimes gets me confused with Liu Kang due to the simple fact that he's a palette swapped character. Also what's up with him having SFIV Ryu's voice over!? Nothing wrong with the voice over but does it have to be from a street fighter character. In my opinion MKP characters with voice overs from street fighter characters are a NO NO. They don't fit well together!5/23/17 Update:Version 2.0 - Based On Gui0007's Version 3.1/4.01. Added The Pit II Other Side stage for Hornbuckle's Fight in the stages folder. (No MKII HornBuckle in my edited version but you can still add him to the roster if you like from Gui0007's version.)2. Hornbuckle and Blaze removed from the regular The Pit II.3. New Sub-Zero's Deep Freeze states for Baraka and Raiden.4. New The Pit II sounds for Rain and Baraka.5. Revised Palettes for Rain.6. Position of the wins messages fixed.7. Added Double Flawless message.8. Added MKII victory message after you defeat Shao Kahn.9. Fixed the frames of Liu Kang's split in half animation. (Looked very weird during Noob Saibot's Clone Fatality.)10. Updated the AI for all characters.11. AI main system in the common1.cns is updated.12. Removed the easy Brutality input. (No more pressing High Punch rapidly.)13. Added MKII Dan Forden Frosty image.Note: My Edited Cns For MKP 4.1 Season 2.5 has also been updated as well.6/1/17 Update:Version 2.1 - Based On Gui0007's Version 4.11. Added alternative sound (.snd) for Reptile, the one he uses from MKP S2.5.2. Added Goro's Lair Ruins by Osiris & Secret of Secrets by Krookodile Belmonth.3. Updated the AI for Kintaro, Reptile, Shao Kahn, Shang Tsung & Sub-Zero.4. Added easy command for Sub-Zero's Ice Grenade fatality, just press down 4 times at the required distance.5. Added easy command for Sub-Zero's Hara Kiri, just press low punch (the A button) 4 times.6. Fixed a sound bug which happens during Shao Kahn's death animation shortly after he's hit by Kitana's fan projectile.7. Fixed the win total position for the endurance mode results screen.6/19/17 Update:Version 3.0 - Based On Gui0007's Version 5.01. New character select screen. Ermac, Rain, Kintaro, & Shao Kahn still remain hidden in the select screen.* To play as Ermac, press down on Mileena* To play as Rain, press down on Baraka* To play as Kintaro, press down on Scorpion* To play as Shao Kahn, press down on Raiden* To choose random character, press down on Noob Saibot.2. Fixed the frames of Johnny Cage's split in half animation. (It had the same problem during Noob Saibot's Clone Fatality.)3. Updated the AI for all characters.4. New and improved Intros for the characters by AkuShadow. For details read "Aku's Intros Read Me" file.5. Fixed the misaligned frozen dizzy animation for all the male ninjas during certain fatalites. (Play as Sub-Zero & do his ice grenade fatality & you'll see the bug fix on the enemy male ninjas.)6. Added The Blue Portal by Le@N & Velaskez.7. Fixed the position for the Flawless Victory & Double Flawless message.8. AI main system in the common1.cns is updated.9. Fixed the position of the rope to Scorpion & Smoke's spear when enemy gets caught & hurled by it.10. Fixed the position of Reptile's Acid Spit projectile.11. Fixed the color palette selection bug for Baraka, Liu Kang, & Reptile. Saving their sprites under MUGEN 1.0 or 1.1 format on FF3 will cause the MUGEN character to be stuck in their default color palette when you select them in the game.Note: No MKII Flame in my edited version. I'm not planning to do an AI patch for him either.....unless he has more color palettes then I'll probably consider it. I'm not a fan of MUGEN characters that have only one color palette, mirror matches tend to get confusing at times.....same issue with MKII HornBuckle as well. Also too many palette swapped characters in this game lol. One more thing I only kept the stages I wanted in my edited version, so now there's only 19 stages & 2 hidden ones.Certain stuff that needs to be addressed:1. Most of the MKP characters don't have their finishing move commands updated.2. Most of them still don't even have their Kombos.st fixed to MKP Season 2.5 engine. How do I know? Well the dial-a-combos ain't suppose to push you back in the corner unless it ends with a uppercut animation & you'll stay in that uppercut animation for a few seconds. Also it doesn't have the hit sounds from MK3-MKT, the far pushback feature when the dial-a-combo's guarded by the enemy & the button input for it is slow. The dial-a-combos themselves look slow when hitting as well. Borg117 has the Kombos.st file fixed for all of his standard characters however some of the creators out there neglect to fix the Kombos.st for their characters that are converted to work with MKP Season 2.5. Neglecting to fix the Kombos.st file for most of the characters makes Borg's features from his fixed MKP Season 2.5 useless since some creators are lazy to fully convert the characters 100% or just don't know how to.3. Most of them don't have the new jump sound code which is located in the 1.cns file under [Statedef -2].4. Most of them still don't have the faster uppercut recovery & can't land a kick dial-a-combo while the enemy is getting up from the floor like the fully coverted characters do.Final Note: Real talk these problems should be fixed by their rightful coders & I know I ain't the only one that feel this way!Future Updates:1. New and improved intros for Jade, Rain, Ermac, Kintaro & Shao Kahn by AkuShadow.2. Hopefully more bug fixes.Note: My Edited Cns For MKP 4.1 Season 2.5 has also been updated once again.Download it here:https://onedrive.live.com/?id=C64ED8D6FA2ED5A9%21415&cid=C64ED8D6FA2ED5A9Note: The download link will take you to my folder that contains the full game patch & my edited cns files that can be used for MKP 4.1 Season 2.5 Borg's fixed in general.One more thing the link to my archive also contains a moleboxed version of my edit. No real reason why I have a moleboxed version of my update, I added it as a back up & if anybody just wants to play it. The title of the folder has V3.0 labeled aka version 3.0 that's the moleboxed version.Enjoy this awesome edited game folks.........comments & feedback are always welcome. Credits and Special Thanks:borg117, for the new MKP stuffJuano16, BlackJack and Reignman, for the original MKII MUGEN ProjectRessurecta, for the original ScreenpackInterloko, for the great work with the OpeningLe@N/LEAN MK, for the excellent job with the stages and the chars sound ripsEddieMattos, for the chars bio picsLeandro, for the awesome work with the Lifebars, his updated Sub-Zero, & the BattlePlanAlessandro Draiona, for the help in Gui0007's 3.1 versionJermaine Kidd, for the converting MKII charsIceCold Assassin, for the MKII Male Ninjas & the high res MKII Dan Forden Toasty & Frosty sprites & the 3.1 updates for Gui0007's versionGui0007 for adding the new MKP S2.5 stuff removing the Juano or the old MKP stuffHuge fixes & edits by ShinSmoke (me of course) for Gui0007's 3.0 & 4.0 versionsMaxi/GLAM, for your good additions in your editAkuShadow, for the EPIC job with the new intros!All the custom stages creatorsAnd of course Ed Boon, John Tobias, John Vogel and Dan "Toasty" Forden for creating Mortal Kombat!MORTAL KOMBAT II © 1992,93 MIDWAY MANUFACTURING. Developed by Midway Games/NetherRealm Studios.All other trademarks and copyrights are the property of their respective owners. All rights reserved.MORTAL KOMBAT, THE DRAGON LOGO, and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.