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Z2 style Neko Majin Z & Arale Norimaki (Read 250648 times)

Started by Alpha Proto, June 12, 2017, 04:25:41 am
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Re: Z2 style Neko Majin Z & Arale Norimaki
#61  April 26, 2018, 07:05:19 am
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There is so much bounce and life in your animation :D
Formerly LunchPolice aka Quack
Re: Z2 style Neko Majin Z & Arale Norimaki
#62  April 26, 2018, 07:15:02 am
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There is so much bounce and life in your animation :D
Thank you! It's all because of this post.
Alpha Proto - why are you afraid of movement?
The tail animation doesn't really work for me, but I just had time to make this quick edit:
Pls take a look what I did - as a rule of thumb, when he goes down and his knees push outwards his hip also need to actually move down

-->
After that I been facing my fear of movement.
Really pushing the stretch, and squish properties of my characters.
Last Edit: April 26, 2018, 07:24:42 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#63  April 26, 2018, 08:19:12 am
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Those animations are so damn smooth.
Re: Z2 style Neko Majin Z & Arale Norimaki
#64  April 26, 2018, 10:18:46 pm
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This char is going nuts!,in the cool sence of course
cause im following you
im following twice
and im seeing this beautiful creation
with my two eyes

What can i say...im just good giving support.
Re: Z2 style Neko Majin Z & Arale Norimaki
#65  April 26, 2018, 11:30:23 pm
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I really like this :)
Re: Z2 style Neko Majin Z & Arale Norimaki
#66  April 27, 2018, 12:29:36 pm
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Those animations are so damn smooth.
I am trying my best not to over do it. I am going to add another bounce at the end of Neko settling into place.
My favorite knock downs are Street Fighter III: Third Strike Makoto, and Darkstalkers Felicia.
This is not as extreme as Makoto's animation, but a bit more than Felicia.
This char is going nuts!,in the cool sence of course
cause im following you
im following twice
and im seeing this beautiful creation
with my two eyes

Thank you for following me twice. Remember to like and subscribe! ;)
Until now most of the animations I have done have been for movements. I tried my best to add a sense of character to them all, but it was difficult.
I have been waiting for these animations. There are a lot of fun possibilities to give the character a lot of expression.

I really like this :)
Thank you!
I hope this character isn't just fun to play, but fun to beat up.
Re: Z2 style Neko Majin Z & Arale Norimaki
#67  April 27, 2018, 02:24:17 pm
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Yo Alpha, have you joined the HDBZ discord yet? You should really get in there so the team can talk with you more. We really love what you're pumping out now ^_^
Re: Z2 style Neko Majin Z & Arale Norimaki
#68  April 28, 2018, 06:19:03 am
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Re: Z2 style Neko Majin Z & Arale Norimaki
#69  April 28, 2018, 06:58:52 am
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Do you have to create a Discord account? I forgot but I think you have to do that first....maybe
Re: Z2 style Neko Majin Z & Arale Norimaki
#70  April 28, 2018, 10:51:11 am
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You do, you join rooms by accepting invites
Re: Z2 style Neko Majin Z & Arale Norimaki
#71  April 28, 2018, 04:06:20 pm
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Man this is so neat ! What are you drawing with ?? You are getting better and better keep it up !
Re: Z2 style Neko Majin Z & Arale Norimaki
#72  April 28, 2018, 05:27:21 pm
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Re: Z2 style Neko Majin Z & Arale Norimaki
#73  May 07, 2018, 04:46:12 pm
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Sorry for making you go back to an already finished sprite.
But the tails movement in the stance are not really working for me. It makes this awkward jump, when it loops.
[img width=600
Keep it real, keep it original
Re: Z2 style Neko Majin Z & Arale Norimaki
#74  May 07, 2018, 05:01:24 pm
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I was using the same Felicia tail animation from before, and it did not have the correct amount of frames to loop smooth with the crouching animation.
I will have to animate the tail myself to have it's animation loop smoothly.
Thank you for reminding me.  :)

Sorry for the lack of animation updates. I just back from Kamehacon. Getting ready for that took a lot of my focus. So I should get an animation done this week.
I was disappointed the game room at the con did not have Hyper Dragon Ball Z playing. I will have to see if they can do anything about that next year.
Last Edit: May 07, 2018, 05:04:48 pm by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#75  May 14, 2018, 10:41:10 am
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I got the fall animation done. Here is the video of me cleaning that animation up. Lots of talking and music so you may want to double speed the video, and mute the audio. Skip around the timeline, or whatever.

I'm posting less completed gifs, because I heard people might make their own Neko Majin Z from my sprites before the character is done.
So I will post unfinished works in progress here to make sure Neko Majin Z doesn't get swiped away from me.

The basic attacks are coming up, really soon.
If you have any ideas post them in the thread. That would be the best way for me to keep track of them.
Last Edit: May 14, 2018, 10:56:14 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#76  May 14, 2018, 01:30:40 pm
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Good idea, because then scalpers really do have to work to make the fighter. You're making good progress so far.
Re: Z2 style Neko Majin Z & Arale Norimaki
#77  June 14, 2018, 01:47:05 am
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Wow, no posts for 4 weeks. That is a while.
Here is Neko Majin Z reacting to getting hit with an uppercut.


Next I will work on his dizzy animation. I am still trying to deciding on what that will look like.
Re: Z2 style Neko Majin Z & Arale Norimaki
#78  June 14, 2018, 01:55:43 am
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Have him confused, dazed, and chasing his tail!
Re: Z2 style Neko Majin Z & Arale Norimaki
#79  June 14, 2018, 02:37:34 am
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Isn't chasing his tail too much motion for a dizzy animation?
Those animations are traditionally stationary.
Re: Z2 style Neko Majin Z & Arale Norimaki
#80  June 14, 2018, 02:57:32 am
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Maybe have him standing up holding his head with one hand dazed lookin' and kinda wobbling back and forward in place.