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Team Sonic Fighters (Read 32533 times)

Started by GeorgeMP, October 05, 2019, 10:02:58 pm
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Team Sonic Fighters
#1  October 05, 2019, 10:02:58 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
I've been busy working on my secret project for quite a while now, so it's about time I unveil it.
So, I present to you...



An MvC style MUGEN Sonic fangame. It features everything you've come to know and love about the MvC series, and more!
The game features tag team gameplay, complete with assists and snap-backs.

The combo system works as follows:
Spoiler, click to toggle visibilty

Controls:
Press to Super Jump.
Press to tag in your other character.
Press ///// to use assists.
Press to do a snap back, which costs 1 level of meter.


I'm aiming for a roster of 16 characters: not too big, not too small, if you know what I mean.


Here's a video:


I hope you like it!


Special thanks to President Devon for his awesome logo!
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Re: Team Sonic Fighters
#2  October 05, 2019, 10:03:41 pm
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    • USA
Sorry about the accidental post.
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Re: Team Sonic Fighters
#3  October 05, 2019, 10:31:39 pm
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Hmm... I like it so far! But a few suggestions based on the teaser video you showed us...

1. Pretty obvious to see (and I have no doubts you intend to fix this), the characters overlap the Hyper Bars.
2. The camera for that stage was a bit too awkward, being connected to the characters instead of moving with them naturally. It made following the fighting... harder, at least for me.

But other than that, good start!! Any teases for who we can expect on the roster? Aside from obvious picks like Tails and Knux?
Re: Team Sonic Fighters
#4  October 05, 2019, 11:37:06 pm
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  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#5  October 06, 2019, 12:20:25 am
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I always love to see new Sonic projects.
Hope the roster has a few oddball picks like Tikal or Jet - there's a huge library of characters to potentially surprise us with.

The stage is pretty creative, a tranquil boat ride at Green Hill... :)
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#6  October 06, 2019, 12:40:51 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Sonic
Playstyle: All-rounder with an emphasis on rushdown

Completion: 100%

Changes from the original:
Damage scaling added
Spikers are no longer techable
It is now much easier to super jump out of a launcher
Effects touched up
Tons of new sprites added, some existing sprites were edited or changed
Added Sonic Battle eye shading to all sprites that didn't have it
3 new win animations
Almost all normals edited
You can now dash cancel a spin dash while you charge it up
Foot Storm and transformations removed
New special moves: Sonic Somersault, Sonic Slide, and Sonic Dive
New hyper move: Sonic Rush
Fixed the Spin Buzzer hyper move

Palettes:

1: Default
2: Classic Sonic
3: Ashura
4: redhotsonic
5: Super Sonic
6: Hyper Sonic

Movelist:


Unique Normals:
Sliding Kick ( )
Does a lot of knockback.

Special Moves:
Spin Dash ( // to begin charging, // to release)
Sonic's signature move. Works great for combos.

Sonic Somersault ( //)
A simple multi-hit move. Not much more to say about it.

Sonic Slide (//, follow-up for Sonic Somersault)
Sonic slides towards his opponent, tripping him up if it hits. If used well, it will allow you to greatly extend your combos.

Sonic Dive ( //, air only)
Just another sky kick move, nothing to see here.

Hyper Moves:
Spin Buzzer ( x2, Level 1 hyper)
A powered-up Spin Dash. Works exactly as you'd expect.

Rising Dance ( x2, Level 1 hyper)
One of Sonic's win animations made into a hyper move. Knocks the opponent high up into the air on the last hit.

Sonic Rush ( x2, Level 3 hyper)
Sonic grabs the opponent. If he successfully grabs his opponent, Sonic does a flurry of attacks, ending with the Sonic Slide, and then jumps up to spike the opponent down to the ground.


Also,
I always love to see new Sonic projects.
Hope the roster has a few oddball picks like Tikal or Jet - there's a huge library of characters to potentially surprise us with.

The stage is pretty creative, a tranquil boat ride at Green Hill... :)
Let me tell you, there's going to be quite a few obscure characters in my game.
The stage is actually supposed to be a re-creation of Canyon Cruise, which was Tails' stage in Sonic the Fighters.
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Re: Team Sonic Fighters
#7  October 06, 2019, 12:42:15 am
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  • "My God, jelly donuts are so scary."
    • USA
Next char:
"Faker"
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Re: Team Sonic Fighters
#8  October 06, 2019, 06:21:47 am
  • *****
  • The story begins with who's gonna win
    • USA
You get leeway on double posting due to the curse your actions wrought, but the next one I see from you that is unnecessary as that one goes in the bin.

Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Team Sonic Fighters
#9  October 06, 2019, 08:27:57 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Just a thought, any chance you're looking for a custom announcer voice...? ;p
Oh, and I totally missed the stage being a recreation from Sonic the Fighters. Now that's a deep cut!
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#10  October 06, 2019, 08:29:52 am
  • **
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  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#11  October 06, 2019, 03:46:18 pm
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Here's Shadow's idle animation!
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Re: Team Sonic Fighters
#12  October 06, 2019, 07:22:36 pm
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
this website is stupid
Re: Team Sonic Fighters
#13  October 06, 2019, 07:47:55 pm
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  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#14  October 06, 2019, 11:39:17 pm
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    • tehwii@gmail.com
If you're gonna use other people's work, you should think to mention that when you post it.
Re: Team Sonic Fighters
#15  October 06, 2019, 11:50:13 pm
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  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#16  October 07, 2019, 04:20:40 am
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  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com


the yellow part, is not supposed to vanish like that, since that is part of his shoe, something I noticed after years of looking at sprites.
this website is stupid
Re: Team Sonic Fighters
#17  October 07, 2019, 04:47:07 am
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  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#18  October 07, 2019, 05:47:15 am
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    • neofiresonicmugen.webs.com
The fact that his body is static and doesn't look like its moving makes the idle look really bad.
How about we look at the real Shadow idle for an example

Notice how he looks like he's not a robot, and moves and his frames flow together and even his body parts move?
This is how an idle should look, not all jerky and weird like he's being electrocuted or something.
this website is stupid
Re: Team Sonic Fighters
#19  October 07, 2019, 05:47:49 am
  • ****
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  • "I hope you're ready for a beating!"
    • USA

  • Online
Hey man, I wanna say if you ever need a play tester/coder then I'd love to offer my services. I can try to help make sure your characters are polished as best as possible!

Your call though! I just think it's a cool project and I'd love to be of assistance. :)
Re: Team Sonic Fighters
#20  October 07, 2019, 05:00:08 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
The fact that his body is static and doesn't look like its moving makes the idle look really bad.
How about we look at the real Shadow idle for an example

Notice how he looks like he's not a robot, and moves and his frames flow together and even his body parts move?
This is how an idle should look, not all jerky and weird like he's being electrocuted or something.
I was going for something like Captain Falcon's idle animation from the Super smash bros series with the whole fist shake thing.

Hey man, I wanna say if you ever need a play tester/coder then I'd love to offer my services. I can try to help make sure your characters are polished as best as possible!

Your call though! I just think it's a cool project and I'd love to be of assistance. :)
Thanks for your offer, but I'll pretty much be going solo on this one. But I'll get back to you whenever I change my mind.
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Re: Team Sonic Fighters
#21  October 07, 2019, 08:31:02 pm
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
Captain Falcon however still doesn't look like a robot, and doesn't look stiff or jerky like that.
Move Shadow's body parts.
Notice how his quills, and his hands and ears actually look like they are doing something in the original animation.
this website is stupid
Re: Team Sonic Fighters
#22  October 07, 2019, 09:01:13 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Captain Falcon however still doesn't look like a robot, and doesn't look stiff or jerky like that.
Move Shadow's body parts.
Notice how his quills, and his hands and ears actually look like they are doing something in the original animation.
Do you mean I should just use this?
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Re: Team Sonic Fighters
#23  October 07, 2019, 10:21:58 pm
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
Captain Falcon however still doesn't look like a robot, and doesn't look stiff or jerky like that.
Move Shadow's body parts.
Notice how his quills, and his hands and ears actually look like they are doing something in the original animation.
Do you mean I should just use this?


What I believe they're saying is -- your version of the idle is a good start, but is too static. If you don't want to use the normal idle and instead want something unique, you need to make his animation more lively, instead of too stilted. In comparison to Sonic's idle stance, Sonic is much more lively. Whereas if you use Shadow's OG idle stance, it'll be more consistent.

The first thing a MUGEN player typically sees is the character's idle stance... so even if Shadow is high quality, a stiff and lifeless animation may reflect badly on your final product.
Re: Team Sonic Fighters
#24  October 08, 2019, 12:58:25 am
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I tried making it a little more fluid...
--
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#25  October 08, 2019, 01:21:22 am
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
I tried making it a little more fluid...
--


If I may offer my two cents -- I like that! But I think there can be a few more inbetween frames.

For example, when he reaches the top and bottom of his animation, he just... stops. I think it should be a more fluid movement, if I may. Akin to the idle animation but a bit slower to allow the shaky hand to appear more pronounced and give Shadow a more menacing look. If that makes sense.
Re: Team Sonic Fighters
#26  October 08, 2019, 02:52:50 am
  • ***
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  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
I tried making it a little more fluid...
--

Not sure if this is intended but the top of his head is chopped off


Also there's just random pixels in spots on his shoes that make the animation a bit strange
His other ear should move too you know.
this website is stupid
Re: Team Sonic Fighters
#27  October 08, 2019, 06:27:02 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Here's a video demonstrating what i've got done with Shadow:


Also:
I tried making it a little more fluid...
--

Hey, that's pretty good! Can I have the original sprite files for that so I can clean them up and put them into my game?
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Re: Team Sonic Fighters
#28  October 08, 2019, 07:51:24 pm
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
A reminder that your characters are still overlapping the hyper bar. But other than that, looks promising! Just gotta fix the animations so he doesn't look stiff and lifeless.
Re: Team Sonic Fighters
#29  October 09, 2019, 01:26:51 am
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    • New Zealand
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Tried to take the feedback into account. I think it looks pretty decent now.
-- --

Hey, that's pretty good! Can I have the original sprite files for that so I can clean them up and put them into my game?
Does this work for you?

BTW I love how the character select music is the same as in Sonic Adventure. :D
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#30  October 09, 2019, 01:33:02 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Tried to take the feedback into account. I think it looks pretty decent now.
-- --

Hey, that's pretty good! Can I have the original sprite files for that so I can clean them up and put them into my game?
Does this work for you?

Looking even better!
Also, not sure about them all being one image, but if you could send me a .zip file with them or just have that, but all the frames are separate images, I'd be fine.
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Re: Team Sonic Fighters
#31  October 09, 2019, 01:47:13 am
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    • New Zealand
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    • www.youtube.com/user/Quackbillion
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#32  October 09, 2019, 02:01:49 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
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Re: Team Sonic Fighters
#33  October 15, 2019, 03:27:47 pm
  • ******
  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Hey dude, I liked the idea! I have some feedback if you don't mind:

- use Layerno = 2 on the lifebars. They need to be on top of evertyhing, including the front layers.

- I would change the power bar size to half of the actual size

- The Shun Goku Satsu sound get repetitive very fast  and its kinda annoying :(

Other than that, good luck with your project.
Re: Team Sonic Fighters
#34  October 15, 2019, 06:20:46 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Hey dude, I liked the idea! I have some feedback if you don't mind:

- use Layerno = 2 on the lifebars. They need to be on top of evertyhing, including the front layers.

- I would change the power bar size to half of the actual size

- The Shun Goku Satsu sound get repetitive very fast  and its kinda annoying :(

Other than that, good luck with your project.

1: OK, thanks for the tip! I'll be sure to try that soon.

2: Not sure about that, I think it looks fine, but I may consider that.

3: That's not a "Shun Goku Satsu sound". The hit sounds actually come from the anime "Dragon Ball Z". What you were actually hearing was this:

Aside from that, I may consider changing the hit sounds somewhere down the line(maybe when the first demo build is released).
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Re: Team Sonic Fighters
#35  October 15, 2019, 06:36:39 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
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some advice on Option Screen , you can add your own custom Option fonts instead of using the standard fonts for it

if you want to learn about making ur own fonts for the option screen here a something you should try

Click the Spoiler for the Guide by me :)
Spoiler, click to toggle visibilty
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: Team Sonic Fighters
#36  October 23, 2019, 05:06:52 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
A small development update:

I hope you like it!
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Re: Team Sonic Fighters
#37  October 23, 2019, 08:53:52 pm
  • avatar
  • ***
  • Why,
But... isn´t ere somewhat lott these already?
Hey, can i help, or maybe i need help
Re: Team Sonic Fighters
#38  October 24, 2019, 02:23:34 am
  • ****
    • crepa.neocities.org
Re: Team Sonic Fighters
#39  October 25, 2019, 02:05:29 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Another development update:

Here, I showcase Shadow's special moves.

Please leave some feedback. I'm saying this because I've always had a difficult time getting noticed. I'd very much appreciate your feedback.
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Re: READ THIS PLEASE
#40  October 25, 2019, 04:20:00 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
I know this may seem a bit strange and out of place, and maybe like a shameless double post, but hear me out.

I've always had a very difficult time getting noticed. I've never really felt like I had an audience for basically the whole time I've been doing this. As you just saw, I posted 2 development updates, 1 of which had me outwardly asking for feedback, and yet, nothing. I'm honestly pretty sad about this. I mean, what am I doing wrong here?
So, I would like to say, one more time:
Please leave some feedback. I'm saying this because I've always had a difficult time getting noticed. I'd very much appreciate your feedback.
That would definitely cheer me up. I don't want to have to keep fighting to make people aware of my very existence like this.
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Re: Team Sonic Fighters
#41  October 25, 2019, 04:35:05 am
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Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.
Re: Team Sonic Fighters
#42  October 25, 2019, 04:41:41 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.

I thought this was going to be actual feedback. Will you at least say SOMETHING about what I've made so far?
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Re: Team Sonic Fighters
#43  October 25, 2019, 04:59:55 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Is this place screamintothevoid.com in disguise?
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Re: Team Sonic Fighters
#44  October 25, 2019, 05:35:48 am
  • ****
    • crepa.neocities.org
Man... just how old are you? Why is it so important that people notice you?
And if I remember well, the last time we gave you feedback (on your MvC Sonic) you pretty much ignored it. For this topic, you literally just posted this hours ago, have you ever seen how many creations get little to no replies here? And you already got many people here giving feedback, I don't get what else you want if it's not attention.

I seriously give up on trying to help you, you really need to mature and learn how things works...
Re: Team Sonic Fighters
#45  October 25, 2019, 05:43:59 am
  • *****
  • The story begins with who's gonna win
    • USA
GeorgeMP, if I see you bump this topic again and it isn't for showing progress on your project it will be trashed.

Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: READ THIS PLEASE
#46  October 25, 2019, 06:19:54 am
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
I know this may seem a bit strange and out of place, and maybe like a shameless double post, but hear me out.

I've always had a very difficult time getting noticed. I've never really felt like I had an audience for basically the whole time I've been doing this. As you just saw, I posted 2 development updates, 1 of which had me outwardly asking for feedback, and yet, nothing. I'm honestly pretty sad about this. I mean, what am I doing wrong here?
So, I would like to say, one more time:
Please leave some feedback. I'm saying this because I've always had a difficult time getting noticed. I'd very much appreciate your feedback.
That would definitely cheer me up. I don't want to have to keep fighting to make people aware of my very existence like this.
Sonic isn't very popular around mugen folk
However one thing, for feedback, you might need to release something. But that's just my idea. Also this is just my opinion but, I don't really like mugen videos that aren't actual matches between characters.
this website is stupid
Re: Team Sonic Fighters
#47  October 25, 2019, 06:35:18 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
As far as feedback goes, I reckon his divekick could use a sound effect when activated. Just like, a nice ZOOM or something.

I like how his finger snap move has multiple ranges, makes it a bit more skillful.

Any plans to implement guns or other weaponry from Shadow the Hedgehog? Perhaps in a super? Could help distinguish him even further from the other characters.
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#48  October 25, 2019, 04:22:10 pm
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.

I thought this was going to be actual feedback. Will you at least say SOMETHING about what I've made so far?
Dude, I gotta be real with you.

Stop being so dismissive of all of this. You’re being called out and you’re blatantly ignoring it and it comes off like you think you’re FINE.

I HAVE tried to be respectful here and ignore it, but your behavior just... is odd and generally unacceptable. You’ve been given TONS of feedback, yet you still want more. And it comes off as you wanting attention.

And take it from someone who has done garbage things for attention in the past — it’s not a good thing and will constantly screw you over.

Please, allow the people who are trying to help you, TO help you. We HAVE been giving feedback and trying to entertain your ideas but a large part of the feedback has gone ignored or dismissed.

So instead of dismissing someone calling you out by demanding actual feedback, maybe think about WHY you’re being called out in the first place. Cause people aren’t doing it for no reason.

Take care and best of luck to you.
Re: Team Sonic Fighters
#49  October 30, 2019, 04:23:13 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Yet another development update:

Here, I showcase Shadow's Hyper Moves, his special intro when fighting Sonic, and various changes I made to his special moves.

Changes made to Shadow's special moves:
  • Shadow Dive now plays a sound effect
  • Shadow Teleport now happens more quickly
Spoiler: Feedback Time! (click to see content)
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#50  October 30, 2019, 03:46:25 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Shadow
Playstyle: Highly technical all-rounder

Completion: 100%

Palettes:

1: Default
2: Shadow Android
3: Mephiles
4: Seelkadoom
5: Aeon
6: Super Shadow

Movelist:


Special Moves:
Chaos Spear ( //)
Shadow throws a Chaos Spear. A simple projectile.

Shadow Teleport ( //)
Shadow teleports a set distance away from him, which varies depending on the punch button that you used to perform the move.

Chaos Burst ( //)
Shadow lets loose a burst of Chaos energy. Causes a wall bounce on hit.

Chaos Snap ( //)
Shadow snaps his fingers to create a stationary projectile a set distance away from him, which varies depending on the kick button that you used to perform the move.

Shadow Dive ( //, air only)
Just another sky kick move, nothing to see here.

Shadow Counter ( //)
Shadow gets into a guarding stance for a brief period of time. If he gets hit while in this stance, Shadow will teleport behind his opponent and hit him with a sequence of kicks.

Hyper Moves:
Triple Chaos Spear ( x2, Level 1 hyper)
Shadow throws 3 Chaos Spears in quick succession.

Snap Quintro ( x2, Level 1 hyper)
Shadow creates 5 Chaos Snap projectiles, each one higher than the last. the 5th one knocks the opponent far away.

Chaos Control ( x2, Level 2 hyper)
Shadow pulls out his Chaos Emerald, and uses it to perform Chaos Control and stop time for 10 seconds.

Chaos Blast ( x2, Level 3 hyper)
Shadow lets out all his energy to create a massive explosion that does lots of damage.

Next char:
Unlike Sonic, he doesn't chuckle.
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#51  November 14, 2019, 07:11:51 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Moar development updatez:

Here, I showcase all of Knuckles' stuff.

Knuckles
Playstyle: Brute that packs a punch, but really needs to get in to do damage

Completion: 100%

Palettes:

1: Default
2: Discolored Cutscene Knuckles (Reference to Sonic 3 & Knuckles)
3: Blue Knuckles (Glitch from Sonic 3 & Knuckles)
4: Wechnia (Glitch from Knuckles Chaotix)
5: Mecha Knuckles
6: Tails

Movelist:


Unique Normals:
Double Punch ( )
Does a lot of knockback.

Special Moves:
Rising Upper ( //)
Just your typical multi-hit DP. Works exactly as you'd expect.

Grounded Upper ( //)
Knuckles lunges forward, and then strikes upwards. Great for juggles. Functions as a launcher.

Explosion Fist ( //)
Knuckles lunges forward, and then punches so hard that it causes an explosion. Causes a wall bounce on hit. Has a pretty long startup time.

Knuckles Glider ( //, // to cancel, air only)
Knuckles glides toward his opponent. The move can be cancelled at any time by pressing any kick button.

Hyper Moves:
Ground Smash ( x2, Level 1 hyper)
Knuckles punches the ground to cause an explosion, which knocks the opponent upwards. Great for juggles.

Upper Combination ( x2, Level 1 hyper)
Knuckles does 2 Rising Uppers, and then finishes with a fiery Rising Upper.

Multi-Meteor Crush ( x2, Level 1 hyper, air only)
Knuckles makes 15 rocks fall from the sky in randomized positions.

Fistful o' Fury ( x2, Level 3 hyper)
Knuckles does a flurry of punches, finishing with an uppercut, followed by an Explosion Fist. A very damaging move.

Next char:
The twin-tailed fox boy
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#52  November 22, 2019, 03:55:25 am
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
interested to see where this goes- might offer up a few animations if i feel so inclined
Re: Team Sonic Fighters
#53  November 22, 2019, 04:16:19 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Knuckles is shaping up nicely. I like how he has Shoryu Reppa, haha.
Just curious, you seem to be mixing and matching voice actors from the various Sonic casts. Are you just going with your favourite takes on each character?
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#54  November 22, 2019, 05:34:05 am
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
omg imagine if they got some popular sonic impersonators from youtube and so on that’d be sick
Re: Team Sonic Fighters
#55  November 30, 2019, 03:46:20 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
A new development update, finally:


Here, I showcase Tails' Normals, Throws, and other basic stuff.
Spoiler: Feedback Time! (click to see content)
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#56  November 30, 2019, 09:50:19 pm
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
More of my sprites apparently
this website is stupid
Re: Team Sonic Fighters
#57  December 01, 2019, 04:14:49 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#58  December 02, 2019, 10:21:06 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Another development update:

Here, I showcase Tails' Special Moves.
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#59  December 03, 2019, 06:41:33 am
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
Suggestion, maybe align tails' feet in his idle.
this website is stupid
Re: Team Sonic Fighters
#60  December 17, 2019, 04:45:26 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Anotha one:

Here, I showcase Tails' Hyper Moves.

Tails
Playstyle: Keepaway character with great agility and setups

Completion: 100%

Palettes:

1: Default
2: Red
3: Sonic
4: Black
5: Green
6: Super Tails

Movelist:


Special Moves:
Tails Spin ( //, air OK)
Tails does a twirling jump forward. Distance depends on which kick button you use.

Fist Trap ( //)
Tails reveals a hole in front of him. If the opponent steps in the hole, a fist contraption will rise out of the hole. Functions as a launcher.

Tails Pounce ( //)
Tails does a forward pounce attack. Works reasonably well for anti-air, and is also a command grab.

Hyper Moves:

Tails Whirlwind ( x2, Level 1 hyper)
Tails spins around for a little while. If it hits, then at the end of the initial spin, Tails will do a fist hook attack, and end it with a twirling leap forward.

Flying Slam ( x2, Level 1 hyper)
Tails does a forward leap attack. If it hits, Tails tosses his opponent up into the air, flies up to chase him, and then slams him back down to the ground. Shares its traits with Tails Pounce.

Final Flight ( x2, Level 3 hyper)
Tails does a tail swipe attack. If it hits, the opponent will be knocked off the screen. Tails will then pursue the opponent with his Tornado biplane, and crash it into him.


Be the Voice
Announcer Audition

Submit your best announcer voice clips!
I need voice clips of these sentences:

  • Ready?
  • GO!
  • Hyper Combo FINISH!
  • KO!
  • Draw!
  • Time over!

The deadline for submissions is December 24th, 2019. On that day, I will pick a winner, and the winning voice clips will be added to the game.

Spoiler: Feedback Time! (click to see content)
Quote
Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#61  December 17, 2019, 06:01:54 am
  • *****
    • tehwii@gmail.com
perform well on the market? are you planning on selling this?
Re: Team Sonic Fighters
#62  December 17, 2019, 09:43:00 am
  • **
    • USA
Re: Team Sonic Fighters
#63  December 17, 2019, 11:03:36 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I doubt he would sell it, he probably means he wants the game to be successful when he releases it.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Team Sonic Fighters
#64  December 17, 2019, 04:23:22 pm
  • ***
  • KFC
  • it's finger licking good
    • USA
Re: Team Sonic Fighters
#65  December 18, 2019, 05:57:20 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://jusmugen.forumotion.com/
this game very cool and I'm sure is not complete I know you put a lot love. but It's Need some improvement and very minor changes
So please let me explain why. let me share my feedback and suggestion
the power bar  and lifebars need change and  overhaul makeover.
I would suggest to add a code setting for the player one and player as p1..layerno =2  p2..layerno =2  on the powerpar to be in the front of everything
the select screen is perfect but not the versus screen logo that need to move in the center of the screen
the title screen look very good, but the fonts for the option need a new fonts look for the animated option screen
I rather make chibi mugen stage and I wont add a boat from king of fighters on sonic background just don't look right
its nice idea but a more little bite of love and this game will shine for sure :)
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Last Edit: December 18, 2019, 06:00:27 pm by OldGamer
Re: Team Sonic Fighters
#66  December 18, 2019, 07:29:23 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Re: Team Sonic Fighters
#67  December 23, 2019, 04:00:34 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
A demo of Team Sonic Fighters will be released this Christmas!

Also a reminder that you have less than 2 days to submit voice clips for the Be the Voice Announcer Audition (See post #60 in this thread for more details).

Also also, I do not plan on selling my game, and I didn't mean to make you guys think I was going to.
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#68  December 24, 2019, 04:15:51 am
  • *
    • UK
This game gonna be awesome
Re: Team Sonic Fighters
#69  December 31, 2019, 08:40:57 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
I would like to inform you that the release of the demo of my game has been delayed to sometime in January 2020.
Also, I would like to announce the winner of the Be the Voice announcer audition: LUNCHBILLION!
Everyone give a round of applause for our winner!

And I also want to re-iterate:
I do not want to sell this.
I'm not in it for the money, and I probably wouldn't be allowed here if I were.

Spoiler: Feedback Time! (click to see content)
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#70  December 31, 2019, 10:27:47 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
If I'm in the mood at the time, I will give it a shot and give feedback, I can't promise that though.
Also be weary that I will have my nitpicks.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Team Sonic Fighters
#71  January 02, 2020, 10:08:13 am
  • *
    • UK
Delayed? That's Impossible

Anyway, I Hope Sally Acorn will be in Character Roster

The Sprite was made by Yagoshi

https://sta.sh/025mbjqmdzbf
Re: Team Sonic Fighters
#72  March 12, 2020, 11:30:01 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
STATUS UPDATE TIME:
I've been taking a bit of a break from my project, since I'm getting a little burnt out on it thanks to my rigorous attempts to finish it as quickly as I can. Because of that, Team Sonic Fighters is officially on hold.(for now, at least)

Of course, I do plan to come back to it later on, maybe once I'm finished building my new computer.

I was originally planning for Team Sonic Fighters to be released in late 2020-early 2021, but now it's going to have to be released in late 2021-early 2022.

Thank you for following the project.

Spoiler: Feedback time! (click to see content)
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html