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Terry XIII (Read 1554 times)

Started by vyn, December 03, 2019, 05:36:59 am
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vyn

Terry XIII
#1  December 03, 2019, 05:36:59 am
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Ill post system and moveset soon, know Im focusing on very high mobility and a similar button layout as my goku.

(GIFS arent that great)



Re: Terry XIII
#2  December 03, 2019, 05:48:08 am
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Look neat. I like what I am seeing here.
Re: Terry XIII
#3  December 03, 2019, 06:52:27 am
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Good deal man. If everyone would pick a char from the XIII to work on (in your style) I think we would have a great community made mugen game. And someone make the screenpack etc.
Re: Terry XIII
#4  December 03, 2019, 07:14:15 am
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Awesome!! I prefer this Terry over slim from CvS!! :D!!
Re: Terry XIII
#5  December 03, 2019, 02:28:16 pm
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May this inspire you for a MAX Super or somethin'?

https://youtu.be/iibqsMxANhA?t=47
Re: Terry XIII
#6  December 03, 2019, 09:47:16 pm
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Haven't seen a KOF XIII character in a long time, I'm following this definitely.

vyn

Re: Terry XIII
#7  December 06, 2019, 04:07:27 am
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Added crac-shu!!



Re: Terry XIII
#8  December 06, 2019, 05:23:47 am
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Oh boy, hope turns out fun to use.

Also finally a Terry i can apply some UNIB palattes to use.
Spoiler, click to toggle visibilty

This will be 1.1 and widescreen {maybe zoom} supported, right?

TiE

Re: Terry XIII
#9  December 06, 2019, 06:39:27 am
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Always love your work, vyn.
Thanks for sharing your progress!

Only "complaint" I might have just watching the gifs is that the SFX could be a tad too big or not yet big enough on specials to destinct the different moves.
[BGdef]
 ;Filename of sprite data
spr = stages/ ***.sff
Re: Terry XIII
#10  December 06, 2019, 10:43:11 am
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interesting in seeing how he is played from your goku's system  :P if you need big portrait, I was thinking maybe you might want to use this as his big portrait:
Spoiler, click to toggle visibilty
:P
<- I exercise and dance like that regularly!

vyn

Re: Terry XIII
#11  December 07, 2019, 04:06:09 am
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Here is what i have for movelist and system planning.

I know it seems odd or overly simplified at first but i really think this can turn out fun.



And thanks for that cool pallette!
Re: Terry XIII
#12  December 07, 2019, 04:33:16 am
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 Simplification is fine, you're working with a more anime-inspired mechanic if he's really going to be similar to Goku and easier commands lend to the player devoting there focus more into the high-speed action as they would need to. I've done something similar with two SNK characters myself. :P
Re: Terry XIII
#13  December 07, 2019, 02:42:55 pm
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Here is what i have for movelist and system planning.

I know it seems odd or overly simplified at first but i really think this can turn out fun.



And thanks for that cool pallette!
QCF x2 + 2P + 2K? that kind of reminds me of K9999's  My power is... losing control... AHHH ... execution  :P
<- I exercise and dance like that regularly!
Re: Terry XIII
#14  December 07, 2019, 02:51:31 pm
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I'm disturbed by using Y for separate specials, would it not harm to use DPs?

vyn

Re: Terry XIII
#15  December 07, 2019, 06:31:45 pm
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Made  a few changes, Trinity is triggered with either PP or KP, not all four.

I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.

Re: Terry XIII
#16  December 07, 2019, 07:49:18 pm
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Made a few changes, Trinity is triggered with either PP or KP, not all four. I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.


This kind of reminds me of a gameplay system I've been thinking about recently. I still need to write it down. What do you think Terry's V-Trigger will be like?
Last Edit: December 07, 2019, 08:03:27 pm by DauntlessMonk7
Re: Terry XIII
#17  December 07, 2019, 07:57:18 pm
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But why a V-Trigger? A Max Mode would fit because he's a KOF character.
Re: Terry XIII
#18  December 07, 2019, 08:06:21 pm
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But why a V-Trigger? A Max Mode would fit because he's a KOF character.

Perhaps the V-Trigger is Max Mode? A lot of V-Triggers in Street Fighter V sort of function like Max Mode, such as Ken's VT1, Bison's VT1, Akuma's VT1, F.A.N.G's VT2, both of Sakura's VT's, etc.
Re: Terry XIII
#19  December 08, 2019, 01:35:28 am
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 That's not really true at all, V-Triggers function more like special traits that give access to new moves and mechanics in which everyone's V-Triggers are distinct, which is a far cry from MAX Mode. It does make me curious what unique traits and moves Terry will access with it however.

vyn

Re: Terry XIII
#20  December 08, 2019, 05:17:26 am
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A few screens of progress on basic stuff and Evade/Dodge.