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Hotaru Futaba by Nep Heart (Read 2628 times)

Started by Nep Heart, January 01, 2019, 11:58:11 pm
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Hotaru Futaba by Nep Heart
#1  January 01, 2019, 11:58:11 pm
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    • www.dailymotion.com/2a8130871d2742d2f4da3b069

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Spoiler, click to toggle visibilty

https://www.dailymotion.com/video/x6zuklj

 The graceful and gentle Hotaru makes her way into MUGEN seeking to reunite her family, but this time in a completely custom gameplay style! However, she still retains the essence of her King of Fighters XI/Neo Geo Battle Colosseum incarnations right down to the intricate stance system. Hotaru may be a higher execution character compared to my previous characters relatively speaking, but that doesn't mean she isn't any fun to use either.

 This is my new year present to all of you MUGEN players.

https://1drv.ms/u/s!AvDqTmHZ37DihnRWmPv0CiuUrA4j

 All previous characters made by me have been updated significantly, so, definitely get them now that they have all been noticeably improved.

All characters

- Improved jump buffering.
- Improved Burst buffering, bursting should be made more reliable now compared to before where it would fail in many custom state instances.
- All grounded normals can be canceled on hit against aerial opponents, making them safer to use and better for punishing.
- Many aesthetic improvements for both FX and SFX.
- All characters are capable of wall teching much like how they have an air and ground tech.

Sayaka Miki

- Tweaked damage scaling on Affetuoso, it should do slightly more damage at the end of combos now.
- Slightly increased her juggling.
- Fixed a bug on 6y that caused MUGEN to randomly crash.
- Now capable of wall jumping, increasing her mobility options.

Hieda no Akyuu

-A list long enough that it's just easier to say that most of the things pointed out by RicePigeon in her respective thread has been addressed.

Homura Akemi

- Decreased her juggling.
- Tweaked damage scaling.
- Fixed a bug for Rebellion that occasionally caused the cutscene to fail to play even on hit.
- Slightly reduced her j.2z's OTG set-ups at higher combo hits.

http://mugenguild.com/forum/topics/sayaka-miki-nep-heart-185048.0.html
http://mugenguild.com/forum/topics/hieda-no-akyuu-nep-heart-185235.0.html
http://mugenguild.com/forum/topics/homura-akemi-nep-heart-185480.0.html
Last Edit: January 04, 2019, 04:32:41 am by Nep Heart
Re: Hotaru Futaba by Nep Heart
#2  January 02, 2019, 12:23:28 am
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Yes! Nice to see Hotaru finished and your others got updates. Your quickly becoming one of my favorite creators. Keep up the amazing work Nep-chan <3
Re: Hotaru Futaba by Nep Heart
#3  January 02, 2019, 10:16:47 am
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 Thanks, I definitely had fun reinventing Hotaru's playstyle into something custom.

 Also, I forgot to mention a few details in my opening post concerning wall jumps and teching. Adding those now.
Re: Hotaru Futaba by Nep Heart
#4  January 03, 2019, 07:48:34 am
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 Made a small update for Hotaru just now, fixing some frame data that otherwise lead to a strict, but otherwise doable infinite.
Re: Hotaru Futaba by Nep Heart
#5  January 06, 2019, 09:02:04 am
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 Had to update every character after encountering the counter hit bug again that caused bonus damage to persist even after the first hit.

 You can now redownload all four characters with this fix.
Re: Hotaru Futaba by Nep Heart
#6  January 08, 2019, 02:39:16 am
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    • www.dailymotion.com/2a8130871d2742d2f4da3b069

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 Bleh, another goof-up. Accidentally messed with the trigger that reduces the amount of power she spends on her lv3 when in T.O.P. mode during a prior update. Fixed Hotaru again.
Re: Hotaru Futaba by Nep Heart
#7  January 27, 2019, 12:16:49 am
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Here's my video of this awesome Hotaru. Nice job Nep. :)
Re: Hotaru Futaba by Nep Heart
#8  February 11, 2019, 02:23:58 am
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    • www.dailymotion.com/2a8130871d2742d2f4da3b069

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 Decided to make early updates for all characters this time instead of waiting until I release my next character, so, have fun with that, everyone.

 Here's Hotaru's updates...

- Fixed Shinjou-Tai error that made it whiff on blocking opponents (derp, how did I even miss this?).
- Fixed Soushou-Shin whiffing on crouching characters.
- Increased corner push for super projectile.

 The updates for everyone including Hotaru...

- Fixed wall bounce animations, hurtboxes and a bug that was found in them.
- Fixed ground bounce animations and hurtboxes.
- Fixed custom tripping animations and hurtboxes.
- Revised projectile reflectors for characters who have one.
- Added Gold Burst and Bursting now uses up all juggle points on hit.
- Revised ground teching to be similar to Melty Blood's.
- Revised lv3/lv5 super aesthetics.
- Tweaked all damage scaling.
Re: Hotaru Futaba by Nep Heart
#9  February 17, 2019, 07:49:30 am
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 A minor mechanic revision update for all characters since I've finally figured out how to make certain things work.

- Made ground teching more consistent in that it will work even against knockback that can't be recovered from normally with the exception of most custom hit states much like Melty Blood.
- Most ground normals with certain exceptions such as launchers and dash attacks can be cancelled into a jump on hit or on block much like aerial normals can; alas reinforcing the Guilty Gear inspiration further.
- To compensate for the above, all aerial normals will cause both P1 and P2 to experience increased push back the more a grounded opponent is being combo'd or the lower their guard crush meter is.
Re: Hotaru Futaba by Nep Heart
#10  March 13, 2019, 04:15:06 am
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    • www.dailymotion.com/2a8130871d2742d2f4da3b069

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 Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. Hotaru definitely benefits the most from this update as she got some needed buffs to let her keep up with the rest of cast... a few minor nerfs as well, but she's overall buffed.

all characters:

- Corrected another cornerpush quirk.
- Revised counter hit notification and Burst icon FXs.
- Added recovery notification FX.
- Added a juggle meter that appears under opponent whenever they are being juggled.
- Fixed a bug in projectile reflectors for all characters who have one.
- Corrected buffering on all half-circle commands for those that have it.
- Corrected issue where Spell Bonuses failed against super/hyper armor.
- Fixed aerial guard crush/counter hit custom hitstates.

Hotaru:

- Fixed an egregious error in her Read Me.
- T.O.P. Mode now grants a 25% movement increase on top of the other bonuses.
- Corrected bug in 6x's auto-guard.
- Shajou-Tai has slightly increased reach and half-second invulnerable start-up.
- Significantly increased damage scaling on grounded throw.
- Increased overall damage of Tenhakki-Shou to compensate for new cornerpush system.
- Opponent now can choose to recover if Hotaru lands after hitting target with j.6z
Re: Hotaru Futaba by Nep Heart
#11  March 13, 2019, 09:33:13 pm
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Made a small error on the recovery frames for Hotaru's j.6z being set too early, ruining her air combos. Fixed that just now, so, redownload her.