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Sunset Shimmer finally released! (Read 4110 times)

Started by シム (Shim), January 07, 2017, 02:36:25 am
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Sunset Shimmer finally released!
#1  January 07, 2017, 02:36:25 am
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Hello!

Today is The Three Kings day, or Dia de Reyes in latin america, and I am going to finally release my most awaited character,

Sunset Shimmer!!!

Here's The Three Kings gift for everyone who were waiting for her!!

http://www.mediafire.com/file/otex22w1m0ay7iy/SunsetShimmer.rar

Also, here's a latin spanish voicepack, cus' why not, I'm mexican

http://www.mediafire.com/file/ccho1col6ycdyp1/Sunset+Shimmer+voz+en+espa%C3%B1ol+latino.rar

More info here:

http://mugen.wikia.com/wiki/Sunset_Shimmer

Now, how to make Sunset WinMUGEN compatible:

Because Sunset has files for WinMugen, the only thing to do is:

Add '_win' to the character's folder name.

The result should be SunsetShimmer_win.

Here's a video to commemorate this release!



Make sure to send feedback if found an issue...
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Last Edit: January 07, 2017, 08:44:19 pm by ToonAlexSora007
Re: Sunset Shimmer finally released!
#2  January 07, 2017, 02:45:28 am
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How do I get the alternate pallettes?
Re: Sunset Shimmer finally released!
#3  January 07, 2017, 02:53:23 am
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Re: Sunset Shimmer finally released!
#4  January 07, 2017, 03:01:38 am
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OK. thanks. Looking forward to trying her out
Re: Sunset Shimmer finally released!
#5  January 07, 2017, 02:53:34 pm
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Shouldn't this go in the your releases section, considering you made her?
Re: Sunset Shimmer finally released!
#6  January 07, 2017, 04:34:46 pm
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Did some testing and
-Why does she jump lower when jumping backwards as opposed to jumping neutral or forwards? I'm not talking about low hops either, just her regular jumping back.
-A lot of these CLSNs need work. Most of these lack range for footsies or anti-airs.






-Counter Flame is missing a hitspark. It could also use some PalFX on the opponent to give the impression that the attack actually burns them.
-Nightfall Stunner needs a bit more range.

-When I was fighting her once, she somehow was able to duplicate her Sledgehammer Spin projectiles on me. I have no idea how that happened but it could use some looking into.

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Re: Sunset Shimmer finally released!
#7  January 07, 2017, 08:24:44 pm
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Moved this whole thread to "your releases", since you did make this char yourself.
Re: Sunset Shimmer finally released!
#8  January 07, 2017, 08:41:39 pm
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Did some testing and
-Why does she jump lower when jumping backwards as opposed to jumping neutral or forwards? I'm not talking about low hops either, just her regular jumping back.
-A lot of these CLSNs need work. Most of these lack range for footsies or anti-airs.






-Counter Flame is missing a hitspark. It could also use some PalFX on the opponent to give the impression that the attack actually burns them.
-Nightfall Stunner needs a bit more range.

-When I was fighting her once, she somehow was able to duplicate her Sledgehammer Spin projectiles on me. I have no idea how that happened but it could use some looking into.

You mean, bigger CLSNs to make more range? Also, I thought I fixed that sledgehammer bug, I saw it sometimes happened when K.O.'ing the opponent with the projectile, but I am not sure what the opponent does to bug it... Also, for jumping, you softly press the jumping button and she does lower jumps like in KoF. Also, Counter Flame does have the needed hitsparks, and uses PalFX on the opponent.
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Last Edit: January 07, 2017, 09:20:08 pm by ToonAlexSora007
Re: Sunset Shimmer finally released!
#9  January 08, 2017, 06:09:03 am
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I'm going to go ahead and give you a bit of feedback.
I've noticed she can do chain combos on the ground, but not the air.
Some feedback from me would be adding chain combos in the air.
Other than that, good character
Re: Sunset Shimmer finally released!
#10  January 08, 2017, 12:56:50 pm
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FUCK YEAH! Thank you! :D
Re: Sunset Shimmer finally released!
#11  January 09, 2017, 08:57:22 am
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Re: Sunset Shimmer finally released!
#12  January 14, 2017, 05:52:26 am
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How do you activate MAX mode so you can activate she-demon mode