Hello!Today is The Three Kings day, or Dia de Reyes in latin america, and I am going to finally release my most awaited character, Sunset Shimmer!!!Here's The Three Kings gift for everyone who were waiting for her!!http://www.mediafire.com/file/otex22w1m0ay7iy/SunsetShimmer.rarAlso, here's a latin spanish voicepack, cus' why not, I'm mexicanhttp://www.mediafire.com/file/ccho1col6ycdyp1/Sunset+Shimmer+voz+en+espa%C3%B1ol+latino.rarMore info here:http://mugen.wikia.com/wiki/Sunset_ShimmerNow, how to make Sunset WinMUGEN compatible:Because Sunset has files for WinMugen, the only thing to do is:Add '_win' to the character's folder name.The result should be SunsetShimmer_win.Here's a video to commemorate this release!Make sure to send feedback if found an issue...
Mario T said, January 07, 2017, 02:45:28 amHow do I get the alternate pallettes?... Just simply swapping the normal palette with an alternative, she doesn't have a palette selector yet.
Did some testing and-Why does she jump lower when jumping backwards as opposed to jumping neutral or forwards? I'm not talking about low hops either, just her regular jumping back.-A lot of these CLSNs need work. Most of these lack range for footsies or anti-airs.-Counter Flame is missing a hitspark. It could also use some PalFX on the opponent to give the impression that the attack actually burns them.-Nightfall Stunner needs a bit more range.-When I was fighting her once, she somehow was able to duplicate her Sledgehammer Spin projectiles on me. I have no idea how that happened but it could use some looking into.
First Lt. Ding said, January 07, 2017, 04:34:46 pmDid some testing and-Why does she jump lower when jumping backwards as opposed to jumping neutral or forwards? I'm not talking about low hops either, just her regular jumping back.-A lot of these CLSNs need work. Most of these lack range for footsies or anti-airs.-Counter Flame is missing a hitspark. It could also use some PalFX on the opponent to give the impression that the attack actually burns them.-Nightfall Stunner needs a bit more range.-When I was fighting her once, she somehow was able to duplicate her Sledgehammer Spin projectiles on me. I have no idea how that happened but it could use some looking into.You mean, bigger CLSNs to make more range? Also, I thought I fixed that sledgehammer bug, I saw it sometimes happened when K.O.'ing the opponent with the projectile, but I am not sure what the opponent does to bug it... Also, for jumping, you softly press the jumping button and she does lower jumps like in KoF. Also, Counter Flame does have the needed hitsparks, and uses PalFX on the opponent.
I'm going to go ahead and give you a bit of feedback. I've noticed she can do chain combos on the ground, but not the air.Some feedback from me would be adding chain combos in the air.Other than that, good character
Big Meme said, January 07, 2017, 02:53:34 pmShouldn't this go in the your releases section, considering you made her?... Well, I guess I kind of rushed the making of this thread, that I didn't see that.