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MUGEN BATTLE COLISEUM V.7.1.2 (Read 32273 times)

Started by dsw, February 23, 2015, 08:30:16 am
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MUGEN BATTLE COLISEUM V.7.1.2
#1  February 23, 2015, 08:30:16 am
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Hello everyone, this is a work forgotten a long time....

Links for readme (Portuguese-BR only).  http://mugenminuto.blogspot.com.br/2015/02/screenpack-mugen-battle-coliseum-v712.html

Random screen pics:

Intro


Menu



select



game over


winner


vs



download in single video: https://www.youtube.com/watch?v=DkREh0cw1nk&feature=youtu.be

for those who do not have video card: http://www.mediafire.com/download/dusnxeg7trpmahr/data+%28DIRECTX%29.zip

step by step installation: http://youtu.be/yNZAIaZcEEk

this is a MBC 7.

Enjoy.
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Last Edit: February 24, 2015, 02:31:02 am by dsw
Re: MUGEN BATTLE COLISEUM V.7.1.2
#2  February 23, 2015, 02:31:52 pm
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Fala DSW! :D

Good to see you here! I watching your videos man!
And congrats for this great screenpack! :thumbsup:
Re: MUGEN BATTLE COLISEUM V.7.1.2
#3  February 23, 2015, 03:16:50 pm
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Great screen pack but its way too many slots for my liking. I would not mind if the screen pack had 100 slots

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#4  February 23, 2015, 06:18:14 pm
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Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#5  February 23, 2015, 06:26:55 pm
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Any chances of making a widescreen 1280 x 720 version in the near future?
Insert signature here

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#6  February 23, 2015, 07:05:13 pm
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Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#7  February 23, 2015, 07:13:43 pm
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I remember trying to look up and dl this one. It was impossible to find, back in the day.lol Good to see your still working on things. Thanks for the release my man.

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#8  February 23, 2015, 08:48:14 pm
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I remember trying to look up and dl this one. It was impossible to find, back in the day.lol Good to see your still working on things. Thanks for the release my man.

Thx Big Boss.

And this code is for you. (sorry, but just saw your PM now.) '-'

fade code:

Code:
;Fade code by DSW, use this, copy this line in you project - https://www.youtube.com/channel/UCEa_M8oksbJlR_hOVBliRlQ - THX.

[TitleBG 0.1 ANIMACAO Personagens] ; Character animation
type  = anim
actionno = 502
layerno = 0
start=-320,0s
mask = 1
delta = 0,0
layerno = 1

[Begin Action 502] ;Personagens, Chars Animação
;Adicionais Lobo
;Cinza (Black and white sprite) FADE IN
10,253,0,0,7,,as60d256
10,253,0,0,7,,as70d256
10,253,0,0,7,,as80d256
10,253,0,0,7,,as110d256
10,253,0,0,7,,as140d256
10,253,0,0,7,,as170d256
10,253,0,0,7,,as200d256
10,253,0,0,7,,as230d256
10,253,0,0,7,,as240d256
10,253,0,0,7,,as250d256
;Cinza (Black and white sprite) FADE IN
10,254,0,0,1,,     ;Invertido (Sprite invert)
10,252,0,0,180,, ;Principal (Normal Sprite)
10,254,0,0,1,,     ;Invertido (Sprite invert)
10,252,0,0,20,,   ;Principal (Normal Sprite)
10,254,0,0,1,,     ;Invertido (Sprite invert)
;Cinza ;Cinza (Black and white sprite) FADE OUT
10,253,0,0,7,,as250d256
10,253,0,0,7,,as240d256
10,253,0,0,7,,as230d256
10,253,0,0,7,,as200d256
10,253,0,0,7,,as170d256
10,253,0,0,7,,as140d256
10,253,0,0,7,,as110d256
10,253,0,0,7,,as80d256
10,253,0,0,7,,as70d256
10,253,0,0,7,,as60d256
;Cinza ;Cinza (Black and white sprite) FADE OUT

really apologize, but you can see by the number of my posts, that really got out for a while.  :cool4:
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#9  February 23, 2015, 09:02:23 pm
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Hey man man, I clearly understand and thanks. This defiantly will come in handy for later on. I will credit you my friend and if you have future plans. Feel free to pm and I will help you any way I can. I just tried out the sp and for some reason. I get a green screen, than a blue screen. I can hear music in the bg but, no actual game display. Will try again and see if maybe can get to work. I'm sure it's something very minor but, over looked. Take care man.
Re: MUGEN BATTLE COLISEUM V.7.1.2
#10  February 23, 2015, 10:01:42 pm
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First of all thx for this sp.

but i can't get it to work.  got a green screen and a blue one and nothing more.

i've seen that there aren't no def file for your system or syste2 etc...

it's maybe the issue.  don't know. could you simply tell us how to extract all your files and where each of them need to be placed in order to run this great sp properly.

thx in advance.

 :wall:

 :toff:

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#11  February 23, 2015, 10:08:22 pm
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Hey man man, I clearly understand and thanks. This defiantly will come in handy for later on. I will credit you my friend and if you have future plans. Feel free to pm and I will help you any way I can. I just tried out the sp and for some reason. I get a green screen, than a blue screen. I can hear music in the bg but, no actual game display. Will try again and see if maybe can get to work. I'm sure it's something very minor but, over looked. Take care man.


If you use the parameter: "TRANS" does not work the trick fade.

about future plans, I want to make a Screenpack the rockman or batman...

thank you for your support man!
Using the google translator to communicate :)

MBC 7 REBORN
Some Here

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#12  February 23, 2015, 10:11:30 pm
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First of all thx for this sp.

but i can't get it to work.  got a green screen and a blue one and nothing more.

i've seen that there aren't no def file for your system or syste2 etc...

it's maybe the issue.  don't know. could you simply tell us how to extract all your files and where each of them need to be placed in order to run this great sp properly.

thx in advance.

 :wall:

 :toff:

Ok, I'll do an installation video. Thanks for the warning.
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#13  February 23, 2015, 10:25:12 pm
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@Dsw, I understand and your welcome.

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#14  February 23, 2015, 11:38:04 pm
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but i can't get it to work.  got a green screen and a blue one and nothing more.

you have video card? it does not have to download this file and place it in the root folder of mugen.

www.mediafire.com/download/dusnxeg7trpmahr/data_(DIRECTX).zip

totally forgot this possibility ... sorry, I attach the patch in the original post.

@Dsw, I understand and your welcome.

@Big Boss, forgive me, I use GOOGLE TRANSLATE to communicate.
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Last Edit: February 23, 2015, 11:42:26 pm by dsw
Re: MUGEN BATTLE COLISEUM V.7.1.2
#15  February 24, 2015, 01:07:04 am
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Nada mais que excelente!  :thumbsup:

Wonderful work as always my friend, thank you for share your work!  :buttrox:
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#16  February 24, 2015, 02:41:45 am
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Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#17  February 24, 2015, 09:34:15 am
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Love the screen pack. Great job. But I keep getting this error:

Can't find file INTRO/lua fatal error: Vector not a valid table

Any help?
Re: MUGEN BATTLE COLISEUM V.7.1.2
#18  February 24, 2015, 09:04:23 pm
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Ok my friend

with your fine tuto it's running perfectly. it's a great SP  and for sure will use it with all my best chars.

thank you so much

bye bye

and of course for some people who still get a green screen or some error, don't use mugen 1.1b1  but mugen 1.1  and follow all the steps shown in dsw fine video.  yes !!!  it's an A+

 :thumbsup:

 :sweetheart:

 

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#19  February 24, 2015, 10:04:28 pm
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Can't find file INTRO/lua fatal error: Vector not a valid table

Friend, go on a data/mcb711/intro, and remove the file ".def" inside the folder (copy it elsewhere).

Run and see if it gives any errors, remember that the originally sp is set to opengl, maybe, download the patch if you keep giving error, to try again.

Hope this helps.

and of course for some people who still get a green screen or some error, don't use mugen 1.1b1  but mugen 1.1  and follow all the steps shown in dsw fine video.  yes !!!  it's an A+

green screen error should OpenGL configuration. Download the patch that this program will be resolved ...

wait ... there is more than one version of Mugen 1.1?

did not know that ... I promise that in my next job, give less headache for users. :sick:
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#20  February 24, 2015, 11:26:41 pm
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Cool j will try that thank you very much
Re: MUGEN BATTLE COLISEUM V.7.1.2
#21  February 26, 2015, 07:35:22 am
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How do I get this screenpack to work with Vselect, when I select the mugen I want to edit, it gives me the base mugen character select screen instead of the one that is part of the screenpack.

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#22  February 27, 2015, 01:40:29 am
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How do I get this screenpack to work with Vselect, when I select the mugen I want to edit, it gives me the base mugen character select screen instead of the one that is part of the screenpack.

Screenpack this is too complex to be used with Vselect, unfortunately you will have to use the old notepad
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#23  March 05, 2015, 02:46:02 am
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this is pretty nice to be honest, good job
Re: MUGEN BATTLE COLISEUM V.7.1.2
#24  March 08, 2015, 04:00:59 pm
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Hi, i download your screenpac and have intro/LUA error too. I delete .def file from data\MBC711\INTRO and now have this error:

Error detected.

Can't find file INTRO/IntroMBC7.defCan't find file INTRO/Lua fatal error: Vector not a valid table

Clipboard tail:
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 0 on teamslot 0.0
Char kfm.def (0) request pal 3 3F (3F) -> reserved 3 (37)
Loading character chars/kfm/kfm.def...
  Loading info...OK
  Loading cmd command set kfm.cmd...OK
  Loading cns kfm.cns...