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MUGEN BATTLE COLISEUM V.7.1.2 (Read 32308 times)

Started by dsw, February 23, 2015, 08:30:16 am
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Re: MUGEN BATTLE COLISEUM V.7.1.2
#21  February 26, 2015, 07:35:22 am
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How do I get this screenpack to work with Vselect, when I select the mugen I want to edit, it gives me the base mugen character select screen instead of the one that is part of the screenpack.

dsw

Re: MUGEN BATTLE COLISEUM V.7.1.2
#22  February 27, 2015, 01:40:29 am
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How do I get this screenpack to work with Vselect, when I select the mugen I want to edit, it gives me the base mugen character select screen instead of the one that is part of the screenpack.

Screenpack this is too complex to be used with Vselect, unfortunately you will have to use the old notepad
Using the google translator to communicate :)

MBC 7 REBORN
Some Here
Re: MUGEN BATTLE COLISEUM V.7.1.2
#23  March 05, 2015, 02:46:02 am
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this is pretty nice to be honest, good job
Re: MUGEN BATTLE COLISEUM V.7.1.2
#24  March 08, 2015, 04:00:59 pm
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Hi, i download your screenpac and have intro/LUA error too. I delete .def file from data\MBC711\INTRO and now have this error:

Error detected.

Can't find file INTRO/IntroMBC7.defCan't find file INTRO/Lua fatal error: Vector not a valid table

Clipboard tail:
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 0 on teamslot 0.0
Char kfm.def (0) request pal 3 3F (3F) -> reserved 3 (37)
Loading character chars/kfm/kfm.def...
  Loading info...OK
  Loading cmd command set kfm.cmd...OK
  Loading cns kfm.cns...