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Kirby v1.04 (Read 11986 times)

Started by OHMSBY, May 12, 2019, 05:45:25 pm
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Kirby v1.04
#1  May 12, 2019, 05:45:25 pm
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Hello Everyone,

Kirby is now here. He uses the same gameplay style as the rest of my characters, and is based on a hypothetical Cross Tag moveset like my Terumi and Wagner. He can also gain copy abilities from his opponents. There are already several characters that have been given compatibility, but all of the characters who haven't will give Kirby the fighter ability by default. I've included instructions on how you can give a character compatibility yourself incase I missed anyone.



Spoiler: More Screenshots (click to see content)

Get Kirby Here:
https://drive.google.com/file/d/1qbvQZlDX6-ZHw-7_R6cPjcUIgqtnnUoL/view?usp=sharing

And here's the poll for the next character. Just two left before I start on the next set:
Misaka has won the poll. Thank you for voting.

Have fun.
Last Edit: September 01, 2019, 05:13:46 am by OHMSBY
Re: Kirby
#2  May 12, 2019, 07:49:53 pm
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Mirror, Mirror, on the wall,
What is it that Kirby copies from himself, after all?

...okay but for real, I MIGHT make a video on this sometime. So long as he doesn't have Terumi level A.I, hopefully...
Re: Kirby
#3  May 12, 2019, 08:22:08 pm
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Yay Ohmsby done it again and this is a work of art. Thank you so much :D
Re: Kirby
#4  May 12, 2019, 08:28:00 pm
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very good Kirby is one of my favorite characters that I use the most in smash bros :)
Spoiler, click to toggle visibilty
Re: Kirby
#5  May 12, 2019, 09:26:37 pm
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Oh, I know you likely had no intention of making him Simul compatible, but I just wanted to point out that Kirby's inhale uses "p2name" triggers instead of "target, name" triggers, so that inhaling the opponent's partner will yield the ability of the opponent, who WASN'T eaten.
Last Edit: May 12, 2019, 09:35:56 pm by Solarflared
Re: Kirby
#6  May 12, 2019, 10:02:54 pm
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I have already tested inhale in simul and it actually works just fine, Kirby gets the correct copy ability from player 4 despite the p2name trigger.
Re: Kirby
#7  May 12, 2019, 10:22:15 pm
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Kirby is the COTM winner this month 8D
Re: Kirby
#8  May 12, 2019, 11:57:55 pm
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hyped to try him out!!!! B)
Re: Kirby
#9  May 13, 2019, 12:28:48 am
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I have already tested inhale in simul and it actually works just fine, Kirby gets the correct copy ability from player 4 despite the p2name trigger.

Eh. Just to be sure, I gave them all "target, name" triggers anyway. As well as a few other tweaks of my own.
Re: Kirby
#10  May 13, 2019, 03:01:25 am
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Feedback:
Kirby's invincible during Crouch Turn.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Kirby
#11  May 13, 2019, 03:04:30 am
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Re: Kirby
#12  May 13, 2019, 03:40:37 am
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Just tried the release out, but noticed a few things I forgot during testing:

-Wave Beam has a shadow when it comes to contact with the opponent on stages with reflected floors.
-The Drill projectile on the Needle Copy Ability has no reflection on stages with reflected floors.
-The bomb projectile could use a reflection since it's a physical projectile.
-If you hit the opponent again with Ice Breath or Ice Sprinkle, sometimes the Frozen effect won't appear after they escape.
-Just a suggestion, it would be cool to add optional freeze, burn, and shock animations if the opponent gets hit with the Ice, Fire, and Plasma ability moves respectively.

Mostly it's about projectiles with reflections. The stage I used for testing purposes doesn't have a reflection on the floor, so those were easily missed.
Last Edit: May 13, 2019, 03:58:49 am by SolidZone 26
Re: Kirby
#13  May 13, 2019, 03:48:50 am
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...okay but for real, I MIGHT make a video on this sometime. So long as he doesn't have Terumi level A.I, hopefully...

"Ahm gonna needa monstah to clobbah dat dere Kirbeh."
Re: Kirby
#14  May 13, 2019, 04:37:06 am
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Re: Kirby
#15  May 13, 2019, 04:37:46 am
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Re: Kirby v1.01
#16  May 13, 2019, 04:44:58 am
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Kirby has gotten a quick update, go ahead and redownload him.

Quote
- Fixed an issue where Kirby did not have hitboxes during his crouch turn animation
- Fixed an issue where the ice would sometimes not appear on a frozen opponent
- Made some shadow and reflection fixes for bombs, drill, and wave beam

Thank you jenngra and SolidZone for pointing out these issues.

"Ahm gonna needa monstah to clobbah dat dere Kirbeh."

"Thats what we do best at NME."

Re: Kirby v1.01
#17  May 13, 2019, 04:49:40 am
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Re: Kirby v1.01
#18  May 13, 2019, 04:52:55 am
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Great job with Kirby. Got any recommends for assist moves in unotag
Re: Kirby v1.01
#19  May 13, 2019, 05:11:20 am
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Kinda wish you would have hold off for a bit because I wanted to point out that Mirror ability is terrible.

Yeah I admit that probably acted a little too quickly, but I don't mind updating him again.

Anyway, how's this for a buff?:
https://streamable.com/f6q7b

Great job with Kirby. Got any recommends for assist moves in unotag

I can't say I'm familiar with unotag, but I'd imagine that Final Cutter could be a good assist.

Re: Kirby v1.01
#20  May 13, 2019, 05:58:06 am
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