Hey guys, new Jonathan video up!This time we explore his options when he has meter. In this video I pretty much scratch the surface as far as gimmicks and combos go.As you can tell from the video Jonathan doesn't excel in mindlessly rushing his opponent down since he lacks the normals to do that. His main offence is heavily reliant on locking the opponent down, while he continues to mix them up.Since his normals are pretty crappy, he makes up for it with his amazing special moves. His combos are so much fun to pull off, especially his Freeze Cinder Loops.I hope you enjoy the video!
Good job! I noticed that the ice effect (projectile or helper) has shadow.It looks like Inch has AI. Is he completed coding wise?
This game looks really Cool.I noticed your stun meter builds back up after the reset even if you start comboing off of the stun. Maybe a longer reset would be better or a no stun build off of a dizzy combo, just to stop perpetual dizzy's.
@AlexThanks and I'll get the shadows fixed right away. And Inch is pretty much complete coding wise.@InfiniteYeah, I was just thinking of just reducing the stun damage altogether since they happen quite frequently. At least one dizzy per round.
Looking good bro, Love the one where he does a double Freeze Cinder to make the wave bigger. Something I would had though about for Rocks double reppuken. Also I notice that his skin turned blue, is that some kind of stoneskin to increase his defense?Love seeing this project growing and seeing someone original work. Keep it up.
Hey guys,I've been meaning to update this thread for quite a while now, but I have returned with a new trailer this time exploring Jonathan's supers.This is the final Jonathan trailer since Jonathan is pretty much now complete, so I'll be ready to release a demo for this game hopefully sometime soon. Hope you enjoy!
Really cool to be true I won't beliebe in this until you finished hehe Finish it finish it finish it this is the second full game I want to have in my pc.
Alex Sinigaglia said, June 06, 2014, 11:28:28 pmThat last super: phenomenal! +1Very creative here, and lovely animations and FX.
Haha, thanks guys! Glad you liked the trailer, especially the final super. That one took me forever to animate, especially all the flames, Here are some screenshots I've been meaning to put on here. You might of noticed some of these changes/additions during the trailer.Added two extra NPCs to the City Stage and also added shadows to all the NPCs.New Training stage and changed the fonts from the default Mugen 1.0 fonts.Here is Inch's in game move list.
I'm very impressed at what I've seen so far. It's great to see very ambitious original mugen projects coming to fruition. Keep up the good work, this looks like it will be really good.
Hey guys. The demo has now been released! Go check it out!http://mugenguild.com/forum/topics/project-z-e-d-demo-1-0-160209.0.htmlI'll just leave this video here