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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2691925 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Fujiwara no Mokou updated (08/25/16), Alice Margatroid updated (08/13/16)
#101  August 26, 2016, 02:36:09 am
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Mokou updated

Quote
=====================================
08/25/16 - Version 2016.08.25
=====================================

Changes from Version 2016.06.04

- Walk and Dash speeds increased.
- Fixed Head & Mid positions.
- Adjusted horizontal movement during ground tech recovery.
- 5x, 2x, and j.5x no longer drain Mokou's health.
- Flame Punch: Distance travelled increased. Recovery time increased by 1f.
- Resurrection Pillar: Vertical hit velocity increased.
- "Immortality's Reckless Sacrifice": Fixed attack glitch when Mokou is hit during startup.
- "Phoenix Rebirth": No longer limits Mokou's maximum life to 800.
- "Phoenix Rebirth": Music now properly stops when Mokou is KOed.
Re: Yukari Yakumo updated (09/18/16)
#102  September 18, 2016, 09:41:01 am
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Yukari updated:

Quote
=======================================
09/18/16 - Version 2016.09.18
=======================================

Changes from Version 2016.05.29

- Adjusted Wallbounce behaviors.
- j.2y: Velocity increased.
- j.2y: Hitstun & Blockstun decreased by 5f.
- Illusion Rift [X Version]: Now performs Wallbounce on Counterhit.
- Illusion Rift [Z Version]: Now performs Groundbounce on Counterhit.
- "Danmaku Bounded Field": Command changed to D,DB,B,D,DB,B, x+y+z
- "Danmaku Bounded Field": Active frames increased by 3f.
Re: Six Touhou characters updated (09/22/16)
#103  September 23, 2016, 03:33:46 am
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Six characters updated.

Cirno:
Quote
Fixed getup from liedown animation issues.

Mokou:
Quote
Maximum Life reduced: 1000 -> 900
Fixed getup from liedown animation issues.
Hollow Giant Woo: 2nd & 3rd hits no longer autocorrect.
Phoenix Rebirth: Automatic life drain speed increased by 50%.

Koishi:
Quote
Fixed getup from liedown animation issues.
Fixed velocity issues from recovery teching.
Fixed improper color separation in sprites.

Sanae:
Quote
Fixed velocity behavior in ground teching.
Fixed issue with liedowntime value.

Utsuho:
Quote
Fixed velocity issue in ground tech.
Fixed getup from liedown animation issues.
Grab startup time increased by 1f.
Chargeable specials can now be dash cancelled during charge.
Flare Up: Projectiles no longer cast a shadow on certain stages.

Komachi:
Quote
New select portrait.
Fixed palette bug during select screen.
Fixed velocity issue with ground tech.
Fixed getup from liedown animation issues.
Power gains on normal attacks adjusted.
Wind on the Last Journey: Hitvels adjusted.
Re: Marisa Kirisame updated (09/24/16), Six Touhou characters updated (09/22/16)
#104  September 24, 2016, 05:55:55 am
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Marisa updated

Quote
=====================================
09/24/15 - Version 2016.09.24
=====================================

Changes from Version 2016.05.29:

- Walk & Dash velocities decreased.
- Taunt added (finally lol)
- Fixed animation issue with Getup from liedown.
- Fixed velocity issue with ground tech.
- Witching Blaster: Startup on all versions increased by 1f.
- Witch Leyline: Vertical hit velocity increased on all versions.
- Master Spark: P2 power gain per hit decreased (20->15)
- Blazing Star: P2 power gain on hit increased (40->300)
- Blazing Star: Damage increased (200->230).
- Final Spark: P2 power gain per hit decreased (20->15)
- Dragon Meteor: P2 power gain per hit decreased (20->15)
- Sungrazer: P2 power gain on hit increased (40->600)
Re: Marisa & Flandre updated (09/24/16), Six Touhou characters updated (09/22/16)
#105  September 25, 2016, 01:07:19 am
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Flandre updated
Quote
=====================================
09/24/16 - Version 2016.09.24
=====================================

Changes from Version 2016.05.30:

- Fixed animation issue with getup from liedown.
- Fixed velocity issue with ground tech.
- 5z: hitbox on 2nd hit increased.
- 5z: Now moves Flandre forward.
- 5z: Damage per hit decreased (50->45).
- Catadioptric: Can now be followed up into Starbow Break B (D+x/y/z)
- "Four of a Kind": Total power gained by P2 increased (25->300).
- "Laevatein": Flandre no longer forces camera to follow her when jumping towards the wall.
- "Weapon of Mass Destruction": Power gained by P2 per hit increased (20->60).
- "Weapon of Mass Destruction": Damage per hit increased (39->42), chip damage increased (7->11).

Kanako updated:
Quote
=====================================
09/24/16 - Version 2016.09.24
=====================================

Changes from Version 2016.05.24

- Fixed velocity issue with ground tech.
- Fixed animation issue with get up from liedown.
- Fixed color separation issues in certain sprites.
- 5y: Hitstun increased by 2f, blockstun by 1f.
- j.6z: Fixed velocity issue when Kanako performs the move just before landing.
- Sky God: Wind Summon: Recovery time on all versions reduced by 4f.
- Sky God: Wind Summon: Hitstun increased by 1f.
- Sky God: Onbashira: Opponent can no longer tech the knockdown or groundbounce.
- Omiwatari Cross: startup on first attack decreased by 2f.
- "Expanded Onbashira": P2 meter gain per hit increased (9->30).
- "Meteoric Onbashira": P2 meter gain per hit increased (20->60).
- "Virtue of Wind God": P2 meter gain increased (20->600).
Last Edit: September 25, 2016, 02:25:30 am by Ricepigeon
Re: Yuuka Kazami updated (09/26/16), Marisa, Flandre & Kanako updated (09/24/16)
#106  September 27, 2016, 04:36:58 am
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Yuuka updated

Quote
=====================================
09/26/16 - Version 2016.09.26
=====================================

Changes from Version 2016.05.26:

- Walk and Dash speeds increased.
- 5z: Can now be charged by holding Z. Charged version causes more damage, knockdown, and super armor.
- Creeping Thyme: Velocity increased.
- Creeping Thyme: No longer leaves large space behind cornered opponents.
- Creeping Thyme: Now automatically attempts to grab after a certain distance.
- Flowers in the Wind: Vertical hit velocity increased.
- Reflowering of Gensokyo: Now correctly gives power to P2.
- Beauty of Nature: P2 power gain per hit increased (30->60).
- Beauty of Nature: Now forces P2 into a standing state if hit out of a fall state.
- Original Master Spark: Corrected angledraw issue if Yuuka was hit by certain attacks prior to execution.
- Original Master Spark: Adjusted animations of P2.
- Original Master Spark: Now correctly gives power to P2.
- Twin Spark: P2 power on hit decreased: (900 -> 600).
Re: Yuuka Kazami updated (09/27/16), Marisa, Flandre & Kanako updated (09/24/16)
#107  September 28, 2016, 01:43:53 am
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Yuuka updated again. Fixed a critical bug in her new skill

Quote
=====================================
09/27/16 - Version 2016.09.27
=====================================

Changes from Version 2016.09.26:

- Fixed animation bug in charged 5z's armor states.
Re: Yukari Yakumo updated (09/29/16), Yuuka Kazami updated (09/27/16)
#108  September 30, 2016, 03:16:49 am
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Yukari updated

Quote
=======================================
09/29/16 - Version 2016.09.29
=======================================

Changes from Version 2016.09.18

- Changed palette order on select screen.
- Corrected incorrect information in the readme regarding Illusion Rift's properties.
- j.D+Y: hitstun and block stun increased by 1f, startup reduced by 1f, landing recovery increased by 1f.
- j.Z: adjusted velocity behavior.
- Zen Temple Butterfly: Hit velocity increased on all versions.
- Illusion Rift [X]: vertical hit velocity increased.
- Gazing Eye: P2 power gain decreased (40->20)
- "Chen": P2 power gain per hit increased (25->130)
- "Ran Yakumo": P2 power gain per hit decreased (20->15)
- "Quadruple Border": P2 power gain per hit increased (20->30), damage on final hit decreased (165->145)
- "Laplace's Demon": P2 power gain per hit decreased (40->35).
- "Trip to the Old Station": P2 power gain per hit increased (200->225)
- "Danmaku Bounded Field": P2 power gain on hit increased (400->600)
- "Danmaku Bounded Field": Corrected animation issue during cinematic.
Re: Koishi Komeiji & Yukari Yakumo updated (09/30/16)
#109  October 01, 2016, 03:10:42 am
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Koishi and Yukari have been updated. The latter fixes the inability to perform certain follow-ups that were possible prior to the previous update.

Koishi:
Quote
=====================================
09/30/16 - Version 2016.09.30
=====================================

Changes from Version 2016.09.22

- Fixed additional improper color separation in sprites.
- 5y: Cooldown timer reduced by 30f.
- Unanswered Love: Damage on Y and Z versions increased (85->90 & 90->100).
- "Release of the Id": P2 power gain per hit increased (20->30).
- "Brambly Rose Garden": Now properly gives power to P2 after cinematic.
- "Ancestors are Watching You": P2 power gain per hit decreased (40->34).

Yukari:
Quote
=======================================
09/30/16 - Version 2016.09.30
=======================================

Changes from Version 2016.09.29

- Zen Temple Butterfly: Z-version hit velocity reverted back to pre-2016.09.29 velocities.
Re: Kanako Yasaka updated (10/01/16), Koishi & Yukari updated (09/30/16)
#110  October 01, 2016, 11:18:49 pm
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Kanako updated

Quote
=====================================
10/01/16 - Version 2016.10.01
=====================================

Changes from Version 2016.09.24

- Removed stray pixels on some sprites.
- Glide: Adjusted horizontal velocity.
- j.6z: Fixed another velocity issue when Kanako performs the move just before landing.
- 6z/j.6z: Projectile now properly destroys itself if Kanako is hit during startup.
- New Special: Misayama Hunting Ritual (F,D,DF+x/y/z).
- Sky God: Wind Tunnel: Startup decreased by 1f.
- "Beautiful Spring-like Suiga": P2 power gain per hit increased (20->30).
Re: Koishi Komeiji updated (10/05/16), Kanako Yasaka updated (10/01/16)
#111  October 06, 2016, 02:43:55 am
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Koishi updated

Quote
=====================================
10/05/16 - Version 2016.10.05
=====================================

Changes from Version 2016.09.30

- Fixed odd behavior involving walk animations after using Unanswered Love.
Re: Sanae Kochiya updated (10/08/16), Koishi Komeiji updated (10/05/16)
#112  October 09, 2016, 12:12:09 am
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Sanae & Sakuya updated

Sanae:
Quote
=====================================
10/08/16 - Version 2016.10.08
=====================================

Changes from Version 2016.09.22

- Wind Goddess ~ Thrust: Now grants projectile invincibility during charge.
- Earth Goddess ~ Shield: Bubble HP increased (150->200).
- "Charm of Good Commerce": P2 power gain per hit increased (10->13).
- "Forgotten Ritual": P2 power gain per hit decreased (10->8 ).
- "Night of the Supernova Storm": P2 power gain per hit decreased (20->15).
- "Moses's Miracle": Adjusted command timing.
- "Moses's Miracle": P2 power gain on hit increased (200/175 -> 600/600).

Sakuya:
Quote
=======================================
10/08/16 - Version 2016.10.08
=======================================

Changes from Version 2016.05.27

- 5 new palettes.
- Revised ground tech recovery animation.
- 5y: Damage increased (37->43).
- 5y: Recovery time reduced by 1f, blockstun increased by 1f.
- Sense of Thrown Edge: Startup on ground versions reduced by 2f.
- Sense of Thrown Edge: Ground recovery frames reduced by 8f, air recovery by 2f.
- Sense of Thrown Edge [Z version]: Number of knives decreased (7->6).
- "Killing Doll": Damage per hit increased (16.5->18.5)
- "Killing Doll": P2 power add per hit increased (10->18)
- "Sakuya's World": Timer gauge now has visual indication of when "Jill the Ripper" can be used.
- "Jill the Ripper": Can now only be used if "Sakuya's World" has more than 2 seconds remaining.
- "Deflation World": Second active frame onward now spawns a projectile.
Last Edit: October 09, 2016, 04:05:36 am by Ricepigeon
Re: Yuyuko Saigyouji updated (10/09/16), Sanae & Sakuya updated (10/08/16)
#113  October 09, 2016, 06:33:08 am
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Yuyuko & Utsuho updated

Yuyuko changes:
Quote
===================================
10/09/15 - Version 2016.10.09
===================================

Changes from Version 2016.08.12

- Fixed palette key mapping on select screen.
- Fixed animation 5120.
- Adjusted velocity behavior from ground techs.
- 5x: Hitbox adjusted.
- 5x: Recovery time decreased by 4f.
- "Ageless Dream": P2 power gain on hit increased (10->300).
- "Ageless Dream": Hitbox size increased.
- "Ageless Dream": Base damage increased (50->60).
- "Ghastly Dream": Frame advantage on block decreased (+1->-20).
- "Ghastly Dream": P2 power gain per hit increased (20->30).
- "Death Lance": P2 power gain per hit increased (50->75).
- "Sense of Cherry Blossom": Command changed to D,DB,B,D,DB,B + X+Y+Z

Utsuho changes:
Quote
=====================================
10/09/16 - Version 2016.10.09
=====================================

Changes from Version 2016.09.22

- 1 new palette, 1 old palette removed.
- j.5y: Now causes groundbounce on counterhit.
- Rocket Dive: Velocities increased.
- Rocket Dive: Hit velocities adjusted.
- Rocket Dive: Fully charged Rocket Dives now cause Hard Knockdown.
- "Creeping Sun": Can now be used in air.
- "Giga Flare": P2 power gain per hit decreased (30->18).
- "Tera Flare": P2 power gain per hit decreased (20->14).
- "Yatagarasu Dive": P2 power gain per hit increased (40->85).
- "Uncontrollable Dive": P2 power gain per hit decreased (60->37).
Last Edit: October 09, 2016, 11:58:08 pm by Ricepigeon
Re: Fujiwara no Mokou updated (10/10/16), Yuyuko & Utsuho updated (10/09/16)
#114  October 11, 2016, 04:10:54 am
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Mokou updated

Quote
=====================================
10/10/16 - Version 2016.10.10
=====================================

Changes from Version 2016.09.22

- Resurrection Pillar: Vertical velocity on recovery decreased.
- Immortality's Reckless Sacrifice: Startup reduced by 10f.
- Immortality's Reckless Sacrifice: P2 power gain per hit increased (20->50).
Re: Eirin Yagokoro updated (10/11/16), Fujiwara no Mokou updated (10/10/16)
#115  October 12, 2016, 04:48:29 am
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Eirin updated

Quote
=======================================
10/11/16 - Version 2016.10.11
=======================================

Changes from Version 2016.06.09:

- Dash speeds decreased.
- Burst Shot: Startup & Recovery increased by 2f.
- Burst Shot: Arrow velocity increased.
- Burst Shot: Blockstun decreased by 2f.
- "Apollo 13": P2 power gain per hit increased (25->50).
- "Heaven Spider's Butterfly Catching Web": P2 power gain increased (550->600).
- "Omoikane's Brain": P2 power gain decreased (500->300).
Re: Patchouli Knowledge updated (10/15/16), Eirin Yagokoro updated (10/11/16)
#116  October 16, 2016, 02:10:34 am
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Patchouli updated

Quote
===================================================
10/15/16 - Version 2016.10.15
===================================================

Changes from Version 2016.08.07

- Fixed Ground tech animation.
- Taunt added.
- Fixed lose by time over animation.
- Improved command detection.
- Fixed glitch when dashing immediately after getting up from liedown.
- 5x: Damage reduced (35->30).
- Spring Wind: Effects now properly disappear when Patchouli is hit.
- "St Elmo's Pillar": P2 power gain on hit increased (200->300).
- "Elemental Harvester": P2 power gain per hit increased (20->22).
- "Royal Flare": P2 power gain per hit increased (10->15).
Re: Patchouli, Cirno, & Reisen updated (10/26/16)
#117  October 27, 2016, 02:09:22 am
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Patchouli, Cirno, and Reisen updated. Fixes a common shared issue with their KO animations.

Quote
=====================================
10/26/16 - Version 2016.10.26
=====================================

- Fixed KO animation issues.
Re: Patchouli, Cirno, & Reisen updated (10/26/16)
#118  October 28, 2016, 09:13:57 pm
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Interesting.
"Shined by the Moonlight, the Vampire smiles."

Re: Mokou, Yuuka, & Yukari updated (10/30/16)
#119  October 30, 2016, 06:15:40 am
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Reimu, Mokou, Yuuka, & Yukari updated

Reimu:
Quote
=====================================
10/30/16 - Version 2016.10.30
=====================================

Changes from Version 2016.06.06

- Fixed KO animation issues.
- Fixed issues with knockdowns.
- Fixed issues with animations 170.
- Fixed color separation issues on sprite group 1300.
- Fixed KO knockdown issues on custom states.
- Dimensional Rift [Z Version]: Fixed bug where airborne opponents could not ground tech recover.
- "Fantasy Seal": P2 power gain per hit decreased (20->18).
- "Omnidirectional Demon Binding Circle": P2 power gain per hit increased (25->30).
- "Omnidirectional Demon Binding Circle": Fixed bug where sound continues playing if Reimu is hit.
- "Fantasy Heaven": Initial activation no longer causes P2 to erroneously block.
- "Fantasy Heaven": Startup on attack activation decreased. Should no longer create a gap where opponent can block between hits.

Mokou:
Quote
=====================================
10/30/16 - Version 2016.10.30
=====================================

Changes from Version 2016.10.30

- Corrected recoverable Life meter displaying excess meter when certain options are selected.
- Corrected issue with knockdowns.
- Corrected knockdown behavior on custom states.

Yuuka:
Quote
=====================================
10/30/16 - Version 2016.10.30
=====================================

Changes from Version 2016.09.27

- Corrected issue with knockdowns.
- Corrected knockdown behavior on custom states.
- Corrected small icon not matching character palette.

Yukari:
Quote
=======================================
10/30/16 - Version 2016.10.30
=======================================

Changes from Version 2016.09.30

- Corrected issue with knockdowns.
- Corrected knockdown behavior on custom states.
Last Edit: October 31, 2016, 01:02:18 am by Ricepigeon
Re: Reimu, Mokou, Yuuka, & Yukari updated (10/30/16)
#120  October 30, 2016, 11:36:53 pm
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Had to reupload Reimu. Fixed several color separation issues that went unnoticed.
Last Edit: October 31, 2016, 01:02:58 am by Ricepigeon