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Ikemen GO (Read 1221187 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1401  January 12, 2020, 11:21:27 pm
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Re: Ikemen GO Plus
#1402  January 12, 2020, 11:45:28 pm
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Kathos, I downloaded Ikemen from your fork a few days ago and it was running normally. I tried the newest update and now I'm getting this error:
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
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Re: Ikemen GO Plus
#1403  January 13, 2020, 12:14:31 am
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Kathos, I downloaded Ikemen from your fork a few days ago and it was running normally. I tried the newest update and now I'm getting this error:

if you're referring to the latest build from my github (which you manually compiled from source code and then got the missing screenpack files) then deleting your "save/config.json" and starting the game should do the job.
Re: Ikemen GO Plus
#1404  January 13, 2020, 01:17:20 am
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Oh, no. Sorry for not specifying. I download from Appveyor since I'm new to Ikemen and have no clue how to compile.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
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Re: Ikemen GO Plus
#1405  January 14, 2020, 08:20:42 pm
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Kathos any news on the animated portaits?
Gacel works on this feature, no idea.

Using with moving to another City so I had no much time to work on it.

K4thos said:
I assume these changes aren't in the Pre-Built version yet, unless I add them myself right?
for some reason appveyor for my fork hasn't been updated in 3 days, so you will have to manually compile the executable to test it (or wait for other forks to incorporate these changes, once my build is stable)


I have to update the docker image to accommodate to the new MacOS dependencies. (GNUstep)
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#1406  January 14, 2020, 08:31:11 pm
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I assume onlyme in select.def forces the Opponent into Single mode?
Is there an option to disable the versus screen like how winscreen disables winscreens?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1407  January 14, 2020, 08:41:06 pm
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Any chance to make it so we don't face the same character in team mode?
Like you play against Guile,Charlie and 3 matches later you play agains Guile,x(someone else)
also mugen's random is quite trash,if you got 100 characters you will only get like barely 20 of them appear in arcade,same with stages any fix for that
Re: Ikemen GO Plus
#1408  January 14, 2020, 09:04:09 pm
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Any chance to make it so we don't face the same character in team mode?
Like you play against Guile,Charlie and 3 matches later you play agains Guile,x(someone else)
also mugen's random is quite trash,if you got 100 characters you will only get like barely 20 of them appear in arcade,same with stages any fix for that
if you're talking strictly about enemy teams then this should not be the case in ikemen go. We're not following mugen implementations if something doesn't make sense. If you have enough characters all battles should be unique (while still randomized of course). Let me know if this issue happened using latest scripts from my fork.

I assume onlyme in select.def forces the Opponent into Single mode?
Is there an option to disable the versus screen like how winscreen disables winscreens?
I can add it but why? Disabling winscreen for a bonus character like Duck Hunt seems logicial but I can't think about any character that doesn't have versus portrait.
Last Edit: January 14, 2020, 09:20:16 pm by K4thos
Re: Ikemen GO Plus
#1409  January 14, 2020, 09:35:04 pm
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Well classics like SF2 didn't have VS screens for Bonus Stages.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1410  January 14, 2020, 11:16:29 pm
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Re: Ikemen GO Plus
#1411  January 15, 2020, 12:11:43 am
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  • Competitive MUGEN when?
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I can't seem to change the SFX volume on the new Plus Appveyor build.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1412  January 15, 2020, 01:55:48 am
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Re: Ikemen GO Plus
#1413  January 16, 2020, 04:57:52 pm
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K4thos, I read that you were going to add a tournament mode once you're done updating your fork. Will it be similar to the tournament mode in Dragon ball z Budokai tenkaichi 3. https://youtu.be/o7qArL1pnqQ



Re: Ikemen GO Plus
#1414  January 17, 2020, 04:47:33 pm
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If I may ask, does anyone know how to convert this screenpack to work in Ikemen GO Plus? https://www.infinitymugenteam.com/
It's the IMT screenpack in the Screenpacks section.
Re: Ikemen GO Plus
#1415  January 17, 2020, 07:27:23 pm
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May I also suggest you guys add extra documentation for stages in some way like in select.def.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#1416  January 17, 2020, 11:00:32 pm
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K4thos, I read that you were going to add a tournament mode once you're done updating your fork. Will it be similar to the tournament mode in Dragon ball z Budokai tenkaichi 3. https://youtu.be/o7qArL1pnqQ
yes, but more customizable

If I may ask, does anyone know how to convert this screenpack to work in Ikemen GO Plus? https://www.infinitymugenteam.com/
It's the IMT screenpack in the Screenpacks section.
I've just tested IMT01 (8400 slots) and IMT03 (336 slots) - both works just fine. The only thing you need to do is opening screenpack system.def files that come with these screenpacks and change this line:
Code:
localcoord = 640,360
to this:
Code:
localcoord = 640,480
I have no idea what's up with that 360p localcoord setting when the game clearly opens at 480p resolution when started with included mugen executable and config file that comes with this screenpack. After this change both tested screenpacks looks fine to me:
https://imgur.com/a/tBJ27Dn

edit: in Ikemen go you choose which screnpack is loaded NOT in 'data/mugen.cfg' but in 'save/config.json' (motif row).
Also keep in mind that my daily builds are not considered stable yet.
Last Edit: January 17, 2020, 11:06:37 pm by K4thos
Re: Ikemen GO Plus
#1417  January 18, 2020, 03:21:36 am
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  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Some suggestions:
- Portraits and names of teammates on the versus screen (and maybe on the win screen too).
- Some kind of "px.front.spr" / "px.front.anim" in the lifebar, to be able to add something that overlaps the char portrait in the lifebar, without having to use layerno.
- This is something more for the future, but adding some kind of gallery to display some art or replay intros / endings of the characters.
Spoiler, click to toggle visibilty
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Last Edit: January 18, 2020, 03:32:17 am by Rurouni
Re: Ikemen GO Plus
#1418  January 18, 2020, 06:44:19 am
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Thank you for the response!
Re: Ikemen GO Plus
#1419  January 22, 2020, 09:32:51 am
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Any way to change the position of a certain row?
Re: Ikemen GO Plus
#1420  January 23, 2020, 03:58:39 pm
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- Portraits and names of teammates on the versus screen (and maybe on the win screen too).

Already posible.
Using:
Code:
p1.spacing = 20, 0
p1.num = 4

In the [VS Screen] section of system.def
I'll also see if when I can add it to the win screen.
But wait!! We haven't made the Suave Dude character yet!!