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Playing the correct characters music when Cpu challenges you  (Read 13101 times)

Started by squallcolin, November 05, 2003, 04:52:02 pm
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Playing the correct characters music when Cpu challenges you
#1  November 05, 2003, 04:52:02 pm
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Hello! This is my first Tips and Tricks for Mugen. Want to know if you can make Mugen play the correct music when  the CPU challenges you? Here's a way:

Under select.def file, add the character by using this format:

[Character name], [stage], [order], [character's bg music]

Example:

kusanagi, stages/netherlands.def, order=1, music=sound/esaka96.mp3

(Note: To make kusanagi appear in any of the stages of your Mugen, just substitute with this:

kusanagi, random, order=1, music=sound/esaka96.mp3))

So, if you've already assigned a music for the Netherlands.def stage file, normally when the CPU challenges you, the music play will be the Netherlands background music.

Let's say your stage file looks like this:

Under Netherland.def:

[Music]
bgmusic = sound/netherlands.mp3

When Kusanagi challenges you, the stage background will be Netherlands, but voila!, the music played will be "Esaka 96"!

Just repeat the same process for each character  you wanted their music to play when they challenges you.

Some note about 2 VS 2 Match:
The stage and music played will be the 2nd character for the CPU.

Some note about turns matches:

The stage and music played will be the last character for the CPU.

(Please note: This method only works in the following modes:

1. Arcade Mode
2. Team Arcade Mode
3. Team Co-operation Mode


It doesn't work in these modes, though:

1. VS Mode
2. Team VS Mode
3. Training
4. Watch Mode)


Have fun trying!

^_^

My next topic: How to reserve certain stages for boss/sub-boss fights only. (unselectable boss stages.) In other words,
"How To Make Hidden Stages"

 
 
Last Edit: December 09, 2003, 09:22:45 am by squallcolin
Re:Playing the correct characters music when Cpu challenges you
#2  December 04, 2003, 03:44:39 pm
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I like your tutorial because I've had alot of trouble on this subject,but I do have a question,
is their a way to make the volume higher when
it's assigned to a character,because it's usually
very low compared to the stage music. 8)


























 
It is you destiny to die by my hands.

ky0

Re:Playing the correct characters music when Cpu challenges you
#3  December 04, 2003, 06:23:57 pm
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no , unless manually making louder the mp3 (by this i mean in some audio editor) you can't. it's not implemented in mugen yet.
Original mugen creations and Vk episodes:
Re:About adjusting music volume
#4  December 06, 2003, 08:06:19 am
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Iori Yagami, there is another alternative solution for you. Try this:

Firstly, assign a stage to that character. For the [stage.def] file which you've asssigned to him/her, look for the following lines:

Under [stage.def],

(Note: [stage.def] can be any of the stage file which you've assign for that particular character, say Netherland.def for instance.)

Under [Music] section,

[Music]

bgmusic = [music file]
bgvolume = 255


This command tells Mugen to play the music in it's loudest volume.

On the other hand, if the music is too loud,
change to this instead:

[Music]

bgmusic = [music file]
bgvolume = - 50


This command tells Mugen to turn down the stage bg music volume by 50. (Or replace with another number)

Definitions:

0 = No change in volume (original volume)
255 = Maximum volume (Loudest)
- 50 = Decrease volume by 50

In general, positive number means louder, negative means softer.
[/i]

Or the other solution, follow kusanagi ky0's advice.

UPDATE: This is where the music file should be stored:

X:\Mugen\Sound.

Where X = Drive Letter.

Mugen\Sound is just an example. In other words, just specify where you have your sound folder inside your Mugen folder.

And, the sound file may be this:

MP3 format
WAV file
S3M file (Digital Music / Module Music) This is a bit complicated. It only supports 4 channels only, I believe.

Other format supported by Mugen:

CD Audio (Only works for stage.def file though, doesn't really work for select.def) /swt (cold sweat)

[END OF UPDATE]


Hope it helps!

^_^
Last Edit: May 02, 2004, 04:12:34 pm by squallcolin
Re:Playing the correct characters music when Cpu challenges you
#5  July 22, 2004, 02:10:07 am
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yes it is but the music doesn't loop in the stage.def trick.
man THANK YOU SQUALL COLIN. i'v bin waiting long enough in the mugen help forum , but nobady answerd to my question.
GOD BLESS YOU
Re:About adjusting music volume
#6  July 22, 2004, 01:36:16 pm
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255 = Maximum volume (Loudest)


[sign=12]Ahem...[/sign]

Not true, the maximum volume is not 255, as if i have a level with the BGM volume at 300, and i raise it to 400, it increases the volume. (In putting Stairway to Heaven on a level, i actually had to put the volume to 500 :shocked:

Fail.
Last Edit: July 22, 2004, 01:37:10 pm by N8
Re:Playing the correct characters music when Cpu challenges you
#7  July 22, 2004, 04:20:21 pm
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Quote
My next topic: How to reserve certain stages for boss/sub-boss fights only. (unselectable boss stages.) In other words,
"How To Make Hidden Stages"
That must be really tough (did I hear someone say "includestage=0" :thinking: ?)
 :P

// edit
 |
 |
 V  Didn't even see that :P
Last Edit: July 22, 2004, 08:10:44 pm by Junior Chillage

OrochiKOF97

Re:Playing the correct characters music when Cpu challenges you
#8  July 22, 2004, 05:45:19 pm
This topic is almost a year old ............................... :no:
Re: Playing the correct characters music when Cpu challenges you
#9  August 12, 2004, 09:18:02 pm
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I've tried putting screamtracker modules (s3m) into mugen but they didnt work, I had to convert them to ProTrakcer modules (mod) first.