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Djoul's stuff (Read 49284 times)

Started by Djoul, December 05, 2016, 01:43:49 pm
Djoul's stuff
#1  December 05, 2016, 01:43:49 pm
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First I would like to specialy thanks "Just no point" for his time in PM. I decided to open my galery to not harass you anymore haha ! :P
The HDBZ team gave me lot advices to improve my style in order to make my sprites more HDBZ. Thx for that.
I am still learning and trying to improve.

If you would like to know more about me :
I began with mugen for 15 years now, I began with Low resolution sprites and I decided to move on High resolution sprites for years (I will show later).
I know the basics of coding and even if I enjoy that a lot, I don't have the time to be good. I love to eat snail.

I follow HDBZ project since the begining, and well, everybody knows that this game is a big success, the gameplay is truly amazing.
For fun I decided to sprite again in low resolution and I was very surprised to appreciate that a lot.

Constructive feedbacks would be very appreciate, you can find the evolution of my work here.

One month ago :


Tried to adapt my style one month ago (I put intentionnaly my sprites with no modification)









I met the HDBZ team and try to improve lot of things in my work : lightsource, color, lines and so on.

New Kid Buu concept (With HDBZ help)


I did others sprites (1 week ago) to practice


An animation with HDBZ team feedbacks (not finished and still in improvement):


A sprite of perfect Cell I did today :


Cheers !
Djoul
Re: Djoul's stuff
#2  December 05, 2016, 01:48:43 pm
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Oh boy! The sprites are amazing! Kid Buu improved a lot and I love the new version :D!

I think Imperfect Cell, Capt. Ginyu and Perfect Cell need some retouches but I've never tried the style myself so I can't give you enough feedback :( They're still good though ;)
Re: Djoul's stuff
#3  December 05, 2016, 01:59:43 pm
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Thanks Hades ! Cleary Imperfect Cell and Captain Ginyu needs some improvement, they were done one week ago.
Perfect Cell was done this morning, I enjoy to draw him a lot.
Re: Djoul's stuff
#4  December 05, 2016, 04:51:03 pm
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Woohoo glad to see you open this up! Can't wait to see more Kid Buu! Keep on practicing, you're doing great!
Re: Djoul's stuff
#5  December 05, 2016, 05:32:07 pm
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Good luck with this! Sprites look good, they need some tunning but they are in the right direction.
They are way better than my first attemps at the style thats for sure!
Re: Djoul's stuff
#6  December 05, 2016, 08:15:00 pm
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Thanks guys!

I did a new sprite, I tried to increase a little bit the size of the hands as requested in private.

This sprite should be use for an intro called "Awake from a long sleep" :P



A strange punch concept is in progress as well.
Last Edit: December 05, 2016, 08:18:39 pm by Djoul
Re: Djoul's stuff
#7  December 05, 2016, 08:38:29 pm
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Your Kid Buu sprite design has to be the best one I've seen in the sprite style so far. It looks very in style and pretty expressive looking as well, just as he should be. Great work.

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Re: Djoul's stuff
#8  December 05, 2016, 09:02:00 pm
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Some pretty big improvements in a small amount of time! He's pretty much nailed the style now. :) It looks way better than my early Super Buu sprites.


Last Edit: December 05, 2016, 10:55:48 pm by Barker
Re: Djoul's stuff
#9  December 05, 2016, 10:41:56 pm
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It's like I didn't even lend a hand in shading the sprite (not correctly, but that's not the point), the first Djoul sprite was my overhaul, he took it and changed a few pixels and now everyone thinks he made that.
Re: Djoul's stuff
#10  December 05, 2016, 10:43:35 pm
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First of all, who are you?! :mean:

We know, Alex. We know. I'm sure that those who paid attention didn't forget what you did (it was a huge improvement).
Re: Djoul's stuff
#11  December 05, 2016, 10:55:19 pm
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Apologies, I only saw the stuff that was in PMs. Edited my previous post.
Re: Djoul's stuff
#12  December 06, 2016, 12:36:07 am
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some brainstorming
Re: Djoul's stuff
#13  December 06, 2016, 01:43:37 am
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I'll have to join in on the mspaint ideas after Piccolo is released. I am pretty pumped I may get to code a Kid Buu (Gotenks will still get coding priority of course no fear on more delays everyone)
Re: Djoul's stuff
#14  December 06, 2016, 10:27:50 am
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Thx for the nice words.

Indeed Alexsin and thank you ! Barker's sprites helped me a lot as well.
Some very nice ideas Iced :) I like this kind of concept.

Here a strong/strange punch concept with a nice range. I tried to create it like a snake attack.

Re: Djoul's stuff
#15  December 06, 2016, 10:49:00 am
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nice job so far! :) that punch animation doesn't look bad, but it lacks of impact. I would get rid of the fifth (or fourth) frame. Also it would improve a lot adding some movement at the antenna thing
Re: Djoul's stuff
#16  December 06, 2016, 11:08:34 am
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Hello Nico,

Yes am totaly agree, I tried to add more frames but it gave me the feeling that my punch was no powerfull. :P

So if I understand well : I remove a frame and I will check for the antenna movement during the day.

Original

With one less frame
Re: Djoul's stuff
#17  December 06, 2016, 11:39:46 am
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Lovin your kid buu stuff :D
While i think its really nice, the startup frames seem a bit odd

Probably needs to be a bit tweaked but it should look something like this

HQ

Re: Djoul's stuff
#18  December 06, 2016, 11:58:28 am
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To be honest, I'm not a big fan of that punch.

- The body movement conveys that he is pulling back the stretched arm (and therefore should probably follow a punch that is more exaggerated & that has a proper anticipation of the actual punch)
- The weight of the animation should be placed on the front foot (the right one - spriters view) and his hip and body mass should also move towards that
- Having him look the other way is weird I think
Re: Djoul's stuff
#19  December 06, 2016, 12:05:13 pm
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I agree with HQ. The snake like anim of the arm itself is good but the body movement is all wrong. You won't be able to take shortcuts on attacks by keeping the body static and the same as his stance.

I can sketch out keyframes of how the body would move better for this. You should combine this anim with the frame of the sSP your pmed me earlier as that frame conveyed the weight and momentum well.
Re: Djoul's stuff
#20  December 06, 2016, 12:43:11 pm
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I see ! And I have to say I am agree, I will check for something like the Hyper dimension move, the position of the body will be more adapted.
I go for that ?
Re: Djoul's stuff
#21  December 06, 2016, 12:53:39 pm
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hyper dimension anims werent that dynamic, you are probably better off just sketching something up and avoiding a lot of copypasting when makign new moves.
Think of animation as being a rubber band if you pull the body one side and then release, the motion should go throughout the whole form.
Re: Djoul's stuff
#22  December 06, 2016, 02:42:05 pm
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Yep I will do that ;) I need my wife to imitate the move I have in mind for the poses ^^ I will do it later and comeback with a prototype.

Air dash foward :
Re: Djoul's stuff
#23  December 06, 2016, 05:13:14 pm
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if you dont' want to waste the body movement , make the punch a hook, so it follow the body.
Re: Djoul's stuff
#24  December 07, 2016, 06:12:54 pm
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A small progress today



I am on the new punch !
Re: Djoul's stuff
#25  December 07, 2016, 06:26:52 pm
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impressive
Re: Djoul's stuff
#26  December 07, 2016, 08:45:15 pm
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You've probably seen these gifs before, but HQ and Alex have both made versions of this punch.




Take note of the way his hips and knees bend.
Re: Djoul's stuff
#27  December 07, 2016, 08:51:25 pm
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Thx Barker ! Actually I am trying something a little bit different (I don't like to copy :P). For the moment it's seems to be not too bad. I will show you tomorrow.

But I am not stubborn as a mule :D, if you don't like the result I will take that move as a base.
Re: Djoul's stuff
#28  December 08, 2016, 04:26:05 pm
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So here my new punch !

Re: Djoul's stuff
#29  December 08, 2016, 04:32:13 pm
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The animation is good. I think the shading when the extended arm is quite odd. Be careful because his pants get bigger and his shading changes drastically. The axis is wrong (I know it's just a GIF) but it might help you to see the mistakes.

I edited the axis so you can see it better (I hope you don't mind):
Spoiler, click to toggle visibilty

I think his arm should look more like this. I noticed that his right (our left) shoulder looks odd too, shading wise.


Keep it up :)
Last Edit: December 08, 2016, 04:39:19 pm by HadeS
Re: Djoul's stuff
#30  December 08, 2016, 04:38:27 pm
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Too many parts of his body are just moved around too. You won't be able to take many shortcuts trying to imitate this style. Also for that punch to look good his body needs more snap. Currently it looks like he's reaching high to grab something off a tall shelf.
Re: Djoul's stuff
#31  December 08, 2016, 06:20:31 pm
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Thx for your coms ! So if I understand, the punch should looks like more like the sprites you show me above (final pose) ? And the  legs need more movement.
Re: Djoul's stuff
#32  December 08, 2016, 06:31:13 pm
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Try to work from HQ's version (the top one I think), it seems to be the better one to base it off of. It actually feels more like a stretchy punch that carries impact.

Or if you want, redraw the poses in the aforementioned version to match what you did with Kid Buu.
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Re: Djoul's stuff
#33  December 08, 2016, 07:02:01 pm
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Ok let's go for more movement and a match. Thx for your feedbacks, will be back !
Re: Djoul's stuff
#34  December 08, 2016, 07:02:51 pm
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Re: Djoul's stuff
#35  December 08, 2016, 07:35:20 pm
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Oh thank you, it seems to be very interesting ! I will come back soon.

HQ

Re: Djoul's stuff
#36  December 08, 2016, 08:03:28 pm
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I really don't have much time these days, but this quick "fix" (the legs and some other stuff needs more work) should help you find some possible improvements:


Always try to envision how the limbs would move back to the stance to make the animation fluid.
Also, watch out with the shading jumping between sprites.
I also made the punch straight forward because against Gotenks or smaller Characters it might not hit. Could be on purpose though too
Re: Djoul's stuff
#37  December 08, 2016, 08:59:11 pm
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I like it hitting higher. Anti air snake attack!
Re: Djoul's stuff
#38  December 08, 2016, 09:43:33 pm
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Thank you all, let's take the time to do a cool anim for him. I just want to show the progress before I go to sleep. :)

I just finished this sprite, I like it ! Your snake sprite is coming Just no Point !


It's not finished of course, but the begining of the animation seems to be interesting. Maybe I will add an other "snake" frame before this sprite to make the move more like the anime. And I will finish by the recovery frames tomorrow.



Good night !
Re: Djoul's stuff
#39  December 08, 2016, 10:13:11 pm
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There is something really bothering about a good part of the animations in there, and that is how his arm and chest look so pillow shaded. Pillow shading in pixel art is when the brightening of the sprite is coming from the center, rather than a natural lightsource direction, which is pretty bad, and you should avoid causing it to happen:



And speaking of the lightsource, his abdomen area seems to be getting way too much light, despite not being overly exposed to the lightsource, which I would expect to be coming from above. Here's a quick fix:


Dante for Smash
Re: Djoul's stuff
#40  December 08, 2016, 10:56:02 pm
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It also appears like the 'airhole' on his shoulder is always centered. When he's winding his arm back like that the airhole should move to the outside (our left).

Keep putting in the work though. It'll all come naturally soon.
Re: Djoul's stuff
#41  December 09, 2016, 12:01:51 am
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Re: Djoul's stuff
#42  December 09, 2016, 07:55:44 pm
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Thx, I will check that point and make some modifcation tomorrow

Here my new anim !
Re: Djoul's stuff
#43  December 18, 2016, 11:15:48 am
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Jump in progress  :hyo:, all the sprites are done,  I need to finish the colorisation.

Re: Djoul's stuff
#44  December 18, 2016, 03:56:15 pm
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That's very nice looking. Just wondering, shouldn't his face get a bit of more light on top of it, since his head is looking upwards?

Dante for Smash
Re: Djoul's stuff
#45  December 19, 2016, 03:16:44 pm
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Thx ! I put less shadow on the head for this sprite. Here his jump !

Re: Djoul's stuff
#46  December 21, 2016, 07:12:24 pm
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Some progress here

Re: Djoul's stuff
#47  December 21, 2016, 07:30:12 pm
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I think the jump needs two more frame. It looks good though! One before his arms go all the way down and one before his arms go all the way up.

Nice looking jump light kick frame. He should have another just like this where he does the same kick but with the other leg. Jump LK, LK

@daeron: can you give an edit to his SP he made earlier and show him better how that could flow?
Re: Djoul's stuff
#48  December 21, 2016, 08:40:12 pm
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Warning, very quick edit, expect lots of jagged and twisted pixels:



Sprites themselves look very good, thou you need a bit more experience in animating.
Some very quick tips and vaguely explained on how to improve:

-Faster movement means less frames, and slower movement means more frames
 The main probelm with your punch version, is that the motion of the punch traversing to the hitting zone had to much unncecesary frames, making the punch feel slower and without impact force, a basic fighting game attack usually has 4 stages:  Prep time, launch, hitting and recover, the launch is usually the fastest meaning it needs less frames, thats where we usually put the blurred effect.
In animation, blurs are usually used to convey a movement so fast that even a single frame can not capture.

-Keep track of movement arcs
Pay attention to individual body parts and how they progres from one frame to another, in your gif, notice how his punching hand in the first frames,  goes from stance position to being directly above his head in the very next frame, this is to much of a jump, so i added another frame in my version where you can see the hand traveling from those 2 positions.

-Keep track of the floor
 try to constantly overlap your sprites to see if the feet jump positions to much, i usually do sketches of the moves and animate them before finishing the polished sprite, i make the adjustements before shading, once you feel the move has good flow and rithym you can shade it, its easier that way and you dont waste work.

Finally, become familiar with the 12 concepts of animation, there was this artticle about darkstalker animations, but i cant find it anywhere, the link is broken :(
here is an example:
Spoiler, click to toggle visibilty

Great work and good luck!



Re: Djoul's stuff
#49  December 21, 2016, 08:44:44 pm
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Last Edit: December 21, 2016, 08:50:28 pm by Just No Point
Re: Djoul's stuff
#50  December 21, 2016, 10:40:02 pm
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Wow Thx for that, very good adjustement, the anim looks much better. I understood your feedbacks. I will check the adjustement tomorrow and I should have several questions. Good night !
Re: Djoul's stuff
#51  December 22, 2016, 10:49:30 pm
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Ok so here the result with Daeron help ! I will do my best to think about your advices in my future animations.
Regarding the frames, actually I thought that the coder could adjust the number of ticks per frame to make it more "brutal" and more impressive.

See you soon !

Re: Djoul's stuff
#52  December 25, 2016, 08:19:57 pm
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"Awake from a long sleep"



I will sprite the fx later !

lui

Re: Djoul's stuff
#53  December 25, 2016, 09:26:11 pm
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looks great, but you should add some transition frames from the point where he starts to shout, it's kinda jarring seeing him yell within only 1 frame, and its a static one that moves around.
Re: Djoul's stuff
#54  December 25, 2016, 11:24:30 pm
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Thx ! Actually I am affraid to lose the dynamism if I add this transition. I will make a test tomorrox.
Regarding the last frame it's only to show that the environnement shake. This will be added with the code.
Re: Djoul's stuff
#55  December 26, 2016, 04:22:06 pm
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An introduction concept I did in high resolution for Frieza, coded by me. It was really fun to do.

Re: Djoul's stuff
#56  December 26, 2016, 09:34:01 pm
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Thx ! Actually I am affraid to lose the dynamism if I add this transition. I will make a test tomorrow.

No not really. If anything, it's not dynamic at all. I don't even feel the anticipation before the blast. It's like dynamite that suddenly goes kaput.

Regarding the last frame it's only to show that the environnement shake. This will be added with the code.

To be fair, that looks nothing like an environment quaking, just some small vibrations.

Try this. I added 2 more frames, played around w/ the speed, and exaggerated that quake a bit. Have a comparison too:

  || 
Djoul                                             F.R.O.S.T

See the difference? Nothing was lost, dynamism and anticipation can now be fully seen in the animation. All it took was a couple more frames.

Too many frames can be a bad thing, but sometimes, an extra frame can make it better.

Aside that, do you plan on doing somethign with these Kid Buu animations? They hold potential!
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Last Edit: December 26, 2016, 09:46:14 pm by F.R.O.S.T Hatter
Re: Djoul's stuff
#57  December 26, 2016, 09:53:17 pm
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Yeah indeed it's better! I Will definately add more frames with your sample.
Regarding my animations, we will see ! But yeah I feel motivate. ;)
Re: Djoul's stuff
#58  December 27, 2016, 05:14:20 pm
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I feel you should make his body move a bit when he's moving backwards: there's no lower body movement and it looks like his upper body is being rotated (I know it's not), it's like it's bound to some sort of pivot point.
Re: Djoul's stuff
#59  December 27, 2016, 06:24:19 pm
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Thx guys, I will consider your feedbacks and make some test soon. ;)

Here the energy charge, I just pick up the effect in the piccolo Sff to have something behind him. I changed a little the palette.
Re: Djoul's stuff
#60  December 27, 2016, 06:33:26 pm
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Energy charge should just have little dust fx coming from when he hits his chest IMO. No smoke like super Buu and no energy aura. While charging he can take 1 hit and the 2nd will make him fly off while still beating his chest. He'll still be charging meter but he will charge slower
Re: Djoul's stuff
#61  December 27, 2016, 06:57:15 pm
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I see! Good idea! Do you have an example of this effect (maybe from super buu ?) it can help me a lot.
Re: Djoul's stuff
#62  December 27, 2016, 07:01:18 pm
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Super Buu uses steam. I don't have it on hand but the effect will be easy to find. Just a small dust effect is all it'd need.
Re: Djoul's stuff
#63  December 28, 2016, 02:36:03 pm
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Okay, I will check the effect later.

I improved the scream intro this morning. Several things were changed : body movement, arms movement, new frames, little things on the head for more expression.



I think I will do an other kick now.
Re: Djoul's stuff
#64  January 02, 2017, 09:53:06 pm
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Strong air punch for this little monkey

Re: Djoul's stuff
#65  January 02, 2017, 10:01:55 pm
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Looks like the lightsource for his pants is on the left, not above. Keep track of where his knees are, that's a spot where light usually catches.
Re: Djoul's stuff
#66  January 06, 2017, 07:37:42 pm
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Thanks for your feedback Barker, I tried some modification :

Re: Djoul's stuff
#67  January 06, 2017, 07:40:22 pm
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Looks more like an air grab tbh. He doesn't put a lot of momentum into the swing and his hands are even looking like they are grabbing.
Re: Djoul's stuff
#68  January 06, 2017, 07:59:20 pm
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Haha I tried to do a slap actually :D I can turn this move like a air grab and after that he bites the opponent. Just an idea after I read your com
Re: Djoul's stuff
#69  January 07, 2017, 08:35:57 am
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your  cell and kid buu are amaizing. z2 team should focus on you.

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Re: Djoul's stuff
#70  January 07, 2017, 09:07:46 am
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Don't be focus on the lightsource on that test, I will correct all the pants soon.

I Just try something to increase the movement and make it more "punchy". He will have a better range too.
The hands have been changed to make it like a punch.



(Thx Aumio Kahn)
Re: Djoul's stuff
#71  January 07, 2017, 09:52:44 am
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How am I missing all this awesomeness? Everything looks fantastic here!!
Re: Djoul's stuff
#72  January 07, 2017, 10:16:43 pm
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I think the motion works way better as a clap/slap, but that's just me.
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Re: Djoul's stuff
#73  January 09, 2017, 06:14:28 pm
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Hello DBZ Fan!

I am fixing several things on my previous anim. I will show you the results soon.

A Win concept: :)
Re: Djoul's stuff
#74  January 09, 2017, 08:05:43 pm
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That's great! It's things like that that made me like him so much!
Re: Djoul's stuff
#75  January 14, 2017, 09:25:51 am
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Hello hello !

Yeah I will do my best to make him funny and crazy.

Here some progress, I add more movement on the legs for a bigger impact and correct some light source.



I am finishing a air kick (should post today the anim) and the win pose, next animation will be the run animation.

Re: Djoul's stuff [KID BUU]
#76  January 14, 2017, 09:29:46 am
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Oh and a more classic Win pose. I will make the animation later :) I like his monkey face.



edit : I just finished the funny Win Pose
Last Edit: January 14, 2017, 11:13:11 am by Djoul
Re: Djoul's stuff
#77  January 14, 2017, 12:09:22 pm
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Here some progress, I add more movement on the legs for a bigger impact and correct some light source.

Now (talking about the pants) in some frames it looks like the light source is on the right instead of being above.
You know, you don't have to put light if there shouldn't be any, it's not mandatory to do that.
Re: Djoul's stuff [KID BUU]
#78  January 14, 2017, 06:03:29 pm
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I will wait more feedbacks for the lightsource on the pants for that anim. Indeed it seems I put too much light.

Run animation in progress. :)
Re: Djoul's stuff
#79  January 14, 2017, 10:08:21 pm
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The lightsource clearly needs to be fixed on that animation. The direction of the light affecting the pants seems to randomly change as he attacks. One thing I would also do is make him bend himself forward some more, in order to exaggerate the posing of the attack and make it feel more convincing. Exaggeration is actually a pretty important principle of animation, so I recommend you look at this video to get a better grasp of how it works: https://youtu.be/HfFj-VQKiAM

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Re: Djoul's stuff
#80  January 15, 2017, 04:15:04 pm
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Thx for the feedbacks²!
I keep the idea of exagerating a little bit the bending of the body to increase the impact (actualy I alrealdy add exageration but I can certainly add more for this frame !), I will also correct the lightsource on the pants. It was difficult for me to visualize how the light was going for these positions.  :sick:

But for now... RUN KID BUU, RUUUUUUUUUUN!

Re: Djoul's stuff
#81  January 16, 2017, 10:52:26 pm
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Re: Djoul's stuff
#82  January 17, 2017, 05:33:52 pm
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Nope I didn't know about the status of this project, and I thought it was not in progress. The style of the sprites is really different and it's difficult for 2 spriters to work together on a same character. Good luck for this project !
Re: Djoul's stuff
#83  January 18, 2017, 01:23:11 am
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that run is big buu run on small buu body , I dont think it really works because their bodies are way too different and they have different weights. The same pose doesnt work for a smaller body.
Maybe something like:

or


Heres a cool suggestion for a walk( might not work with his small body)

Re: Djoul's stuff
#84  January 18, 2017, 02:54:01 pm
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Hey there!

Thx for your suggestions Iced! I am trying to find a cool walk too, I haven't find something interesting at the moment...

Regarding the run animation, and to be honest this is maybe my favourite animation at the moment, I spend so much time on it xD
The pose was inspired here, I haven't check the Super Buu's run before.



They are different in opinion, even if the arm pose is quite similar. (by the way I like your kid animation on the left)




Regarding the walk I am agree that your animation should be very good for a character with a big weight, and tall.
Why not something like this ?

https://www.youtube.com/watch?v=8NkLyuLeH9E (@14,18-14,20)

Tell me what you think ;) Right now I am on the hit animations. I will wait for the walk animation until we found a cool concept.
Re: Djoul's stuff
#85  January 18, 2017, 11:39:19 pm
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With Kid Buu's run, are you trying to make it look menacing or more playful?
Re: Djoul's stuff
#86  January 19, 2017, 04:12:32 am
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Nope I didn't know about the status of this project, and I thought it was not in progress. The style of the sprites is really different and it's difficult for 2 spriters to work together on a same character. Good luck for this project !

I was going to send you a pm asking you to join forces , but i think this is your answer

and that run is to similar to super buu run the light sources to my eyes is same or based on and that don't fit kid buu body i think

good luck
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Re: Djoul's stuff
#87  January 19, 2017, 08:34:40 am
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Anyway I will test something different, I always listen feedbacks. I like one example of the Iced's suggestion. I need to see if it can be nice with a Sprite.

Zero, don't take it personal, your style is very different (I don't say bad) , the props are different and it's difficult for 2 spriters to join force for a one character project. I am glad you show interest I will keep an eye on your monkey as well, thank you. ;)
Re: Djoul's stuff
#88  January 25, 2017, 01:52:30 am
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You asked for a relaxed walk cycle and I found this and thought you could use it.
Re: Djoul's stuff
#89  January 25, 2017, 02:32:12 am
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I dunno if its just me and Rarity, but I think you might want to make Kid Buu's upperbody arch more forward when running, like Super Buu.

Unless the intention is as what Sudden Rarity said, then fine, but if not, you might want to look into it.

EDIT: Also, the pec doesn't look like a pec. Look at Super Buu's chest area in the run animation and see how its drawn there.
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Last Edit: January 25, 2017, 03:03:24 am by Paz Hatter

lui

Re: Djoul's stuff
#90  January 25, 2017, 02:51:54 am
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I would imagine kid buu actually running all crazily and out-of-control like with a big grin
Re: Djoul's stuff
#91  January 25, 2017, 06:44:28 pm
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You asked for a relaxed walk cycle and I found this and thought you could use it.
Very nice concept I like it ;) I am on the hit, when it will be finished I will check for the walk animation.
Thx
Re: Djoul's stuff
#92  February 23, 2017, 02:46:13 pm
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Hi guys ! Sorry for the lack of news, I didn't have lot of time to draw this little monkey... Lot of work..

I am doing the hit animation of Kid Buu, first animation :

Re: Djoul's stuff
#93  February 23, 2017, 02:55:49 pm
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Weeee! I was worried you'd given up!!!
Re: Djoul's stuff
#94  February 23, 2017, 03:00:46 pm
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Loooool no no, I just didn't have enough time but I am still alive and motivated. ^^ But you know... life !
Re: Djoul's stuff
#95  March 03, 2017, 01:36:34 pm
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Walk in progress with your suggestion Iced ! When I will have something  with enough progress I will post the anim for feedbacks ;)

Re: Djoul's stuff
#96  March 04, 2017, 06:34:56 pm
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Wow, hadn't caught this thread before. Awesome sprites and animations.

If you're looking for an easy way too add character and a little flavor to his run animation, perhaps you could give him a wicked, open-mouthed grin like he has in the image you posted with Buu's different forms.  Did a quick edit just to illustrate the idea:
Spoiler, click to toggle visibilty

Also noticing a fair amount of banding in a lot of frames. That's a pretty common habit that you'll want to break.

Lastly, my only other thought would be to let your imagination run wild. Remember, Buu can bend and deform. I see you have him stretching a lot for attacks... maybe have his fists morph into different objects (spikes, hammers etc...). Things like that go a very long way towards adding personality to your character.

Anyway, excellent job so far. I'll definitely be following this thread!
Last Edit: March 04, 2017, 07:15:47 pm by AugustAPC
Re: Djoul's stuff
#97  March 17, 2017, 05:17:17 pm
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Nice mouth ^^ And thx for your feedback !

Ok guys, the legs movement is soon finished, I am really hesitating for the top of the body.


Solution 1 : Sprite on the left
Movement with the arms and the body, it can be interesting but I am not sure it will be a funny walk.

Solution 2 : Sprite on the right
It's an idea I got today, the idea is to do something like "Look who is the strongest booooy".
Small movement on the arm and the head tail.

What do you think ? Please keep in mind that the sprites are not finished, it's only to show the purpose, I have lot of corrections to do.
I like the option 2 idea...

Thx for your opinion!
Re: Djoul's stuff
#98  March 17, 2017, 08:47:15 pm
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Well, you can use the sprite on the left as his walking forward, where he could wave his arms Back and forth in a funny way. The sprite on the right, with some ajustements, it could work nicely as his walkback, where he could be slapping his hands against his chest like a gorilla.
Re: Djoul's stuff
#99  March 18, 2017, 02:38:21 pm
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Hey!

Yeah I think you are right, the first pose is maybe more natural for a foward walk, I will go for that, it's more like the Kid Goku example.

So, first step, some changes :


I will come back with an animation progress

Thx
Last Edit: March 18, 2017, 08:00:15 pm by Djoul
Re: Djoul's stuff
#100  March 20, 2017, 10:32:48 am
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Here we are, 12 frames for the walk foward.


Based on Iced's idea!
Re: Djoul's stuff
#101  March 20, 2017, 11:05:01 am
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The only issue I see with it is that the head and body were obviously not changed
Re: Djoul's stuff
#102  March 20, 2017, 11:28:17 am
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Cool, yeah I hesitated a lot to do that, but my wife told me that I will loose the "military fun" aspect of this anim, like the goku gif.
But I can certainly try if you want! :)
Re: Djoul's stuff
#103  March 20, 2017, 03:59:15 pm
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And by the way I think there is not enough violence here...

Re: Djoul's stuff
#104  March 20, 2017, 06:51:20 pm
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Cool, yeah I hesitated a lot to do that, but my wife told me that I will loose the "military fun" aspect of this anim, like the goku gif.
But I can certainly try if you want! :)

a compromise woudl be to cahnge the shading without really changing the shapes.
Re: Djoul's stuff
#105  March 20, 2017, 07:41:41 pm
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Thx for your comment, What do you mean ? Can you show me an example? Thx

lui

Re: Djoul's stuff
#106  March 20, 2017, 09:41:33 pm
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Cool, yeah I hesitated a lot to do that, but my wife told me that I will loose the "military fun" aspect of this anim, like the goku gif.
But I can certainly try if you want! :)

but buu isn't military at all, you should make it so he looks like he's barely holding back his unhinged nature
Re: Djoul's stuff
#107  May 13, 2018, 11:48:02 am
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Long time no see... I opened my photoshop yesterday to make a try on Alucard for fun. One of my fav manga character.