Spoiler: Not taking commissions at this time. (click to see content)Lets go career mode! Rates listed below.Out side of MUGEN I am a freelance Fine/Tattoo/Graphic artist. These being my only form of income its hard for me to justify the time spent on sprite work without pay(In my case, time is money, literally). I have tons of characters I would like to convert to SF3 style but will only be able to do the work through commissions.I am only interested in SF3 sprite work right now. If you have other requests just PM me and we'll see what we can workout. All commissions done one at a time. All work will be done until client is satisfied!Good chance there will be price breaks on characters I would really like to do too!Full SF3 Sprite sheet!I am not going to say that I am against doing full sprite sheets. What I can tell you is you would pay per animation and the rate per frame would be less than the prices listed below. This would also make it a lot easier to get a full character piece by piece with enough people joining in. PM with ideas and for rates.SF3 Sprite animations around $5 for the first frame, $3 for every additional frame. (Expect between 10 and 20 frames)Price Negotiable!SF3 Single sprite around $5(Properly sized and proportioned)Price Negotiable!SF3 Large Portraits around $15 (All portraits will be in Hi-res)Price Negotiable!Spoiler: My SF3 tutorial(ish) process (click to see content)This was from a topic with a little more information and examples on how everything works, originally I made this as a way to realistically take on commissions and make it affordable. This process was developed from studying many SF3 sprites that show clues that a similar resizing process was used in the making of actual SF3 sprites. ink said, August 15, 2015, 10:49:52 pmThis idea has been thought about and designed to make it more possible to work on completing a full characters in a timely manner. It is also focused on making sprite work a more realistic and paying job. The goal is to complete quality full character packs in a month or less.Currently the majority of sprite artists are charging $5 for a single sprite. Which is far less than what they should be earning for the time spent on one sprite. This idea isn't to lower or change prices for sprites but to find a way to make it more realistic to earn a reasonable amount for the time spent working.The Idea*This is based around the Gray Scale method of sprite making but with a good bit of changes. The assembly line would have 4 artist working on it, their roles are listed below***These roles of course could be divided among more people but the amount earned and the hours to complete the role would also be divided.Spoiler: SF3 process (click to see content)*The reasoning for a different process is explained here: http://mugenguild.com/forum/msg.2153289Role 1-The first artist world sketch out all the animations, finalize outlines and solid fill the sprites blue. Below is the actual size that I prefer to work at, this is 1000% increased from a normal sprite size. I sketch with 1px in colors and finalize my lines with 3px in black.Role 2-The second artist would add the lighting to the character, resize and index the sprites. More or less colors can be added in this role to make the job easier for Role 4 later in the line. Below you can see were the sprite size has been reduced to 10% using "bilinear" and color indexed. Spoiler: SF3 indexing tool (click to see content)Color indexing can be a pain! I have made this tool to speed up the process, it works for single sprites or full animations. To use this tool you will need both items in this link Color choice and photoshop indexing tool.*It is important to use only the colors used in the "index tool.png", the "SFIII Auto Index Tool.atn" only works with these colors.*How to install atn file in photoshop*to view the effects of this tool simply go to file and "Save for Web & Devices...".Role 3-The third artist would color separate the sprites and re-index. As seen below this was achieved by making new layers with 40% opacity on top of each frame and using lasso tool to carefully select the desired area to color.Role 4-The forth artist would clean and detail the sprites to a finished polished product.Compare Role 1-3 to official.MoneyThe average full character commission is $1000.That (divided 4 ways) would be $250 for each artist.That's about 34 hours (Based on U.S. minimum wage 7.25) for each artist to complete their roles in the project. (4 1/4 work days)Work file ExtrasThis link has all the work files used for my SF3-Moriggan. I hope you'll find them useful. https://www.dropbox.com/sh/zp955o5t5g6ww8f/AAB6IZxxgSZc6-KzGSQNG2nsa?dl=0Inktrebuchet's-sf3-morrigan-work-file.psd has role 1 and 2. you'll have to make layers visible/not visible to see the full process.Inktrebuchet's-sf3-morrigan-color-seperation-work-file-psd has role 3.Inktrebuchet's-sf3-morrigan.gif is role 4 but still has some things I would like touch up in the future.I would really like to hear some feedback on this idea. ways to improve it and so on.ink said, August 25, 2015, 04:27:58 pmI worked a good chunk of yesterday on figuring out a problem I was running into while reviewing Role 2's Gray Scale Method (when making SF3 sprites). This Color Method corrected those problems. A big break through for me. This will save a ton of time for the person working in Role 4. takes same amount of as the normal Role 2Short explanation: Applies to Role 2In SF3 sprites the light areas do not share colors with the shadow areas. To best explain it, light has its own color palette and shadow has its own color palette. Pictures below explain this further. Applied to actual sprites:Simple Gray Scale Method still works great for everything else.