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Sage's Sprites and Animations (Read 139268 times)

Started by SageHarpuiaJDJ, December 12, 2012, 04:02:11 am
Re: Sage's Sprites and Animations
#61  August 26, 2013, 01:11:43 am
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A promise is a promise.



It's a Custom version of Slur.exe from Megaman Battle Network for the game that I plan on making. I just used Karin as a base, but in a different way to get used to the way sprites this size are proportioned and shaped. I don't plan on using bases forever. That's why I did that. Btw, quick request. Can someone who's good at CvS reduce the colors for me? The current colors that I have are at the bottom:

Re: Sage's Sprites and Animations
#62  August 26, 2013, 01:23:18 am
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  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Well, if anything it's a start. I still use bases myself for various things (mostly heads, feet, legs, arms, hands, and hair)...but after a while you'll learn to get those down yourself. Part of learning art in general~

Looking forward to seeing how things turn out for ya in this! ^^
Re: Sage's Sprites and Animations
#63  August 26, 2013, 01:30:20 am
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  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Thanks! After I'm used to this style I'm going to make a new idle for her.
Re: Sage's Sprites and Animations
#64  September 30, 2013, 11:12:06 pm
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  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
I know that I shouldn't be posting here when I don't have anything to sprite with, but I thought that I should post that when I get my laptop back, I'm going to be working on a custom game project, as well as a different method of spriting.
Re: Sage's Sprites and Animations
#65  October 09, 2013, 06:50:04 am
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  • I've sold my soul to become pixels.
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    • Skype - SageHarpuiaJDJ


This is just part one of this new method. This method has three parts for body creation, two parts for coloring, and maybe one part for detailing and shading. This will be a body that will have the clothes drawn on for experimental reasons.
Re: Sage's Sprites and Animations
#66  October 10, 2013, 06:17:48 pm
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  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


A new and probably better sprite using my new method. The character that has this pose will be one of 9 other characters for the game that I plan on making.
Re: Sage's Sprites and Animations
#67  October 10, 2013, 10:00:35 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Either I'm very anxious for feedback, or my work isn't that impressive.



A wip of a teenage girl. Really like how it turned out.



Her height compared to the second wip I made.
Re: Sage's Sprites and Animations
#68  October 10, 2013, 10:56:36 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Not much for me to really say as I don't know the techniques that everyone uses for their spriting (I generally base things off of "finished" or close to "finished" sprites, or sprites in progress, since it's easier to see how things work from there). Maybe once you get going with the spriting itself I can give more feedback and stuff. Sorry if I'm not that helpful right now. ^^;
Re: Sage's Sprites and Animations
#69  October 10, 2013, 11:02:20 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Ah. Okay.
Re: Sage's Sprites and Animations
#70  October 12, 2013, 06:11:00 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ

A character for a project that I won't get into detail with yet. I liked how this turned out. The sword could some work though.

I used a stock as a reference: http://fav.me/d3dwr3a
Re: Sage's Sprites and Animations
#71  October 12, 2013, 10:19:09 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ

Update. Just made some adjustments to the stickman.


Comparison to the first look.
Re: Sage's Sprites and Animations
#72  October 12, 2013, 10:25:40 pm
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  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Looks a lot more cleaner than the original. Better proportions and anatomy, though some issues lie here and there with both but that's for another time. I'm assuming the person is some kind of android/robot or something? Unless that's part of the stickman thing that's left behind for the elbow joins?
Re: Sage's Sprites and Animations
#73  October 13, 2013, 01:19:48 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Thanks for the comment! ^^

The lines on his joints are there to show the area that's going to be shaded. The gauntlets there are going to be shaded in a metallic style.
Re: Sage's Sprites and Animations
#74  October 13, 2013, 01:31:00 am
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  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Ah, gotcha. May need to touch up on the body a bit before doing any kind of shading to get it more proportional (unless that doesn't matter to you). Torso in particular needs to not look so...blocky, I guess is the best way to put it? If it's a shirt, shirts don't look that way really. That, and the right leg (the character's left) wouldn't bend like that at the knee down. Not in that manner anyways.

Hopefully this helps and doesn't sound like I'm nagging? ^^;;
Re: Sage's Sprites and Animations
#75  October 13, 2013, 03:03:57 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Ah, gotcha. May need to touch up on the body a bit before doing any kind of shading to get it more proportional (unless that doesn't matter to you). Torso in particular needs to not look so...blocky, I guess is the best way to put it? If it's a shirt, shirts don't look that way really. That, and the right leg (the character's left) wouldn't bend like that at the knee down. Not in that manner anyways.

Hopefully this helps and doesn't sound like I'm nagging? ^^;;

No. I welcome good criticism. Thanks, really. The torso is supposed to bend like the stock that I used, but I can resprite that. The knee can be adjusted easily. Thanks again! ^^

Last Edit: October 13, 2013, 04:25:52 pm by SageHarpuiaJDJ
Re: Sage's Sprites and Animations
#76  October 13, 2013, 04:26:08 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


An update to the girl. I discovered that the one of the steps that I used can help with the shading, hence why there is 3 colors on her pants.
Re: Sage's Sprites and Animations
#77  October 15, 2013, 03:07:26 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Annnnnnnnnnnnnnnnnd another update. This time a new pose was made:



Like how it came out. Thoughts?
Re: Sage's Sprites and Animations
#78  October 15, 2013, 03:43:20 am
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Hmm...it's not a bad base I'll say. Once you fill in the base, can work from there with other things (but obviously, that's later stuff as this is just a building block and all that), but it's not a bad base at all.
Re: Sage's Sprites and Animations
#79  October 15, 2013, 08:49:53 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


Annnnnd were done! The character is a teenage girl named Yamagi Mano. In game she goes by a nickname given to her by a demon spirit worshiping cult, which is Blizzard. I like what I did, but I see some flaws, like I can't draw any breasts for example.

This stock was used: http://fav.me/d46jim3

Oh! And a gif with the process.


It's short, but trust me, this took awhile.
Re: Sage's Sprites and Animations
#80  October 17, 2013, 06:09:07 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
tfw you're not that interesting



Redoing the sprite above again. I can't get to finishing it because adding wrinkle detail is a serious pain in the ass. I Reeeeeeeeeally think that I did everything perfect in this sprite, but I can't finish because that detail. So, anyone have any advice on shading wrinkle detail?