EX Detective Mickey Run does more damage than Detective Mickey Rushdown.
Mickey gains powerbar back on EX specials and hypers (Except for Dewey did 9/11).
Strategic timing of air light punch can be an infinite against tall opponents.
What's the point of the super jump when you can't launch your opponent?
To fix the plane intro problem. Have a var that sets when the plane intro starts and have the intro assertspecial be in -2 for when the var is set to 1, have it set to 0 when Mickey's in State 0.
Still a lot better than the original.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: September 18, 2017, 08:00:38 pm