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Edit of A.T.'s Mickey Mouse by Future!Tom (Read 32181 times)

Started by Future!Tom, September 18, 2017, 01:16:33 am
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Edit of A.T.'s Mickey Mouse by Future!Tom
#1  September 18, 2017, 01:16:33 am
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Edit: Screenies, yay!
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Since my return onto the field after several hiatuses, I have been working on this edit. (and Brady Millars and Matthias, but those guys are for another day.) This edit removes the projectile infinite, as well as adds palettes, a new intro, 4 attacks for each position, 6 specials, and 4 hypers!

NOTE: I apologize if this thread isn't exactly the best in formatting. It has been quite a while since I last posted, let alone since I posted any form of release thread, haha. If there's anything you want to see here in regards to information, let me know and I'll see what I can do.

Download: http://www.mediafire.com/file/16rj0iv8l78buar/Mickey_Mouse_%28Future%21Tom%27s_Edit%29_2.0.zip
Older versions (if you care): https://www.mediafire.com/folder/x9indqqrrhb2w/Mickey_Mouse_Edit

If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!

CURRENT VERSION: 2.0

Versions:
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Last Edit: September 21, 2017, 07:56:05 pm by Future!Tom
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#2  September 18, 2017, 01:23:09 am
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no screenshots?
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#3  September 18, 2017, 01:24:27 am
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Again, I'm very unfamiliar with the usual release thread format. I'll get some screenies in a bit.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#4  September 18, 2017, 01:40:02 am
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Added screenshots, but they're quite large, so they're hidden in the spoiler tag.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#5  September 18, 2017, 01:55:04 am
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Video?
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#6  September 18, 2017, 02:10:46 am
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Unfortunately, ffmpeg refuses to work in ShareX, my video recording software, and therefore I currently cannot record a video.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#7  September 18, 2017, 02:49:34 am
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Just use Bandicam.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#8  September 18, 2017, 02:57:46 am
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I would prefer not to have an annoying, tacky watermark and laggy video, thanks.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#9  September 18, 2017, 03:47:59 am
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i see you used the mickey's wild adventure sprites, i'll try this one out and give you feedback
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#10  September 18, 2017, 04:35:29 am
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Somehow this was always the far more solid Mickey in Mugen. Nice to see him gain some proper melee aside from that weird Lonesome Ghosts attack, and Pluto actually having a use looks fun. Mickey Mania FTW. Does he still talk in Japanese? That was gold...
Last Edit: September 18, 2017, 04:48:09 am by MR. IBZS II
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#11  September 18, 2017, 05:08:01 pm
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#12  September 18, 2017, 05:23:52 pm
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Wild Adventure was a PS1 remake of Mickey Mania. He had a different palette than this/Mania Mickey.

This edit is fun, too. Simple but effective, and very smooth animations for his new melee attacks. The plane intro is a bit glitchy though, Mickey often doesn't get up in time before the round starts if the enemy's intro is short enough, and he'll automatically stand up. For a 4th hyper, what about a hyper involving Moose Hunter Mickey or Beanstalk Mickey? Steamboat Willie making an appearance is a must too.
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#13  September 18, 2017, 07:22:11 pm
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For a 4th hyper, what about a hyper involving Moose Hunter Mickey or Beanstalk Mickey? Steamboat Willie making an appearance is a must too.

I don't have much knowledge of the Mickey Mania source game, but I'll see what I can do.

Wild Adventure was a PS1 remake of Mickey Mania. He had a different palette than this/Mania Mickey.

Interesting. If it's different enough, I may add the Wild Adventure palette as well.

The plane intro is a bit glitchy though, Mickey often doesn't get up in time before the round starts if the enemy's intro is short enough, and he'll automatically stand up

I've noticed this before, but couldn't find an effective way to fix it. I'll keep trying.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#14  September 18, 2017, 07:51:15 pm
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Feedback:
EX Detective Mickey Run does more damage than Detective Mickey Rushdown.
Mickey gains powerbar back on EX specials and hypers (Except for Dewey did 9/11).
Strategic timing of air light punch can be an infinite against tall opponents.
What's the point of the super jump when you can't launch your opponent?
To fix the plane intro problem. Have a var that sets when the plane intro starts and have the intro assertspecial be in -2 for when the var is set to 1, have it set to 0 when Mickey's in State 0.
Still a lot better than the original.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: September 18, 2017, 08:00:38 pm by jenngra505
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#15  September 18, 2017, 08:01:50 pm
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Feedback:
EX Detective Mickey Run does more damage than Detective Mickey Rushdown.
Mickey gains powerbar back on EX specials and hypers (Except for Dewey did 9/11).
Strategic timing of air light punch can be an infinite against tall opponents.
What's the point of the super jump when you can't launch your opponent?
Still a lot better than the original.

Huh. Guess I didn't notice that. Should I nerf the EX special of buff the Rushdown? Actually, the issue is some characters reach the ground and fall earlier than intended, which causes the attack to end early. I can fix this pretty easily.
I'll reduce the power regain.
Would increasing the x knockback fix it?
I was initially planning to have the stand strong punch, but it didn't end up working out. Is there a way to increase the bounce velocity?
Thanks for the solution to the intro problem. I'll apply it shortly.

Thank you for your feedback. It helps a lot.
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Last Edit: September 18, 2017, 08:22:52 pm by Future!Tom
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#16  September 18, 2017, 08:29:51 pm
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Feedback:
EX Detective Mickey Run does more damage than Detective Mickey Rushdown.
Mickey gains powerbar back on EX specials and hypers (Except for Dewey did 9/11).
Strategic timing of air light punch can be an infinite against tall opponents.
What's the point of the super jump when you can't launch your opponent?
Still a lot better than the original.

Huh. Guess I didn't notice that. Should I nerf the EX special of buff the Rushdown? Actually, the issue is some characters reach the ground and fall earlier than intended, which causes the attack to end early. I can fix this pretty easily.
I'll reduce the power regain.
Would increasing the x knockback fix it?
I was initially planning to have the stand strong punch, but it didn't end up working out. Is there a way to increase the bounce velocity?
Thanks for the solution to the intro problem. I'll apply it shortly.

Thank you for your feedback. It helps a lot.
Even if you get the move to work in its entirety the EX special still does more damage against certain opponents who have fall.defence.up set to 0 to put in their own defence boost system with more thought put into it (Such as RoySquadRocks' characters), I think the EX special should be redesigned a bit to compensate.
OK.
I was thinking you could disable the CtrlSet from the end of it you're not doing a super jump. (What Marvel VS Capcom does)
I recall one method being putting the opponent in a custom state that makes the opponent bounce.
You're welcome.

Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#17  September 19, 2017, 03:02:16 am
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Last Edit: September 19, 2017, 03:12:54 am by Future!Tom
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#18  September 19, 2017, 03:16:16 am
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Whoops, there was a HUGE bug with the 1.5 release that I was not aware of. It is now fixed and I replaced the file. Sorry about that! These things happen! :P
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#19  September 19, 2017, 04:17:17 am
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Stand Strong Punch is now an infinite. Should probably have the opponent exit the custom state once he starts getting back down from the bounce or make Stand Strong Punch not hit when the opponent is falling.
Also a more personal thought than a bug report but I feel there's a lot of untapped creative potential caused by the sprites not being edited often.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: September 19, 2017, 04:28:03 am by jenngra505
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#20  September 19, 2017, 02:27:20 pm
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